Evil Eye
0a15d7740a
Delay physics for objects created by scripts
2021-07-05 18:34:06 +02:00
fredzio
c795e0bce6
Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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Since actors can be active in 3x3 grid around the player, we need to
first load all objects in a 5x5 grid around the player.
Split load and unloading in 2 phases. Add an mInactiveCells set into the
scene, which contains all cells inside the aforementioned 5x5 grid.
These cells contains only heightfields and non-animated physics objects.
Animated objects are tied to the scene graph, which doesn't exists yet
in these cells, so we skip them.
2021-06-28 09:36:04 +02:00
Andrei Kortunov
7b727e4d70
Revert "Remove physics dependency on basenode"
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This reverts commit 165c7314928dc281a364fa1a0143c45fd6d2adfd.
2021-01-29 16:51:13 +04:00
fredzio
165c731492
Remove physics dependency on basenode
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Necessary to be able to load physics objects from inactive cells.
2021-01-24 14:10:27 +01:00
Andrei Kortunov
8ca3c3b123
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
Capostrophic
718dbd3f9a
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
Capostrophic
6b74630f6e
Preparation work
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Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
2019-09-10 23:38:16 +03:00
Andrei Kortunov
c77c50e92b
Make Equip console command to bypass most of restrictions (bug #4460 )
2018-07-11 00:06:21 +04:00
Bret Curtis
d785344fad
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
2017-06-09 19:08:53 +02:00
scrawl
22482b7eec
Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
2017-02-20 19:04:02 +01:00
MiroslavR
52e00f5fef
Do not show uncarriable lights in item views
2016-09-24 18:01:31 +02:00
scrawl
32d5dece58
Add count argument to getToolTipInfo
2015-12-19 16:29:07 +01:00
scrawl
b0894ea20d
Accept a ConstPtr in hasToolTip
2015-12-19 16:15:45 +01:00
scrawl
04f7a8f8eb
Remove redundant getId function
2015-12-18 16:58:38 +01:00
scrawl
da7ebfde99
Accept a ConstPtr in copyToCell
2015-12-18 16:27:18 +01:00
scrawl
d120f76031
Accept a ConstPtr in getSound
2015-12-18 16:11:03 +01:00
scrawl
d77f785cbc
Accept a ConstPtr in get*SoundId
2015-12-18 16:09:54 +01:00
scrawl
dc92fefd2b
Accept a ConstPtr in canBeEquipped, getEquipmentSlots & hasItemHealth
2015-12-18 16:06:31 +01:00
scrawl
e0bb284804
Accept a ConstPtr in getWeight
2015-12-18 16:00:50 +01:00
scrawl
0047a2d330
Accept a ConstPtr in canSell
2015-12-18 15:58:45 +01:00
scrawl
beb8805a12
Accept a ConstPtr in getInventoryIcon
2015-12-18 15:53:47 +01:00
scrawl
f258c5c508
Accept a ConstPtr in getModel
2015-12-18 15:51:05 +01:00
scrawl
d9bbd83b09
Accept a ConstPtr in getToolTipInfo
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Accept a ConstPtr in functions used by getToolTipInfo
2015-12-18 15:47:16 +01:00
scrawl
b48445dea7
Accept a ConstPtr in getScript
2015-12-18 00:12:03 +01:00
scrawl
c31b416ba1
Move physicssystem to a new mwphysics module
2015-05-10 01:09:00 +02:00
scrawl
c7d15e6f74
Revert "Revert "Light charge handling fix""
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This reverts commit b95748d044a421c2e02fa54cdc7e8aa902039e6c.
2015-01-23 15:33:39 +01:00
scrawl
b95748d044
Revert "Light charge handling fix"
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This reverts commit 5e0428243b38d18c55b80e7675ea74a0563f5e44.
2015-01-23 02:32:38 +01:00
scrawl
5e0428243b
Light charge handling fix
2015-01-21 01:59:45 +01:00
scrawl
41b3a9dba9
Rewrite animated collision shape support ( Fixes #2123 )
2015-01-13 05:37:37 +01:00
Lukasz Gromanowski
a6a3eca930
Fixes #1887 : Equipped items do not emit sounds
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Corrected wrong return type of Class::getSound() method.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 13:38:41 +02:00
Lukasz Gromanowski
e1663de7cf
Fixes #1887 : Equipped items do not emit sounds
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Added getSound() method to MWClass class and implementation
into Light class.
Also added additional bool parameter responsible for enabling/disabling
of playing items sounds into NpcAnimation class constructor.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-12 11:40:14 +02:00
Marc Zinnschlag
4fb897f2f8
added missing getId functions to classes derived from MWWorld::Class
2014-07-18 09:56:58 +02:00
Marc Zinnschlag
900532a6ca
store additional state of lights in saved game files
2014-01-30 12:37:33 +01:00
Alex "rainChu" Haddad
30ee3c5cf6
Equipped torches and lights run out of fuel
2013-10-15 21:50:14 -04:00
scrawl
94d45e1518
Fix twohanded weapons not unequipping when equipping a torch
2013-07-15 23:21:01 +02:00
scrawl
0c4a963132
Container UI rewrite
2013-05-11 18:38:27 +02:00
scrawl
f3c8cd2065
Don't buy/sell keys which are set to open a lock
2013-04-07 21:38:53 +02:00
greye
26595f22f6
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
2012-07-26 16:14:11 +04:00
greye
e7666d3a7f
move responsibility for cell changing from CellStore::insertObject to Class::moveToCell
2012-07-25 20:31:39 +04:00
greye
6a3a728a56
Class::getModel implementation
2012-07-25 20:31:39 +04:00
scrawl
dfac5f26c3
fixed some issues:
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- probes were not showing up in inventory category "misc"
- lights, probes, lockpicks were not equippable
- weapons could not be picked up
2012-06-04 21:48:20 +02:00
Marc Zinnschlag
36885b2e40
Issue #176 : removed enable/disable functions from Creature, Npc and Light
2012-05-25 17:04:33 +02:00
gugus
8e8f80807e
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into inventoryGUI
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Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwclass/apparatus.cpp
apps/openmw/mwclass/armor.cpp
apps/openmw/mwclass/book.cpp
apps/openmw/mwclass/clothing.cpp
apps/openmw/mwclass/container.cpp
apps/openmw/mwclass/ingredient.cpp
apps/openmw/mwclass/light.cpp
apps/openmw/mwclass/lockpick.cpp
apps/openmw/mwclass/misc.cpp
apps/openmw/mwclass/potion.cpp
apps/openmw/mwclass/probe.cpp
apps/openmw/mwclass/repair.cpp
apps/openmw/mwclass/weapon.cpp
apps/openmw/mwgui/window_manager.cpp
apps/openmw/mwgui/window_manager.hpp
apps/openmw/mwworld/class.cpp
2012-05-11 10:40:40 +02:00
scrawl
1b5bfc52a1
Merge branch 'next' of https://github.com/zinnschlag/openmw into tooltips
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Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwclass/apparatus.cpp
apps/openmw/mwclass/book.cpp
apps/openmw/mwclass/container.cpp
apps/openmw/mwclass/ingredient.cpp
apps/openmw/mwclass/misc.cpp
apps/openmw/mwclass/npc.cpp
apps/openmw/mwclass/potion.cpp
apps/openmw/mwclass/repair.cpp
apps/openmw/mwgui/window_manager.cpp
2012-04-24 02:02:03 +02:00
Marc Zinnschlag
35f478071e
Issue #255 : deleted the old environment class and using the new one instead
2012-04-23 15:27:03 +02:00
scrawl
cdd4d83d9e
moved the tooltip info to the appropriate MWWorld::Class classes
2012-04-16 22:58:16 +02:00
gugus
a38db39e88
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into inventoryGUI
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Conflicts:
apps/openmw/CMakeLists.txt
2012-04-15 17:54:13 +02:00
gugus
b309d245c5
cleaning up hircine work
2012-04-15 17:52:39 +02:00
Marc Zinnschlag
d5a7d418dd
added getValue function to Class hierarchy
2012-04-07 19:53:49 +02:00
Michael Papageorgiou
947288e13a
Merge master and rewrite around the new detection function
2012-03-14 00:38:44 +02:00