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Update shaders in CMakeLists
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@ -16,6 +16,8 @@ set(SHADER_FILES
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terrain_fragment.glsl
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lighting.glsl
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parallax.glsl
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s360_fragment.glsl
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s360_vertex.glsl
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)
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copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_SHADERS_ROOT} ${DDIRRELATIVE} "${SHADER_FILES}")
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