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rename modBaseDisposition to modifyBaseDisposition
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@ -125,7 +125,7 @@ namespace MWLua
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cls.getNpcStats(o.ptr()).setBaseDisposition(value);
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cls.getNpcStats(o.ptr()).setBaseDisposition(value);
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};
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};
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npc["modBaseDisposition"] = [](const Object& o, const Object& player, int value) {
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npc["modifyBaseDisposition"] = [](const Object& o, const Object& player, int value) {
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if (player.ptr() != MWBase::Environment::get().getWorld()->getPlayerPtr())
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if (player.ptr() != MWBase::Environment::get().getWorld()->getPlayerPtr())
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throw std::runtime_error("The argument must be a player!");
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throw std::runtime_error("The argument must be a player!");
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const MWWorld::Class& cls = o.ptr().getClass();
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const MWWorld::Class& cls = o.ptr().getClass();
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@ -1015,11 +1015,11 @@
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-- @function [parent=#NPC] setBaseDisposition
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-- @function [parent=#NPC] setBaseDisposition
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-- @param openmw.core#GameObject object
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-- @param openmw.core#GameObject object
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-- @param openmw.core#GameObject player The player that you want to set the disposition for.
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-- @param openmw.core#GameObject player The player that you want to set the disposition for.
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-- @param #number value BaseDisposition is set to this value
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-- @param #number value Base disposition is set to this value
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---
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---
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-- Modify the base disposition of the provided NPC by a certain amount.
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-- Modify the base disposition of the provided NPC by a certain amount.
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-- @function [parent=#NPC] modBaseDisposition
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-- @function [parent=#NPC] modifyBaseDisposition
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-- @param openmw.core#GameObject object
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-- @param openmw.core#GameObject object
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-- @param openmw.core#GameObject player The player that you want to modify the disposition for.
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-- @param openmw.core#GameObject player The player that you want to modify the disposition for.
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-- @param #number value Base disposition modification value
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-- @param #number value Base disposition modification value
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