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Do not use swish sound for ranged weapons

This commit is contained in:
Andrei Kortunov 2020-09-03 09:11:22 +04:00
parent 53e581fe10
commit f9ca08a984

View File

@ -1788,6 +1788,8 @@ bool CharacterController::updateWeaponState(CharacterState& idle)
mUpperBodyState = UpperCharState_MinAttackToMaxAttack; mUpperBodyState = UpperCharState_MinAttackToMaxAttack;
break; break;
} }
if(weapclass != ESM::WeaponType::Ranged && weapclass != ESM::WeaponType::Thrown)
playSwishSound(0.0f); playSwishSound(0.0f);
} }