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Don't show weapons in first-person
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@ -474,7 +474,8 @@ void NpcAnimation::addPartGroup(int group, int priority, const std::vector<ESM::
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void NpcAnimation::showWeapons(bool showWeapon)
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void NpcAnimation::showWeapons(bool showWeapon)
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{
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{
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mShowWeapons = showWeapon;
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mShowWeapons = showWeapon;
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if(showWeapon)
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if(showWeapon &&
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mViewMode != VM_FirstPerson/* FIXME: Remove this once first-person bodies work */)
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{
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{
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MWWorld::InventoryStore &inv = MWWorld::Class::get(mPtr).getInventoryStore(mPtr);
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MWWorld::InventoryStore &inv = MWWorld::Class::get(mPtr).getInventoryStore(mPtr);
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mWeapon = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
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mWeapon = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
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