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Merge pull request #2966 from elsid/sound_init

Refactor sound initialization
This commit is contained in:
Bret Curtis 2020-07-16 09:06:34 +02:00 committed by GitHub
commit a890c951bc
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2 changed files with 100 additions and 67 deletions

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@ -11,85 +11,65 @@ namespace MWSound
inline int operator&(int a, PlayMode b) { return a & static_cast<int>(b); }
inline int operator&(PlayMode a, PlayMode b) { return static_cast<int>(a) & static_cast<int>(b); }
struct SoundParams
{
osg::Vec3f mPos;
float mVolume = 1;
float mBaseVolume = 1;
float mPitch = 1;
float mMinDistance = 1;
float mMaxDistance = 1000;
int mFlags = 0;
float mFadeOutTime = 0;
};
class SoundBase {
SoundBase& operator=(const SoundBase&) = delete;
SoundBase(const SoundBase&) = delete;
SoundBase(SoundBase&&) = delete;
osg::Vec3f mPos;
float mVolume; /* NOTE: Real volume = mVolume*mBaseVolume */
float mBaseVolume;
float mPitch;
float mMinDistance;
float mMaxDistance;
int mFlags;
float mFadeOutTime;
SoundParams mParams;
protected:
Sound_Instance mHandle;
Sound_Instance mHandle = nullptr;
friend class OpenAL_Output;
public:
void setPosition(const osg::Vec3f &pos) { mPos = pos; }
void setVolume(float volume) { mVolume = volume; }
void setBaseVolume(float volume) { mBaseVolume = volume; }
void setFadeout(float duration) { mFadeOutTime = duration; }
void setPosition(const osg::Vec3f &pos) { mParams.mPos = pos; }
void setVolume(float volume) { mParams.mVolume = volume; }
void setBaseVolume(float volume) { mParams.mBaseVolume = volume; }
void setFadeout(float duration) { mParams.mFadeOutTime = duration; }
void updateFade(float duration)
{
if(mFadeOutTime > 0.0f)
if (mParams.mFadeOutTime > 0.0f)
{
float soundDuration = std::min(duration, mFadeOutTime);
mVolume *= (mFadeOutTime-soundDuration) / mFadeOutTime;
mFadeOutTime -= soundDuration;
float soundDuration = std::min(duration, mParams.mFadeOutTime);
mParams.mVolume *= (mParams.mFadeOutTime - soundDuration) / mParams.mFadeOutTime;
mParams.mFadeOutTime -= soundDuration;
}
}
const osg::Vec3f &getPosition() const { return mPos; }
float getRealVolume() const { return mVolume * mBaseVolume; }
float getPitch() const { return mPitch; }
float getMinDistance() const { return mMinDistance; }
float getMaxDistance() const { return mMaxDistance; }
const osg::Vec3f &getPosition() const { return mParams.mPos; }
float getRealVolume() const { return mParams.mVolume * mParams.mBaseVolume; }
float getPitch() const { return mParams.mPitch; }
float getMinDistance() const { return mParams.mMinDistance; }
float getMaxDistance() const { return mParams.mMaxDistance; }
MWSound::Type getPlayType() const
{ return static_cast<MWSound::Type>(mFlags&MWSound::Type::Mask); }
bool getUseEnv() const { return !(mFlags&MWSound::PlayMode::NoEnv); }
bool getIsLooping() const { return mFlags&MWSound::PlayMode::Loop; }
bool getDistanceCull() const { return mFlags&MWSound::PlayMode::RemoveAtDistance; }
bool getIs3D() const { return mFlags&Play_3D; }
{ return static_cast<MWSound::Type>(mParams.mFlags & MWSound::Type::Mask); }
bool getUseEnv() const { return !(mParams.mFlags & MWSound::PlayMode::NoEnv); }
bool getIsLooping() const { return mParams.mFlags & MWSound::PlayMode::Loop; }
bool getDistanceCull() const { return mParams.mFlags & MWSound::PlayMode::RemoveAtDistance; }
bool getIs3D() const { return mParams.mFlags & Play_3D; }
void init(const osg::Vec3f& pos, float vol, float basevol, float pitch, float mindist, float maxdist, int flags)
void init(const SoundParams& params)
{
mPos = pos;
mVolume = vol;
mBaseVolume = basevol;
mPitch = pitch;
mMinDistance = mindist;
mMaxDistance = maxdist;
mFlags = flags;
mFadeOutTime = 0.0f;
mParams = params;
mHandle = nullptr;
}
void init(float vol, float basevol, float pitch, int flags)
{
mPos = osg::Vec3f(0.0f, 0.0f, 0.0f);
mVolume = vol;
mBaseVolume = basevol;
mPitch = pitch;
mMinDistance = 1.0f;
mMaxDistance = 1000.0f;
mFlags = flags;
mFadeOutTime = 0.0f;
mHandle = nullptr;
}
SoundBase()
: mPos(0.0f, 0.0f, 0.0f), mVolume(1.0f), mBaseVolume(1.0f), mPitch(1.0f)
, mMinDistance(1.0f), mMaxDistance(1000.0f), mFlags(0), mFadeOutTime(0.0f)
, mHandle(nullptr)
{ }
SoundBase() = default;
};
class Sound : public SoundBase {

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@ -290,13 +290,25 @@ namespace MWSound
StreamPtr sound = getStreamRef();
if(playlocal)
{
sound->init(1.0f, basevol, 1.0f, PlayMode::NoEnv|Type::Voice|Play_2D);
sound->init([&] {
SoundParams params;
params.mBaseVolume = basevol;
params.mFlags = PlayMode::NoEnv | Type::Voice | Play_2D;
return params;
} ());
played = mOutput->streamSound(decoder, sound.get(), true);
}
else
{
sound->init(pos, 1.0f, basevol, 1.0f, minDistance, maxDistance,
PlayMode::Normal|Type::Voice|Play_3D);
sound->init([&] {
SoundParams params;
params.mPos = pos;
params.mBaseVolume = basevol;
params.mMinDistance = minDistance;
params.mMaxDistance = maxDistance;
params.mFlags = PlayMode::Normal | Type::Voice | Play_3D;
return params;
} ());
played = mOutput->streamSound3D(decoder, sound.get(), true);
}
if(!played)
@ -332,8 +344,12 @@ namespace MWSound
decoder->open(filename);
mMusic = getStreamRef();
mMusic->init(1.0f, volumeFromType(Type::Music), 1.0f,
PlayMode::NoEnv|Type::Music|Play_2D);
mMusic->init([&] {
SoundParams params;
params.mBaseVolume = volumeFromType(Type::Music);
params.mFlags = PlayMode::NoEnv | Type::Music | Play_2D;
return params;
} ());
mOutput->streamSound(decoder, mMusic.get());
}
@ -561,7 +577,12 @@ namespace MWSound
return nullptr;
StreamPtr track = getStreamRef();
track->init(1.0f, volumeFromType(type), 1.0f, PlayMode::NoEnv|type|Play_2D);
track->init([&] {
SoundParams params;
params.mBaseVolume = volumeFromType(type);
params.mFlags = PlayMode::NoEnv | type | Play_2D;
return params;
} ());
if(!mOutput->streamSound(decoder, track.get()))
return nullptr;
@ -598,7 +619,14 @@ namespace MWSound
stopSound(sfx, MWWorld::ConstPtr());
SoundPtr sound = getSoundRef();
sound->init(volume * sfx->mVolume, volumeFromType(type), pitch, mode|type|Play_2D);
sound->init([&] {
SoundParams params;
params.mVolume = volume * sfx->mVolume;
params.mBaseVolume = volumeFromType(type);
params.mPitch = pitch;
params.mFlags = mode | type | Play_2D;
return params;
} ());
if(!mOutput->playSound(sound.get(), sfx->mHandle, offset))
return nullptr;
@ -635,13 +663,29 @@ namespace MWSound
SoundPtr sound = getSoundRef();
if(!(mode&PlayMode::NoPlayerLocal) && ptr == MWMechanics::getPlayer())
{
sound->init(volume * sfx->mVolume, volumeFromType(type), pitch, mode|type|Play_2D);
sound->init([&] {
SoundParams params;
params.mVolume = volume * sfx->mVolume;
params.mBaseVolume = volumeFromType(type);
params.mPitch = pitch;
params.mFlags = mode | type | Play_2D;
return params;
} ());
played = mOutput->playSound(sound.get(), sfx->mHandle, offset);
}
else
{
sound->init(objpos, volume * sfx->mVolume, volumeFromType(type), pitch,
sfx->mMinDist, sfx->mMaxDist, mode|type|Play_3D);
sound->init([&] {
SoundParams params;
params.mPos = objpos;
params.mVolume = volume * sfx->mVolume;
params.mBaseVolume = volumeFromType(type);
params.mPitch = pitch;
params.mMinDistance = sfx->mMinDist;
params.mMaxDistance = sfx->mMaxDist;
params.mFlags = mode | type | Play_3D;
return params;
} ());
played = mOutput->playSound3D(sound.get(), sfx->mHandle, offset);
}
if(!played)
@ -670,8 +714,17 @@ namespace MWSound
if(!sfx) return nullptr;
SoundPtr sound = getSoundRef();
sound->init(initialPos, volume * sfx->mVolume, volumeFromType(type), pitch,
sfx->mMinDist, sfx->mMaxDist, mode|type|Play_3D);
sound->init([&] {
SoundParams params;
params.mPos = initialPos;
params.mVolume = volume * sfx->mVolume;
params.mBaseVolume = volumeFromType(type);
params.mPitch = pitch;
params.mMinDistance = sfx->mMinDist;
params.mMaxDistance = sfx->mMaxDist;
params.mFlags = mode | type | Play_3D;
return params;
} ());
if(!mOutput->playSound3D(sound.get(), sfx->mHandle, offset))
return nullptr;