Alexei Kotov
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a5adb73900
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Make idle emitters emit ripples every 1.5 seconds (bug #5883)
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2022-11-08 12:48:24 +03:00 |
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clang-format-bot
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ddb0522bbf
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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Andrei Kortunov
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a302ec9c65
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
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scrawl
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6546c05428
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Move Fallback map to components/
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2016-01-11 23:10:16 +01:00 |
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scrawl
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7a2ca5580a
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Accept a ConstPtr in RippleSimulation
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2015-12-19 15:51:41 +01:00 |
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scrawl
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3f93af4181
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Projectiles interact with the water surface (Fixes #2986)
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2015-12-04 23:28:11 +01:00 |
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scrawl
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62169a7039
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
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scrawl
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24ae1d5ace
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Fix some issues found by coverity
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2015-07-11 03:34:08 +02:00 |
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scrawl
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bf9c62fa42
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Fix for some coverity scan defects
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2015-07-02 20:46:34 +02:00 |
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scrawl
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3da8f6e62e
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Water ripples
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2015-06-16 20:36:48 +02:00 |
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scrawl
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41cce5240f
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Delete remaining files that won't be of any use
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2015-06-03 03:29:21 +02:00 |
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scrawl
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dbd4abd6fe
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Fix ripples for D3D - added simpler effect (Fixes #1649)
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2015-02-09 19:30:11 +01:00 |
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scrawl
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7252cb63a6
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
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scrawl
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9b0ac4e299
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NPCs / creatures can now emit ripples
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2013-02-27 09:20:42 +01:00 |
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scrawl
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01102f9c73
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Don't emit if there wasn't enough movement
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2013-02-23 05:53:20 +01:00 |
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scrawl
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499f3ac0d1
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Slightly better ripple normal blending. Not physically accurate at all, but looks good.
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2013-02-05 16:40:41 +01:00 |
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scrawl
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15e51b76de
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
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scrawl
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a461b282c1
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water ripples (experimental)
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2013-02-01 23:43:23 +01:00 |
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