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move project/cmake to top; set OpenGL_GL_PREFERENCE to LEGACY since we use GL2 and GLNVD is for GL3 and up (https://github.com/openscenegraph/OpenSceneGraph/issues/639); set our RTD to point to stable and not master, stable follows our latest stable release
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@ -1,3 +1,6 @@
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project(OpenMW)
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cmake_minimum_required(VERSION 3.1.0)
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# Apps and tools
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option(BUILD_OPENMW "Build OpenMW" ON)
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option(BUILD_LAUNCHER "Build Launcher" ON)
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@ -13,17 +16,14 @@ option(BUILD_WITH_CODE_COVERAGE "Enable code coverage with gconv" OFF)
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option(BUILD_UNITTESTS "Enable Unittests with Google C++ Unittest" OFF)
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option(BULLET_USE_DOUBLES "Use double precision for Bullet" OFF)
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set(OpenGL_GL_PREFERENCE LEGACY) # Use LEGACY as we use GL2; GLNVD is for GL3 and up.
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if (NOT BUILD_LAUNCHER AND NOT BUILD_OPENCS AND NOT BUILD_WIZARD)
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set(USE_QT FALSE)
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else()
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set(USE_QT TRUE)
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endif()
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# set the minimum required version across the board
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cmake_minimum_required(VERSION 3.1.0)
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project(OpenMW)
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# If the user doesn't supply a CMAKE_BUILD_TYPE via command line, choose one for them.
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IF(NOT CMAKE_BUILD_TYPE)
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SET(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
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@ -58,7 +58,7 @@ set(OPENMW_VERSION_COMMITDATE "")
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set(OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")
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set(OPENMW_DOC_BASEURL "https://openmw.readthedocs.io/en/master/")
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set(OPENMW_DOC_BASEURL "https://openmw.readthedocs.io/en/stable/")
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set(GIT_CHECKOUT FALSE)
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if(EXISTS ${PROJECT_SOURCE_DIR}/.git)
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