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Merge branch 'itemdata' into 'master'
Refactor types.Item See merge request OpenMW/openmw!4230
This commit is contained in:
commit
6bb10edd3d
@ -1,22 +1,28 @@
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#include "itemdata.hpp"
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#include <components/esm3/loadcrea.hpp>
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#include <components/esm3/loadench.hpp>
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#include "context.hpp"
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#include "luamanagerimp.hpp"
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#include "objectvariant.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwmechanics/spellutil.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/esmstore.hpp"
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namespace
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{
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using SelfObject = MWLua::SelfObject;
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using Index = const SelfObject::CachedStat::Index&;
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constexpr std::array properties = { "condition", /*"enchantmentCharge", "soul", "owner", etc..*/ };
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constexpr std::array properties = { "condition", "enchantmentCharge", "soul" };
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void invalidPropErr(std::string_view prop, const MWWorld::Ptr& ptr)
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void valueErr(std::string_view prop, std::string type)
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{
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throw std::runtime_error("'" + std::string(prop) + "'" + " property does not exist for item "
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+ std::string(ptr.getClass().getName(ptr)) + "(" + std::string(ptr.getTypeDescription()) + ")");
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throw std::logic_error("'" + std::string(prop) + "'" + " received invalid value type (" + type + ")");
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}
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}
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@ -54,26 +60,56 @@ namespace MWLua
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if (it != self->mStatsCache.end())
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return it->second;
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}
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return sol::make_object(context.mLua->sol(), getValue(context, prop));
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return sol::make_object(context.mLua->sol(), getValue(context, prop, mObject.ptr()));
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}
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void set(const Context& context, std::string_view prop, const sol::object& value) const
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{
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SelfObject* obj = mObject.asSelfObject();
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addStatUpdateAction(context.mLuaManager, *obj);
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obj->mStatsCache[SelfObject::CachedStat{ &ItemData::setValue, std::monostate{}, prop }] = value;
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if (mObject.isGObject())
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setValue({}, prop, mObject.ptr(), value);
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else if (mObject.isSelfObject())
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{
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SelfObject* obj = mObject.asSelfObject();
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addStatUpdateAction(context.mLuaManager, *obj);
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obj->mStatsCache[SelfObject::CachedStat{ &ItemData::setValue, std::monostate{}, prop }] = value;
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}
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else
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throw std::runtime_error("Only global or self scripts can set the value");
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}
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sol::object getValue(const Context& context, std::string_view prop) const
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static sol::object getValue(const Context& context, std::string_view prop, const MWWorld::Ptr& ptr)
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{
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if (prop == "condition")
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{
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MWWorld::Ptr o = mObject.ptr();
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if (o.mRef->getType() == ESM::REC_LIGH)
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return sol::make_object(context.mLua->sol(), o.getClass().getRemainingUsageTime(o));
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else if (o.getClass().hasItemHealth(o))
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return sol::make_object(
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context.mLua->sol(), o.getClass().getItemHealth(o) + o.getCellRef().getChargeIntRemainder());
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if (ptr.mRef->getType() == ESM::REC_LIGH)
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return sol::make_object(context.mLua->sol(), ptr.getClass().getRemainingUsageTime(ptr));
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else if (ptr.getClass().hasItemHealth(ptr))
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return sol::make_object(context.mLua->sol(),
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ptr.getClass().getItemHealth(ptr) + ptr.getCellRef().getChargeIntRemainder());
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}
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else if (prop == "enchantmentCharge")
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{
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const ESM::RefId& enchantmentName = ptr.getClass().getEnchantment(ptr);
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if (enchantmentName.empty())
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return sol::lua_nil;
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float charge = ptr.getCellRef().getEnchantmentCharge();
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const auto& store = MWBase::Environment::get().getESMStore();
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const auto* enchantment = store->get<ESM::Enchantment>().find(enchantmentName);
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if (charge == -1) // return the full charge
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return sol::make_object(context.mLua->sol(), MWMechanics::getEnchantmentCharge(*enchantment));
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return sol::make_object(context.mLua->sol(), charge);
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}
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else if (prop == "soul")
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{
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ESM::RefId soul = ptr.getCellRef().getSoul();
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if (soul.empty())
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return sol::lua_nil;
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return sol::make_object(context.mLua->sol(), soul.serializeText());
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}
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return sol::lua_nil;
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@ -83,17 +119,48 @@ namespace MWLua
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{
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if (prop == "condition")
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{
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float cond = LuaUtil::cast<float>(value);
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if (ptr.mRef->getType() == ESM::REC_LIGH)
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ptr.getClass().setRemainingUsageTime(ptr, cond);
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else if (ptr.getClass().hasItemHealth(ptr))
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if (value.get_type() == sol::type::number)
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{
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// if the value set is less than 0, chargeInt and chargeIntRemainder is set to 0
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ptr.getCellRef().setChargeIntRemainder(std::max(0.f, std::modf(cond, &cond)));
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ptr.getCellRef().setCharge(std::max(0.f, cond));
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float cond = LuaUtil::cast<float>(value);
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if (ptr.mRef->getType() == ESM::REC_LIGH)
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ptr.getClass().setRemainingUsageTime(ptr, cond);
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else if (ptr.getClass().hasItemHealth(ptr))
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{
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// if the value set is less than 0, chargeInt and chargeIntRemainder is set to 0
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ptr.getCellRef().setChargeIntRemainder(std::max(0.f, std::modf(cond, &cond)));
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ptr.getCellRef().setCharge(std::max(0.f, cond));
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}
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}
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else
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invalidPropErr(prop, ptr);
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valueErr(prop, sol::type_name(value.lua_state(), value.get_type()));
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}
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else if (prop == "enchantmentCharge")
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{
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if (value.get_type() == sol::type::lua_nil)
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ptr.getCellRef().setEnchantmentCharge(-1);
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else if (value.get_type() == sol::type::number)
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ptr.getCellRef().setEnchantmentCharge(std::max(0.0f, LuaUtil::cast<float>(value)));
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else
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valueErr(prop, sol::type_name(value.lua_state(), value.get_type()));
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}
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else if (prop == "soul")
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{
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if (value.get_type() == sol::type::lua_nil)
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ptr.getCellRef().setSoul(ESM::RefId{});
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else if (value.get_type() == sol::type::string)
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{
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std::string_view souldId = LuaUtil::cast<std::string_view>(value);
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ESM::RefId creature = ESM::RefId::deserializeText(souldId);
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const auto& store = *MWBase::Environment::get().getESMStore();
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// TODO: Add Support for NPC Souls
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if (store.get<ESM::Creature>().search(creature))
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ptr.getCellRef().setSoul(creature);
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else
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throw std::runtime_error("Cannot use non-existent creature as a soul: " + std::string(souldId));
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}
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else
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valueErr(prop, sol::type_name(value.lua_state(), value.get_type()));
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}
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}
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};
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@ -11,6 +11,7 @@ namespace MWLua
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{
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void addItemBindings(sol::table item, const Context& context)
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{
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// Deprecated. Moved to itemData; should be removed later
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item["getEnchantmentCharge"] = [](const Object& object) -> sol::optional<float> {
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float charge = object.ptr().getCellRef().getEnchantmentCharge();
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if (charge == -1)
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addRecordFunctionBinding<ESM::Miscellaneous>(miscellaneous, context);
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miscellaneous["createRecordDraft"] = tableToMisc;
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// Deprecated. Moved to itemData; should be removed later
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miscellaneous["setSoul"] = [](const GObject& object, std::string_view soulId) {
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ESM::RefId creature = ESM::RefId::deserializeText(soulId);
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const MWWorld::ESMStore& store = *MWBase::Environment::get().getESMStore();
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@ -75,6 +76,7 @@ namespace MWLua
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return soul.serializeText();
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};
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miscellaneous["soul"] = miscellaneous["getSoul"]; // for compatibility; should be removed later
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sol::usertype<ESM::Miscellaneous> record
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= context.mLua->sol().new_usertype<ESM::Miscellaneous>("ESM3_Miscellaneous");
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record[sol::meta_function::to_string]
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-- @return #boolean
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---
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-- Get this item's current enchantment charge.
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-- (DEPRECATED, use itemData(item).enchantmentCharge) Get this item's current enchantment charge.
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-- @function [parent=#Item] getEnchantmentCharge
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-- @param openmw.core#GameObject item
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-- @return #number The charge remaining. `nil` if the enchantment has never been used, implying the charge is full. Unenchanted items will always return a value of `nil`.
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@ -763,7 +763,7 @@
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-- @return #boolean
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---
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-- Set this item's enchantment charge.
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-- (DEPRECATED, use itemData(item).enchantmentCharge) Set this item's enchantment charge.
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-- @function [parent=#Item] setEnchantmentCharge
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-- @param openmw.core#GameObject item
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-- @param #number charge Can be `nil` to reset the unused state / full
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@ -777,14 +777,16 @@
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-- @return #boolean
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---
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-- Set of properties that differentiates one item from another of the same record type.
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-- Set of properties that differentiates one item from another of the same record type; can be used by any script, but only global and self scripts can change values.
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-- @function [parent=#Item] itemData
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-- @param openmw.core#GameObject item
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-- @return #ItemData
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---
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-- @type ItemData
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-- @field #number condition The item's current condition. Time remaining for lights. Uses left for lockpicks and probes. Current health for weapons and armor.
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-- @field #number condition The item's current condition. Time remaining for lights. Uses left for repairs, lockpicks and probes. Current health for weapons and armor.
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-- @field #number enchantmentCharge The item's current enchantment charge. Unenchanted items will always return a value of `nil`. Setting this to `nil` will reset the charge of the item.
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-- @field #string soul The recordId of the item's current soul. Items without soul will always return a value of `nil`. Setting this to `nil` will remove the soul from the item.
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--------------------------------------------------------------------------------
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-- @{#Creature} functions
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@ -1689,7 +1691,7 @@
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-- @return #MiscellaneousRecord
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---
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-- Returns the read-only soul of a miscellaneous item
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-- (DEPRECATED, use itemData(item).soul) Returns the read-only soul of a miscellaneous item
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-- @function [parent=#Miscellaneous] getSoul
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-- @param openmw.core#GameObject object
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-- @return #string
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@ -1702,7 +1704,7 @@
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-- @return #MiscellaneousRecord A strongly typed Miscellaneous record.
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---
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-- Sets the soul of a miscellaneous item, intended for soul gem objects; Must be used in a global script.
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-- (DEPRECATED, use itemData(item).soul) Sets the soul of a miscellaneous item, intended for soul gem objects; Must be used in a global script.
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-- @function [parent=#Miscellaneous] setSoul
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-- @param openmw.core#GameObject object
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-- @param #string soulId Record ID for the soul of the creature to use
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