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Merge branch 'doc-armor-weight' into 'master'

Documentation: include additional information on what makes an armor piece Light, Medium, or Heavy

See merge request OpenMW/openmw!2750
This commit is contained in:
psi29a 2023-02-19 19:06:44 +00:00
commit eafdaf6d99

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@ -32,6 +32,41 @@ Armor
Finally, *Armor Value* tells the game how much points to add to the player
characters *Armor Rating*.
An armor piece can be either Light, Medium, or Heavy and is assigned to a
category primarily by its weight. In addition, the type of armor piece
(what slot it goes to) and GMST values ``fLightMaxMod`` and ``fMedMaxMod``
further affect this. By default these values are:
.. list-table::
:widths: 40 20 20 20
:header-rows: 1
* - Armor piece
- Light (weight)
- Medium (weight)
- Heavy (weight)
* - Boots
- w ≤ 12.0
- 12.0 < w ≤ 18.0
- 18.0 < w
* - Guirass
- w ≤ 18.0
- 18.0 < w ≤ 27.0
- 27.0 < w
* - Greaves, Shield
- w ≤ 9.0
- 9.0 < w ≤ 13.5
- 13.5 < w
* - Bracer, Gauntlet, Helmet
- w ≤ 3.0
- 3.0 < w ≤ 4.5
- 4.5 < w
* - Pauldron
- w ≤ 6.0
- 6.0 < w ≤ 9.0
- 9.0 < w
Book
This includes scrolls and notes. For the game to make the distinction
between books and scrolls, *Book Type* property is used.