diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index c9e0f67590..9d1e5e52f2 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -912,6 +912,7 @@ bool CharacterController::updateWeaponState() else if(mWeaponType == WeapType_PickProbe) { MWWorld::Ptr item = *weapon; + // TODO: this will only work for the player, and needs to be fixed if NPCs should ever use lockpicks/probes. MWWorld::Ptr target = MWBase::Environment::get().getWorld()->getFacedObject(); std::string resultMessage, resultSound;