mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-02-04 03:40:14 +00:00
Use sLevel GMST instead of hardcoded text in load game menu
This commit is contained in:
parent
c2240e3af1
commit
f67ec9c9ce
@ -7,6 +7,7 @@
|
||||
#include <MyGUI_ImageBox.h>
|
||||
#include <MyGUI_ListBox.h>
|
||||
#include <MyGUI_InputManager.h>
|
||||
#include <MyGUI_LanguageManager.h>
|
||||
|
||||
#include <osgDB/ReadFile>
|
||||
#include <osg/Texture2D>
|
||||
@ -168,9 +169,9 @@ namespace MWGui
|
||||
className = "?"; // From an older savegame format that did not support custom classes properly.
|
||||
}
|
||||
|
||||
title << " (Level " << it->getSignature().mPlayerLevel << " " << className << ")";
|
||||
title << " (#{sLevel} " << it->getSignature().mPlayerLevel << " " << className << ")";
|
||||
|
||||
mCharacterSelection->addItem (title.str());
|
||||
mCharacterSelection->addItem (MyGUI::LanguageManager::getInstance().replaceTags(title.str()));
|
||||
|
||||
if (mCurrentCharacter == &*it ||
|
||||
(!mCurrentCharacter && !mSaving && directory==Misc::StringUtils::lowerCase (
|
||||
|
Loading…
x
Reference in New Issue
Block a user