Cody Glassman
9a5fa9b8d6
fix persistent buffers and glsl_version
2023-11-03 12:59:23 -07:00
Cody Glassman
7e9690e531
[renderer] render scene exclusively to fbo
2023-10-31 14:45:31 -07:00
elsid
08902371b4
Use settings values for Shaders settings
2023-10-12 20:43:53 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
florent teppe
baadc06e98
Merge branch 'master' into 'SHADER_HOT_RELOAD'
...
# Conflicts:
# apps/openmw/mwrender/postprocessor.hpp
2022-08-09 09:26:55 +00:00
cody glassman
ac4b29be08
cleanup default shaders and remove confusing main shader
2022-08-07 06:42:48 -07:00
florent.teppe
df69fc7659
Post processing shaders now use the same lua commands, no more launcher option to enable live reload
2022-08-07 00:19:19 +02:00
Mads Buvik Sandvei
b0e4c7e76a
[Postprocessing] Stereo integration
2022-06-21 15:55:06 +00:00
glassmancody.info
acc209c294
fix threading issue when dispatching frame dependent data
2022-06-05 15:46:25 -07:00
Cody Glassman
447b586d7d
[Postprocessing] Fix a couple awkward issues with Lua API
2022-05-31 08:45:27 +00:00
cody glassman
6093cb5f2c
postprocessing lua api extensions
2022-05-22 18:53:38 -07:00
Matt
395de4b251
Refactor PostProcessor code
2022-05-21 06:42:05 +00:00
cody glassman
0cb63ca4e6
experimental point light bindings
2022-05-15 10:03:58 -07:00
cody glassman
04843fed6d
moddable post-processing pipeline
2022-05-15 10:03:58 -07:00
madsbuvi
dd5901d351
Initial commit
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Multiview shaders.
Refactor Frustum management
Rewrite shared shadow map
cull mask should respect stereo
Stereo savegame screencap
LocalMap refactoring
use the vertex buffer hint instead of the display list patch to enable/disable display lists
Character preview fixes
2022-04-28 21:05:34 +02:00
OnlyForF1
c5b33185b5
Recalculate the Projection Matrix every time the window is resized.
2021-11-30 16:00:30 +00:00
glassmancody.info
8c3b00164e
soft particles
2021-10-30 12:19:31 -07:00
glassmancody.info
cc009d246f
do not clear depth buffer in first person
2021-10-16 18:37:34 -07:00
glassmancody.info
d63eb3325f
fix coverity warning and build on some osg
2021-08-17 17:45:50 -07:00
glassmancody.info
09e03fde2e
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
glassmancody.info
cad0b151cb
enable shaders path and dehardcode depth formats
2021-08-04 17:39:11 -07:00
glassmancody.info
70fac33940
initial reverse-z depth implementation
2021-08-04 17:39:11 -07:00