Andrei Kortunov
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6b49ce965b
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Do not update drowning state for actors outside of AI distance (bug #4980)
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2019-04-14 18:09:11 +04:00 |
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Andrei Kortunov
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4da21942af
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Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979)
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2019-04-14 17:51:12 +04:00 |
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Alexei Dobrohotov
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5b8fc5a151
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Merge pull request #2314 from OpenMW/stdc++14
bump from C++11 to C++14
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2019-04-12 17:34:18 +03:00 |
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Andrei Kortunov
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9b716a2f8d
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Merge pull request #2311 from Capostrophic/random
Use dice rolls instead of chance for spell magnitude (bug #4945)
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2019-04-12 07:59:38 +04:00 |
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Bret Curtis
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2ab7f903d7
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make use of std::make_unique to test that MSVC2015 can handle that
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2019-04-10 11:09:44 +02:00 |
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Capostrophic
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d4c1bd81b6
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Use dice rolls instead of chance for spell magnitude (bug #4945)
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2019-04-08 20:25:30 +03:00 |
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Andrei Kortunov
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14b756a692
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Use a generic logging system for RecastNavigation
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2019-04-08 20:31:21 +04:00 |
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Alexei Dobrohotov
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e9f6c11cc9
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Merge pull request #2309 from akortunov/enchant_animations
Add an option to use casting animations for magic items
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2019-04-08 18:54:07 +03:00 |
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Andrei Kortunov
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0079a6bf05
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Correct the Enchant skill progress (bug #4963)
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2019-04-08 16:15:19 +04:00 |
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Andrei Kortunov
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35facc5cde
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Add an option to use casting animations for magic items (feature #4962)
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2019-04-08 15:41:29 +04:00 |
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Capostrophic
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80a65e81dd
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Only set attack type randomly if "best attack" is on (bug #4942)
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2019-03-31 22:20:26 +03:00 |
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Bret Curtis
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886c77bced
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Merge pull request #2145 from akortunov/rest
Update jail state once instead of for every single hour
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2019-03-27 13:14:22 +01:00 |
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elsid
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5434e92437
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Take in account actor half extents for obstacle check
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2019-03-21 23:15:47 +03:00 |
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elsid
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1e8bf3846e
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Remove unused argument
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2019-03-21 23:15:47 +03:00 |
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elsid
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287433efa8
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Stop walking for water and flying creatures after single stuck
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2019-03-21 23:15:47 +03:00 |
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elsid
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a65f60e1f1
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Build path only by navmesh for wandering near spawn
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2019-03-21 23:15:47 +03:00 |
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elsid
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ff67a9e233
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Build straight path for wandering flying and water creatures
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2019-03-21 23:15:47 +03:00 |
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elsid
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ebdff5d96e
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Check for height map when cast ray for AiWander path
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2019-03-21 23:15:47 +03:00 |
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elsid
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e033b0c565
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Avoid build path through the ground for flying wandering creatures
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2019-03-21 23:15:46 +03:00 |
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elsid
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e82d65a2c7
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Use if-continue to skip build path
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2019-03-21 23:15:46 +03:00 |
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Andrei Kortunov
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be12d241da
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Reset current attack during force update (bug #4922)
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2019-03-20 12:28:29 +04:00 |
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Bret Curtis
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1078708da0
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Merge pull request #2235 from akortunov/aifix
[0.45 regression] Fix AI regressions
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2019-03-10 11:48:48 +01:00 |
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Andrei Kortunov
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2a08b85998
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Combat AI: normalize hit chance in the weapon priority calculation
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2019-03-09 22:24:50 +04:00 |
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Andrei Kortunov
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5f0c8a4783
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Combat AI: decrease priority multiplier for enchantments (bug #3830)
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2019-03-09 22:05:24 +04:00 |
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elsid
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d3bdf912a4
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Do not scale duration when timescale is zero
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2019-03-09 17:14:07 +03:00 |
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Bret Curtis
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c20e69ef24
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Merge pull request #2227 from elsid/fix_twitchy_massive_creatures
Fix twitchy movement for massive creatures (bug #4907)
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2019-03-09 02:11:11 +01:00 |
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elsid
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ea80a81538
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Drop path points while tolerance allows
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2019-03-08 22:33:34 +03:00 |
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elsid
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b9f21ec81a
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Use custom steps size to make smooth path depending on half extents
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2019-03-08 22:33:34 +03:00 |
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elsid
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8fd6b37e34
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Make path point tolerance depending on actor half extents
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2019-03-08 22:33:33 +03:00 |
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Andrei Kortunov
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4c21776b94
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Use relative animation time only for bows and crossbows (bug #3778)
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2019-03-08 20:16:02 +04:00 |
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Andrei Kortunov
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dcec9df345
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Fix MSVC warning about variable re-declaration
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2019-03-07 08:08:13 +04:00 |
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Bret Curtis
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8bd7effae1
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Merge pull request #2212 from elsid/navigator_log_spam
Do not build path by navigator for pure water and flying creatures
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2019-03-06 21:37:41 +01:00 |
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elsid
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cf1e1d9f4b
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Use min point tolerance to prevent face wrong direction (bug #4814)
When next path point is too close to actor and it has speed 0,
it can face direction not pointing to path target.
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2019-03-05 23:18:55 +03:00 |
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elsid
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eb45f99880
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Remove unused code
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2019-03-05 23:18:55 +03:00 |
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elsid
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5405efd3b5
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Do not build path by navigator for pure water and flying creatures
They don't need to move by surfaces and to open/close doors.
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2019-03-05 22:45:05 +03:00 |
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elsid
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1218e4e15d
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Use player half extents only to find path in exterior cells
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2019-03-04 22:59:20 +03:00 |
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Bret Curtis
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14c93b3df0
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Revert "Merge pull request #2204 from elsid/fix_navigator_update"
This reverts commit 26fb0e7a0f0729e727c72c2eefe1475f6cc8e956, reversing
changes made to 42b2391303b87a3fbe06cab17bc16079ae5a00f9.
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2019-03-04 11:06:15 +01:00 |
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elsid
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a4f300f810
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Use player half extents only to find path in exterior cells
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2019-03-03 16:21:09 +03:00 |
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Perry Hugh
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313611b79d
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Analogue Joystick Movement
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2019-03-02 23:46:48 +00:00 |
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Grigory Latyshev
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3872d7476b
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Move makeOsgVec3f() to settingsutils.hpp
Remove all other makeOsgVec3f() implementations
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2019-02-28 20:03:42 +00:00 |
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Capostrophic
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8ecd0b82a4
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Replace Boost format and replace_all where possible
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2019-02-24 03:20:20 +03:00 |
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Bret Curtis
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d4564a9be7
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Merge pull request #2180 from akortunov/includes
Remove redundant includes
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2019-02-24 01:14:16 +01:00 |
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Bret Curtis
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df2de8a661
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Merge pull request #2068 from Capostrophic/normalweapons
Make normal weapon resistance behavior closer to vanilla (bug #4384)
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2019-02-23 08:38:30 +01:00 |
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Andrei Kortunov
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f5eacfcf63
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Support for temporary stunted magicka effects
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2019-02-23 09:17:06 +04:00 |
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Andrei Kortunov
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fcdb0c16bf
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Update jail state once instead of for every single hour
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2019-02-23 09:17:06 +04:00 |
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Andrei Kortunov
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3032b177a1
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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Capostrophic
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4138e29ca4
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Add option to restore the previous ammo behavior
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2019-02-22 17:18:23 +03:00 |
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Bret Curtis
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cc214cf6b0
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Merge pull request #2082 from Capostrophic/teleporting
Make magic teleportation attempts detectable even when teleportation is disabled (bug #3765)
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2019-02-22 15:07:36 +01:00 |
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Bret Curtis
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c815a2cb42
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Merge pull request #2107 from Capostrophic/idledialogue
Move idle dialogue playback from AiWander (bug #4594)
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2019-02-22 15:06:39 +01:00 |
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Bret Curtis
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4d09c8bb50
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Merge pull request #2126 from Capostrophic/sneaking
Account for running/sneaking stances while in air (bug #4797)
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2019-02-22 15:04:55 +01:00 |
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