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Fix node mask of CharacterPreview being reset
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@ -184,7 +184,7 @@ namespace MWRender
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void CharacterPreview::redraw()
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void CharacterPreview::redraw()
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{
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{
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mCamera->setNodeMask(~0);
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mCamera->setNodeMask(Mask_RenderToTexture);
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mDrawOnceCallback->redrawNextFrame();
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mDrawOnceCallback->redrawNextFrame();
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}
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}
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