From 975f034303a8f53cfed0d8fdcc9f105efa229d40 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matja=C5=BE=20Lamut?= Date: Sun, 19 Feb 2023 16:55:02 +0000 Subject: [PATCH 1/3] Docs: Additional info on how armor is assigned into light, medium, heavy category. --- .../source/manuals/openmw-cs/record-types.rst | 36 +++++++++++++++++++ 1 file changed, 36 insertions(+) diff --git a/docs/source/manuals/openmw-cs/record-types.rst b/docs/source/manuals/openmw-cs/record-types.rst index f7d59154f4..9309ec7f69 100644 --- a/docs/source/manuals/openmw-cs/record-types.rst +++ b/docs/source/manuals/openmw-cs/record-types.rst @@ -32,6 +32,42 @@ Armor Finally, *Armor Value* tells the game how much points to add to the player character’s *Armor Rating*. + Armor parts can be either Light, Medium, or Heavy and are assigned into these + categories primarily by their weight. In addition, the type of armor part (what slot it goes to) + and GMST values ``fLightMaxMod`` and ``fMedMaxMod`` further affect whether an armor is + Light, Medium, or Heavy. By default these values are: + +.. list-table:: + :widths: 35 65 + :header-rows: 1 + + * - Armor part + - Light (weight) + - Medium (weight) + - Heavy (weight) + * - Boots + - w ≤ 12.0 + - 12.0 < w ≤ 18.0 + - 18.0 < w + * - Guirass + - w ≤ 18.0 + - 18.0 < w ≤ 27.0 + - 27.0 < w + * - Greaves, Shield + - w ≤ 9.0 + - 9.0 < w ≤ 13.5 + - 13.5 < w + * - Bracer, Gauntlet, Helmet + - w ≤ 3.0 + - 3.0 < w ≤ 4.5 + - 4.5 < w + * - Pauldron + - w ≤ 6.0 + - 6.0 < w ≤ 9.0 + - 9.0 < w + + + Book This includes scrolls and notes. For the game to make the distinction between books and scrolls, *Book Type* property is used. From 7e2d05f434ea258ab447199fc5aa4198455a631f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matja=C5=BE=20Lamut?= Date: Sun, 19 Feb 2023 16:57:16 +0000 Subject: [PATCH 2/3] Forgot to include some parameters to render the table properly. --- docs/source/manuals/openmw-cs/record-types.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/source/manuals/openmw-cs/record-types.rst b/docs/source/manuals/openmw-cs/record-types.rst index 9309ec7f69..61ceab9105 100644 --- a/docs/source/manuals/openmw-cs/record-types.rst +++ b/docs/source/manuals/openmw-cs/record-types.rst @@ -38,7 +38,7 @@ Armor Light, Medium, or Heavy. By default these values are: .. list-table:: - :widths: 35 65 + :widths: 40 20 20 20 :header-rows: 1 * - Armor part From 8eb1d97501e89c739c54f2b6038cd0b24eb7f0d4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matja=C5=BE=20Lamut?= Date: Sun, 19 Feb 2023 17:02:17 +0000 Subject: [PATCH 3/3] The preceding parragraph used singular and "piece" while my text used plural and "part". Made it all singular and "piece" to be coherent. --- docs/source/manuals/openmw-cs/record-types.rst | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/docs/source/manuals/openmw-cs/record-types.rst b/docs/source/manuals/openmw-cs/record-types.rst index 61ceab9105..bf6fbca797 100644 --- a/docs/source/manuals/openmw-cs/record-types.rst +++ b/docs/source/manuals/openmw-cs/record-types.rst @@ -32,16 +32,16 @@ Armor Finally, *Armor Value* tells the game how much points to add to the player character’s *Armor Rating*. - Armor parts can be either Light, Medium, or Heavy and are assigned into these - categories primarily by their weight. In addition, the type of armor part (what slot it goes to) - and GMST values ``fLightMaxMod`` and ``fMedMaxMod`` further affect whether an armor is - Light, Medium, or Heavy. By default these values are: + An armor piece can be either Light, Medium, or Heavy and is assigned to a + category primarily by its weight. In addition, the type of armor piece + (what slot it goes to) and GMST values ``fLightMaxMod`` and ``fMedMaxMod`` + further affect this. By default these values are: .. list-table:: :widths: 40 20 20 20 :header-rows: 1 - * - Armor part + * - Armor piece - Light (weight) - Medium (weight) - Heavy (weight) @@ -67,7 +67,6 @@ Armor - 9.0 < w - Book This includes scrolls and notes. For the game to make the distinction between books and scrolls, *Book Type* property is used.