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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-30 12:32:36 +00:00

22 Commits

Author SHA1 Message Date
Cody Glassman
9a5fa9b8d6 fix persistent buffers and glsl_version 2023-11-03 12:59:23 -07:00
Cody Glassman
7e9690e531 [renderer] render scene exclusively to fbo 2023-10-31 14:45:31 -07:00
elsid
08902371b4
Use settings values for Shaders settings 2023-10-12 20:43:53 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
florent teppe
baadc06e98 Merge branch 'master' into 'SHADER_HOT_RELOAD'
# Conflicts:
#   apps/openmw/mwrender/postprocessor.hpp
2022-08-09 09:26:55 +00:00
cody glassman
ac4b29be08 cleanup default shaders and remove confusing main shader 2022-08-07 06:42:48 -07:00
florent.teppe
df69fc7659 Post processing shaders now use the same lua commands, no more launcher option to enable live reload 2022-08-07 00:19:19 +02:00
Mads Buvik Sandvei
b0e4c7e76a [Postprocessing] Stereo integration 2022-06-21 15:55:06 +00:00
glassmancody.info
acc209c294 fix threading issue when dispatching frame dependent data 2022-06-05 15:46:25 -07:00
Cody Glassman
447b586d7d [Postprocessing] Fix a couple awkward issues with Lua API 2022-05-31 08:45:27 +00:00
cody glassman
6093cb5f2c postprocessing lua api extensions 2022-05-22 18:53:38 -07:00
Matt
395de4b251 Refactor PostProcessor code 2022-05-21 06:42:05 +00:00
cody glassman
0cb63ca4e6 experimental point light bindings 2022-05-15 10:03:58 -07:00
cody glassman
04843fed6d moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
madsbuvi
dd5901d351 Initial commit
Multiview shaders.

Refactor Frustum management

Rewrite shared shadow map

cull mask should respect stereo

Stereo savegame screencap

LocalMap refactoring

use the vertex buffer hint instead of the display list patch to enable/disable display lists

Character preview fixes
2022-04-28 21:05:34 +02:00
OnlyForF1
c5b33185b5 Recalculate the Projection Matrix every time the window is resized. 2021-11-30 16:00:30 +00:00
glassmancody.info
8c3b00164e soft particles 2021-10-30 12:19:31 -07:00
glassmancody.info
cc009d246f do not clear depth buffer in first person 2021-10-16 18:37:34 -07:00
glassmancody.info
d63eb3325f fix coverity warning and build on some osg 2021-08-17 17:45:50 -07:00
glassmancody.info
09e03fde2e refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
glassmancody.info
cad0b151cb enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
glassmancody.info
70fac33940 initial reverse-z depth implementation 2021-08-04 17:39:11 -07:00