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https://gitlab.com/OpenMW/openmw.git
synced 2025-01-05 15:55:45 +00:00
Add Container widget type, use it to make Adapter code less hacky
This commit is contained in:
parent
086a7d9bc5
commit
f07f05ddd3
@ -166,7 +166,7 @@ add_component_dir (queries
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add_component_dir (lua_ui
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properties widget element util layers content scriptsettings
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adapter text textedit window image
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adapter text textedit window image container
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)
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@ -3,6 +3,7 @@
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#include <MyGUI_Gui.h>
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#include "element.hpp"
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#include "container.hpp"
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namespace LuaUi
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{
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@ -15,18 +16,12 @@ namespace LuaUi
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: mElement(nullptr)
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, mContent(nullptr)
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{
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MyGUI::Widget* widget = MyGUI::Gui::getInstancePtr()->createWidgetT(
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"LuaWidget", "",
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MyGUI::IntCoord(), MyGUI::Align::Default,
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std::string(), "");
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mContent = dynamic_cast<WidgetExtension*>(widget);
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if (!mContent)
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throw std::runtime_error("Invalid widget!");
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mContent->initialize(luaState, widget);
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mContent->onSizeChange([this](MyGUI::IntSize size)
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mContent = MyGUI::Gui::getInstancePtr()->createWidget<LuaContainer>(
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"", MyGUI::IntCoord(), MyGUI::Align::Default, "", "");
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mContent->initialize(luaState, mContent);
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mContent->onCoordChange([this](WidgetExtension* ext, MyGUI::IntCoord coord)
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{
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setSize(size);
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setSize(coord.size());
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});
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mContent->widget()->attachToWidget(this);
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}
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@ -5,7 +5,7 @@
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namespace LuaUi
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{
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class WidgetExtension;
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class LuaContainer;
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struct Element;
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class LuaAdapter : public MyGUI::Widget
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{
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@ -19,7 +19,7 @@ namespace LuaUi
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bool empty() { return mElement.get() == nullptr; }
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private:
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WidgetExtension* mContent;
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LuaContainer* mContent;
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std::shared_ptr<Element> mElement;
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void attachElement();
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void detachElement();
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35
components/lua_ui/container.cpp
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35
components/lua_ui/container.cpp
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@ -0,0 +1,35 @@
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#include "container.hpp"
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#include <algorithm>
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namespace LuaUi
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{
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void LuaContainer::updateChildren()
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{
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WidgetExtension::updateChildren();
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for (auto w : children())
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{
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w->onCoordChange([this](WidgetExtension* child, MyGUI::IntCoord coord)
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{ updateSizeToFit(); });
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}
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updateSizeToFit();
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}
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MyGUI::IntSize LuaContainer::childScalingSize()
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{
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return MyGUI::IntSize();
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}
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void LuaContainer::updateSizeToFit()
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{
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MyGUI::IntSize size;
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for (auto w : children())
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{
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MyGUI::IntCoord coord = w->widget()->getCoord();
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size.width = std::max(size.width, coord.left + coord.width);
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size.height = std::max(size.height, coord.top + coord.height);
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}
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setForcedSize(size);
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updateCoord();
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}
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}
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21
components/lua_ui/container.hpp
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21
components/lua_ui/container.hpp
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@ -0,0 +1,21 @@
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#ifndef OPENMW_LUAUI_CONTAINER
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#define OPENMW_LUAUI_CONTAINER
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#include "widget.hpp"
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namespace LuaUi
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{
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class LuaContainer : public WidgetExtension, public MyGUI::Widget
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{
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MYGUI_RTTI_DERIVED(LuaContainer)
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protected:
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virtual void updateChildren() override;
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virtual MyGUI::IntSize childScalingSize() override;
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private:
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void updateSizeToFit();
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};
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}
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#endif // !OPENMW_LUAUI_CONTAINER
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@ -221,10 +221,7 @@ namespace LuaUi
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void Element::detachFromWidget()
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{
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if (mRoot)
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{
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mRoot->onSizeChange({});
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mRoot->widget()->detachFromWidget();
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}
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if (mAttachedTo)
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mAttachedTo->setChildren({});
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mAttachedTo = nullptr;
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@ -239,16 +236,7 @@ namespace LuaUi
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if (!mLayer.empty())
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Log(Debug::Warning) << "Ignoring element's layer " << mLayer << " because it's attached to a widget";
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mAttachedTo->setChildren({ mRoot });
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auto callback = [this](MyGUI::IntSize size)
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{
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if (!mAttachedTo)
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return;
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mAttachedTo->setForcedSize(mRoot->widget()->getSize());
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mAttachedTo->updateCoord();
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};
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mRoot->onSizeChange(callback);
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mRoot->updateCoord();
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callback(mRoot->widget()->getSize());
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}
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}
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}
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@ -8,6 +8,7 @@
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#include "textedit.hpp"
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#include "window.hpp"
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#include "image.hpp"
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#include "container.hpp"
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#include "element.hpp"
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#include "scriptsettings.hpp"
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@ -23,6 +24,7 @@ namespace LuaUi
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MyGUI::FactoryManager::getInstance().registerFactory<LuaTextEdit>("Widget");
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MyGUI::FactoryManager::getInstance().registerFactory<LuaWindow>("Widget");
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MyGUI::FactoryManager::getInstance().registerFactory<LuaImage>("Widget");
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MyGUI::FactoryManager::getInstance().registerFactory<LuaContainer>("Widget");
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MyGUI::FactoryManager::getInstance().registerFactory<LuaTileRect>("BasisSkin");
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}
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@ -34,6 +36,7 @@ namespace LuaUi
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{ "LuaTextEdit", "TextEdit" },
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{ "LuaWindow", "Window" },
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{ "LuaImage", "Image" },
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{ "LuaContainer", "Container" },
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};
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return types;
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}
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@ -14,10 +14,11 @@ namespace LuaUi
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, mAbsoluteCoord()
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, mRelativeCoord()
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, mAnchor()
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, mLua{ nullptr }
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, mWidget{ nullptr }
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, mLua(nullptr)
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, mWidget(nullptr)
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, mSlot(this)
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, mLayout{ sol::nil }
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, mParent(nullptr)
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, mLayout(sol::nil)
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{}
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void WidgetExtension::initialize(lua_State* lua, MyGUI::Widget* self)
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@ -64,6 +65,8 @@ namespace LuaUi
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mWidget->eventKeySetFocus.clear();
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mWidget->eventKeyLostFocus.clear();
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mOnSizeChange.reset();
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for (WidgetExtension* w : mChildren)
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w->deinitialize();
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for (WidgetExtension* w : mTemplateChildren)
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@ -72,6 +75,7 @@ namespace LuaUi
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void WidgetExtension::attach(WidgetExtension* ext)
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{
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ext->mParent = this;
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ext->widget()->attachToWidget(mSlot->widget());
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ext->updateCoord();
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}
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@ -150,6 +154,7 @@ namespace LuaUi
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mChildren[i] = children[i];
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attach(mChildren[i]);
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}
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updateChildren();
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}
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void WidgetExtension::setTemplateChildren(const std::vector<WidgetExtension*>& children)
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@ -212,6 +217,8 @@ namespace LuaUi
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if (mOnSizeChange.has_value())
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mOnSizeChange.value()(newCoord.size());
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}
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if (oldCoord != newCoord && mOnCoordChange.has_value())
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mOnCoordChange.value()(this, newCoord);
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}
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void WidgetExtension::setProperties(sol::object props)
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@ -240,23 +247,31 @@ namespace LuaUi
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w->updateCoord();
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}
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MyGUI::IntSize WidgetExtension::parentSize()
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{
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if (mParent)
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return mParent->childScalingSize();
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else
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return widget()->getParentSize();
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}
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MyGUI::IntSize WidgetExtension::calculateSize()
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{
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const MyGUI::IntSize& parentSize = mWidget->getParentSize();
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MyGUI::IntSize pSize = parentSize();
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MyGUI::IntSize newSize;
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newSize = mAbsoluteCoord.size() + mForcedCoord.size();
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newSize.width += mRelativeCoord.width * parentSize.width;
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newSize.height += mRelativeCoord.height * parentSize.height;
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newSize.width += mRelativeCoord.width * pSize.width;
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newSize.height += mRelativeCoord.height * pSize.height;
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return newSize;
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}
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MyGUI::IntPoint WidgetExtension::calculatePosition(const MyGUI::IntSize& size)
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{
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const MyGUI::IntSize& parentSize = mWidget->getParentSize();
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MyGUI::IntSize pSize = parentSize();
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MyGUI::IntPoint newPosition;
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newPosition = mAbsoluteCoord.point() + mForcedCoord.point();
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newPosition.left += mRelativeCoord.left * parentSize.width - mAnchor.width * size.width;
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newPosition.top += mRelativeCoord.top * parentSize.height - mAnchor.height * size.height;
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newPosition.left += mRelativeCoord.left * pSize.width - mAnchor.width * size.width;
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newPosition.top += mRelativeCoord.top * pSize.height - mAnchor.height * size.height;
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return newPosition;
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}
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@ -268,6 +283,11 @@ namespace LuaUi
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return newCoord;
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}
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MyGUI::IntSize WidgetExtension::childScalingSize()
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{
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return widget()->getSize();
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}
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void WidgetExtension::triggerEvent(std::string_view name, const sol::object& argument = sol::nil) const
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{
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auto it = mCallbacks.find(name);
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return parseExternal(mExternal, name, defaultValue);
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}
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void onCoordChange(const std::optional<std::function<void(WidgetExtension*, MyGUI::IntCoord)>>& callback)
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{
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mOnCoordChange = callback;
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}
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void onSizeChange(const std::optional<std::function<void(MyGUI::IntSize)>>& callback)
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{
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mOnSizeChange = callback;
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@ -68,9 +73,11 @@ namespace LuaUi
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sol::object keyEvent(MyGUI::KeyCode) const;
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sol::object mouseEvent(int left, int top, MyGUI::MouseButton button) const;
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MyGUI::IntSize parentSize();
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virtual MyGUI::IntSize calculateSize();
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virtual MyGUI::IntPoint calculatePosition(const MyGUI::IntSize& size);
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MyGUI::IntCoord calculateCoord();
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virtual MyGUI::IntSize childScalingSize();
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template<typename T>
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T propertyValue(std::string_view name, const T& defaultValue)
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@ -83,6 +90,7 @@ namespace LuaUi
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virtual void updateTemplate();
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virtual void updateProperties();
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virtual void updateChildren() {};
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void triggerEvent(std::string_view name, const sol::object& argument) const;
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@ -108,6 +116,7 @@ namespace LuaUi
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sol::object mProperties;
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sol::object mTemplateProperties;
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sol::object mExternal;
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WidgetExtension* mParent;
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void attach(WidgetExtension* ext);
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@ -127,6 +136,7 @@ namespace LuaUi
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void focusGain(MyGUI::Widget*, MyGUI::Widget*);
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void focusLoss(MyGUI::Widget*, MyGUI::Widget*);
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std::optional<std::function<void(WidgetExtension*, MyGUI::IntCoord)>> mOnCoordChange;
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std::optional<std::function<void(MyGUI::IntSize)>> mOnSizeChange;
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};
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