greye
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663d5c314e
|
be more verbose on change reasons
|
2014-05-22 16:35:57 +04:00 |
|
greye
|
3721174ae4
|
proof-of-concept boost::wave iteration policy
|
2014-05-21 23:50:58 +04:00 |
|
scrawl
|
edb5a54092
|
Include some more required Ogre headers explicitely.
|
2014-03-05 21:46:37 +01:00 |
|
Bret Curtis
|
ab224f93c9
|
remove our stdint.h version that uses boost and force usage of system stdint.h
|
2014-03-05 17:08:58 +01:00 |
|
scrawl
|
6d27ebabb6
|
Integrate AddGlow with material controllers
|
2013-12-26 20:53:45 +01:00 |
|
scrawl
|
4bc4af6bf0
|
Enable microcode caching for Ogre 1.9+
|
2013-12-14 22:01:24 +01:00 |
|
scrawl
|
3452bd2e0b
|
Add glow effect for enchanted items
|
2013-11-20 00:13:12 +01:00 |
|
scrawl
|
6dc216af3d
|
Fix a typo, caused occasional white spots on local map render
|
2013-08-09 21:29:43 +02:00 |
|
scrawl
|
1e7cf4ae1c
|
GLES2 experiment
|
2013-05-25 04:15:24 +02:00 |
|
scrawl
|
a54f8c7ee2
|
Removed an optimization that caused problems on 32 bit builds
|
2013-05-22 21:01:05 +02:00 |
|
scrawl
|
8845c0cee1
|
Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera.
|
2013-05-07 17:38:24 +02:00 |
|
scrawl
|
d6e9cb114e
|
Forgot to add directory
|
2013-05-04 23:12:05 +02:00 |
|
scrawl
|
75dcf52552
|
Sync extern/shiny, set memory budgets for texture and mesh managers (however this has no effect yet and depends on changes in Ogre being made)
|
2013-05-03 13:55:57 +02:00 |
|
scrawl
|
23b477a938
|
Fix normal maps with spaces in filename not getting loaded
|
2013-04-12 04:36:28 +02:00 |
|
scrawl
|
5625d73d84
|
Bump texture support
|
2013-04-03 17:16:34 +02:00 |
|
scrawl
|
7f8d659f3c
|
Fix transparency sorting
|
2013-03-05 17:09:20 +01:00 |
|
scrawl
|
62c711d709
|
Small change to delete microcode cache more aggressively.
|
2013-02-11 02:28:02 +01:00 |
|
scrawl
|
814969dcae
|
Cache integrity check uses relative paths, so that changing the build folder works without reset
|
2013-02-07 02:23:41 +01:00 |
|
scrawl
|
a7d910614f
|
extern/shiny update: made caching more robust
|
2013-02-04 18:04:09 +01:00 |
|
scrawl
|
bf037b7d29
|
Removed problematic ModVertexAlpha method, now done in shader
|
2013-02-04 18:03:03 +01:00 |
|
scrawl
|
e18cf452d4
|
Updated shiny again. Some recent changes were accidently overwritten by eduard on 12/30/2012
|
2013-01-08 13:24:40 +01:00 |
|
eduard
|
c85400b809
|
Merge https://github.com/zinnschlag/openmw into comparestring
Conflicts:
apps/openmw/mwdialogue/dialoguemanagerimp.cpp
apps/openmw/mwworld/worldimp.cpp
components/esm_store/reclists.hpp
components/misc/stringops.hpp
|
2012-12-30 13:09:37 +01:00 |
|
scrawl
|
693eeabeca
|
shiny: fix GLSL texture units when shaders were disabled
|
2012-11-19 13:55:26 +01:00 |
|
scrawl
|
7b35b82833
|
adding shiny
|
2012-11-06 19:09:44 +01:00 |
|
scrawl
|
fb3ac6ad4a
|
no submodule
|
2012-11-06 19:08:15 +01:00 |
|
scrawl
|
94f2937c8f
|
missed a warning
|
2012-10-09 19:28:10 +02:00 |
|
scrawl
|
d97184cd4d
|
fixing some warnings
|
2012-10-09 17:48:44 +02:00 |
|
scrawl
|
1f087645a7
|
update shiny to auto-delete the corresponding cache if a shader was edited
|
2012-10-01 17:02:14 +02:00 |
|
scrawl
|
6ac2a12296
|
item selection working on the preview
|
2012-09-14 14:34:18 +02:00 |
|
scrawl
|
b516813b28
|
fix a problem with older boost versions
|
2012-09-09 15:08:11 +02:00 |
|
scrawl
|
c27ff546e4
|
shader cache
|
2012-09-02 19:40:26 +02:00 |
|
scrawl
|
6077965d27
|
fix the directx startup issue on windows
|
2012-07-26 23:09:46 +02:00 |
|
scrawl
|
d5384403f3
|
forgot something else
|
2012-07-23 15:46:18 +02:00 |
|
scrawl
|
5572421576
|
submodule update for "fix a typo"
|
2012-07-23 15:40:10 +02:00 |
|
scrawl
|
ac5bd38df9
|
some cmake fixes
|
2012-07-23 14:59:57 +02:00 |
|
scrawl
|
268987835d
|
fix the crash
|
2012-07-23 12:19:53 +02:00 |
|
scrawl
|
f0b3142966
|
switch to glsl 1.2
|
2012-07-23 02:54:50 +02:00 |
|
scrawl
|
b2dcf5adcd
|
support system install for boost wave
|
2012-07-22 14:41:23 +02:00 |
|
scrawl
|
6bfcf2bc1b
|
- exchanged the preprocessor again, no warnings now
- disable line directives for now, causing some trouble
|
2012-07-22 02:45:39 +02:00 |
|
scrawl
|
21728020f6
|
fixed the water on local map
|
2012-07-20 14:45:42 +02:00 |
|
scrawl
|
9d7470e14c
|
temp commit
|
2012-07-19 20:18:34 +02:00 |
|
scrawl
|
739455e6f8
|
new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
|
2012-07-19 16:23:30 +02:00 |
|
scrawl
|
778e59ee37
|
terrain as it was before, with about 4x less code
|
2012-07-15 08:21:43 +02:00 |
|
scrawl
|
93c641efa7
|
terrain albedo
|
2012-07-14 18:25:43 +02:00 |
|
scrawl
|
16c2ea3a75
|
terrain colourmap
|
2012-07-14 11:13:38 +02:00 |
|
scrawl
|
7731e9a6fa
|
finished cleaning up sky
|
2012-07-13 09:13:12 +02:00 |
|
scrawl
|
b8384162b6
|
merge
|
2012-07-13 06:16:55 +02:00 |
|
scrawl
|
ad7383be43
|
sky
|
2012-07-11 09:08:55 +02:00 |
|
scrawl
|
b2313be6d7
|
submodule update
|
2012-07-11 04:31:33 +02:00 |
|
scrawl
|
865bfc6f47
|
sync mrt_output setting
|
2012-07-11 02:31:03 +02:00 |
|