From f67ec9c9ce13ef0e743b25e8f7e67fc19ef69b26 Mon Sep 17 00:00:00 2001 From: Andrei Kortunov Date: Fri, 21 Apr 2017 09:40:25 +0400 Subject: [PATCH] Use sLevel GMST instead of hardcoded text in load game menu --- apps/openmw/mwgui/savegamedialog.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/apps/openmw/mwgui/savegamedialog.cpp b/apps/openmw/mwgui/savegamedialog.cpp index cbc95e808d..ca4d9cdc42 100644 --- a/apps/openmw/mwgui/savegamedialog.cpp +++ b/apps/openmw/mwgui/savegamedialog.cpp @@ -7,6 +7,7 @@ #include #include #include +#include #include #include @@ -168,9 +169,9 @@ namespace MWGui className = "?"; // From an older savegame format that did not support custom classes properly. } - title << " (Level " << it->getSignature().mPlayerLevel << " " << className << ")"; + title << " (#{sLevel} " << it->getSignature().mPlayerLevel << " " << className << ")"; - mCharacterSelection->addItem (title.str()); + mCharacterSelection->addItem (MyGUI::LanguageManager::getInstance().replaceTags(title.str())); if (mCurrentCharacter == &*it || (!mCurrentCharacter && !mSaving && directory==Misc::StringUtils::lowerCase (