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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-04 12:39:55 +00:00

14 Commits

Author SHA1 Message Date
scrawl
d9d84bd7b2 Remove bullet raycasting shapes, to be replaced with OSG ray casts 2015-05-01 21:43:21 +02:00
cc9cii
15b9a628ac Fix the name of DragRecordTable::startDrag method. Make the compiler be quiet about BulletShapeLoader's hidden overloaded methods. 2015-03-14 19:41:55 +11:00
scrawl
04d6cead3b Autogenerated collision should only be disabled if RootCollisionNode is a child of the root node (Fixes #2133) 2015-01-12 23:29:57 +01:00
scrawl
b1e74e2a85 Remove support for Ogre 1.8 versions 2014-09-21 10:41:13 +02:00
scrawl
0b34d8d2fd Add support for animated collision shapes (Fixes #1549) 2014-06-23 20:43:24 +02:00
scrawl
f12d5b728a Ogre 1.9 compatibility changes 2013-08-29 17:14:25 +02:00
scrawl
84afd87321 Placeable objects should not collide unless they have a NiRootCollisionNode 2013-03-14 03:04:02 +01:00
scrawl
d7c4a622cf Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack 2013-03-08 23:46:25 +01:00
scrawl
867fb620c3 part 2 2012-11-08 19:25:06 +01:00
scrawl
00a2de432a fix BulletShapeLoader namespace 2012-11-08 18:48:07 +01:00
scrawl
4ca0eb93ee fix markers used for raycasting and blocking activation 2012-10-24 17:47:03 +02:00
scrawl
8bbb02a1bd ogre 1.8 fixes 2012-03-28 21:30:59 +02:00
Lukasz Gromanowski
d3b88b9e34 Issue #225: Added cleanup of allocated memory in BulletNifLoader and BulletShapeLoader. 2012-03-26 19:09:55 +02:00
Nikolay Kasyanov
b4343431c6 Merged openengine into openmw 2012-03-11 18:16:29 +04:00