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Do not use swish sound for ranged weapons
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@ -1788,7 +1788,9 @@ bool CharacterController::updateWeaponState(CharacterState& idle)
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mUpperBodyState = UpperCharState_MinAttackToMaxAttack;
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break;
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}
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playSwishSound(0.0f);
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if(weapclass != ESM::WeaponType::Ranged && weapclass != ESM::WeaponType::Thrown)
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playSwishSound(0.0f);
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}
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if(mAttackType == "shoot")
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