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https://gitlab.com/OpenMW/openmw.git
synced 2025-02-04 03:40:14 +00:00
Merge remote branch 'zini/newchar' into gui-windows
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commit
edb2df7d27
@ -83,4 +83,29 @@ namespace MWMechanics
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}
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}
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}
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void MechanicsManager::setPlayerName (const std::string& name)
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{
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}
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void MechanicsManager::setPlayerRace (const std::string& race, bool male)
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{
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}
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void MechanicsManager::setPlayerBirthsign (const std::string& id)
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{
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}
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void MechanicsManager::setPlayerClass (const std::string& id)
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{
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}
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void MechanicsManager::setPlayerClass (const ESM::Class& class_)
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{
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}
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}
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@ -26,30 +26,44 @@ namespace MWMechanics
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std::set<MWWorld::Ptr> mActors;
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MWWorld::Ptr mWatched;
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CreatureStats mWatchedCreature;
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public:
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MechanicsManager (const ESMS::ESMStore& store, MWGui::WindowManager& windowManager);
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void configureGUI();
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void addActor (const MWWorld::Ptr& ptr);
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///< Register an actor for stats management
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void removeActor (const MWWorld::Ptr& ptr);
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///< Deregister an actor for stats management
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void dropActors (const MWWorld::Ptr::CellStore *cellStore);
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///< Deregister all actors in the given cell.
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void watchActor (const MWWorld::Ptr& ptr);
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///< On each update look for changes in a previously registered actor and update the
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/// GUI accordingly.
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void update();
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///< Update actor stats
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void setPlayerName (const std::string& name);
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///< Set player name.
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void setPlayerRace (const std::string& id, bool male);
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///< Set player race.
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void setPlayerBirthsign (const std::string& id);
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///< Set player birthsign.
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void setPlayerClass (const std::string& id);
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///< Set player class to stock class.
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void setPlayerClass (const ESM::Class& class_);
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///< Set player class to custom class.
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};
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}
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#endif
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@ -41,9 +41,20 @@ namespace MWScript
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runtime.pop();
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ESM::Position pos;
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pos.pos[0] = pos.pos[1] = pos.pos[2] = 0;
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pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
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context.getWorld().changeCell (cell, pos);
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pos.pos[2] = 0;
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if (const ESM::Cell *exterior = context.getWorld().getExterior (cell))
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{
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context.getWorld().indexToPosition (exterior->data.gridX, exterior->data.gridY,
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pos.pos[0], pos.pos[1], true);
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context.getWorld().changeToExteriorCell (pos);
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}
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else
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{
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pos.pos[0] = pos.pos[1] = 0;
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context.getWorld().changeCell (cell, pos);
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}
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}
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};
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@ -64,7 +75,7 @@ namespace MWScript
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ESM::Position pos;
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context.getWorld().indexToPosition (x, y, pos.pos[0], pos.pos[1]);
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context.getWorld().indexToPosition (x, y, pos.pos[0], pos.pos[1], true);
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pos.pos[2] = 0;
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pos.rot[0] = pos.rot[1] = pos.rot[2] = 0;
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@ -691,6 +691,30 @@ namespace MWWorld
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changeCell (x, y, position);
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}
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const ESM::Cell *World::getExterior (const std::string& cellName) const
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{
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// first try named cells
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if (const ESM::Cell *cell = mStore.cells.searchExtByName (cellName))
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return cell;
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// didn't work -> now check for regions
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std::string cellName2 = ESMS::RecListT<ESM::Region>::toLower (cellName);
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for (ESMS::RecListT<ESM::Region>::MapType::const_iterator iter (mStore.regions.list.begin());
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iter!=mStore.regions.list.end(); ++iter)
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{
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if (ESMS::RecListT<ESM::Region>::toLower (iter->second.name)==cellName2)
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{
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if (const ESM::Cell *cell = mStore.cells.searchExtByRegion (iter->first))
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return cell;
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break;
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}
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}
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return 0;
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}
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void World::markCellAsUnchanged()
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{
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mCellChanged = false;
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@ -756,12 +780,18 @@ namespace MWWorld
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// TODO cell change for non-player ref
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}
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void World::indexToPosition (int cellX, int cellY, float &x, float &y) const
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void World::indexToPosition (int cellX, int cellY, float &x, float &y, bool centre) const
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{
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const int cellSize = 8192;
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x = cellSize * cellX;
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y = cellSize * cellY;
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if (centre)
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{
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x += cellSize/2;
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y += cellSize/2;
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}
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}
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void World::positionToIndex (float x, float y, int &cellX, int &cellY) const
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@ -145,6 +145,9 @@ namespace MWWorld
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void changeToExteriorCell (const ESM::Position& position);
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const ESM::Cell *getExterior (const std::string& cellName) const;
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///< Return a cell matching the given name or a 0-pointer, if there is no such cell.
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void markCellAsUnchanged();
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std::string getFacedHandle();
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@ -154,7 +157,7 @@ namespace MWWorld
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void moveObject (Ptr ptr, float x, float y, float z);
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void indexToPosition (int cellX, int cellY, float &x, float &y) const;
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void indexToPosition (int cellX, int cellY, float &x, float &y, bool centre = false) const;
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///< Convert cell numbers to position.
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void positionToIndex (float x, float y, int &cellX, int &cellY) const;
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@ -65,6 +65,7 @@ struct Skill
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void load(ESMReader &esm)
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{
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esm.getHNT(index, "INDX");
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esm.getHNT(data, "SKDT", 24);
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description = esm.getHNOString("DESC");
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}
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@ -49,10 +49,14 @@ namespace ESMS
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// Find the given object ID, or return NULL if not found.
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const X* search(const std::string &id) const
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{
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std::string id2 = toLower (id);
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if(list.find(id2) == list.end())
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return NULL;
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return &list.find(id2)->second;
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std::string id2 = toLower (id);
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typename MapType::const_iterator iter = list.find (id2);
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if (iter == list.end())
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return NULL;
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return &iter->second;
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}
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// Find the given object ID (throws an exception if not found)
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@ -87,10 +91,13 @@ namespace ESMS
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// Find the given object ID, or return NULL if not found.
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const X* search(const std::string &id) const
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{
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std::string id2 = toLower (id);
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if(list.find(id2) == list.end())
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return NULL;
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return &list.find(id2)->second;
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std::string id2 = toLower (id);
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typename MapType::const_iterator iter = list.find (id2);
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if (iter == list.end())
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return NULL;
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return &iter->second;
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}
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// Find the given object ID (throws an exception if not found)
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@ -129,10 +136,14 @@ namespace ESMS
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// Find the given object ID, or return NULL if not found.
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const X* search(const std::string &id) const
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{
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std::string id2 = toLower (id);
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if(list.find(id2) == list.end())
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return NULL;
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return &list.find(id2)->second;
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std::string id2 = toLower (id);
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typename MapType::const_iterator iter = list.find (id2);
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if (iter == list.end())
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return NULL;
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return &iter->second;
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}
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// Find the given object ID (throws an exception if not found)
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@ -209,6 +220,38 @@ namespace ESMS
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return it2->second;
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}
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const Cell *searchExtByName (const std::string& id) const
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{
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for (ExtCells::const_iterator iter = extCells.begin(); iter!=extCells.end(); ++iter)
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{
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const ExtCellsCol& column = iter->second;
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for (ExtCellsCol::const_iterator iter = column.begin(); iter!=column.end(); ++iter)
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{
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if (iter->second->name==id)
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return iter->second;
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}
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}
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return 0;
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}
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const Cell *searchExtByRegion (const std::string& id) const
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{
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std::string id2 = toLower (id);
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for (ExtCells::const_iterator iter = extCells.begin(); iter!=extCells.end(); ++iter)
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{
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const ExtCellsCol& column = iter->second;
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for (ExtCellsCol::const_iterator iter = column.begin(); iter!=column.end(); ++iter)
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{
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if (toLower (iter->second->region)==id)
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return iter->second;
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}
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}
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return 0;
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}
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void load(ESMReader &esm, const std::string &id)
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{
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using namespace std;
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@ -256,10 +299,14 @@ namespace ESMS
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// Find the given object ID, or return NULL if not found.
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const X* search(const std::string &id) const
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{
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std::string id2 = toLower (id);
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if(list.find(id2) == list.end())
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return NULL;
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return &list.find(id2)->second;
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std::string id2 = toLower (id);
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typename MapType::const_iterator iter = list.find (id2);
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if (iter == list.end())
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return NULL;
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return &iter->second;
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}
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// Find the given object ID (throws an exception if not found)
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@ -276,12 +323,55 @@ namespace ESMS
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int getSize() { return list.size(); }
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};
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template <typename X>
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struct IndexListT
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{
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typedef std::map<int, X> MapType;
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MapType list;
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void load(ESMReader &esm)
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{
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X ref;
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ref.load (esm);
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int index = ref.index;
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list[index] = ref;
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}
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int getSize()
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{
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return list.size();
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}
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// Find the given object ID, or return NULL if not found.
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const X* search (int id) const
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{
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typename MapType::const_iterator iter = list.find (id);
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if (iter == list.end())
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return NULL;
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return &iter->second;
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}
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// Find the given object ID (throws an exception if not found)
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const X* find (int id) const
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{
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const X *object = search (id);
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if (!object)
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{
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std::ostringstream error;
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error << "object " << id << " not found";
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throw std::runtime_error (error.str());
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}
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return object;
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}
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};
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/* We need special lists for:
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Magic effects
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Skills
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Dialog / Info combo
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Scripts
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Land
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Path grids
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Land textures
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@ -46,15 +46,21 @@ void ESMStore::load(ESMReader &esm)
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{
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std::cerr << "error: info record without dialog" << std::endl;
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esm.skipRecord();
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continue;
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}
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}
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else if (n.val==ESM::REC_MGEF)
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{
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magicEffects.load (esm);
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}
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else if (n.val==ESM::REC_SKIL)
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{
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skills.load (esm);
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}
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else
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{
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// Not found (this would be an error later)
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esm.skipRecord();
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missing.insert(n.toString());
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continue;
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}
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}
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else
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@ -71,9 +71,9 @@ namespace ESMS
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RecIDListT<GameSetting> gameSettings;
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//RecListT<Land> lands;
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//RecListT<LandTexture> landTexts;
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//RecListT<MagicEffect> magicEffects;
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IndexListT<MagicEffect> magicEffects;
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ScriptListT<Script> scripts;
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//RecListT<Skill> skills;
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IndexListT<Skill> skills;
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//RecListT<PathGrid> pathgrids;
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// Lookup of all IDs. Makes looking up references faster. Just
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@ -118,7 +118,6 @@ namespace ESMS
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recLists[REC_LIGH] = &lights;
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recLists[REC_LOCK] = &lockpicks;
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//recLists[REC_LTEX] = &landTexts;
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//recLists[REC_MGEF] = &magicEffects;
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recLists[REC_MISC] = &miscItems;
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recLists[REC_NPC_] = &npcs;
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recLists[REC_NPCC] = &npcChange;
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@ -128,7 +127,6 @@ namespace ESMS
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recLists[REC_REGN] = ®ions;
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recLists[REC_REPA] = &repairs;
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recLists[REC_SCPT] = &scripts;
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//recLists[REC_SKIL] = &skills;
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recLists[REC_SNDG] = &soundGens;
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recLists[REC_SOUN] = &sounds;
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recLists[REC_SPEL] = &spells;
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