mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-02-06 00:40:04 +00:00
Add [get,set,mod]BaseDisposition functions to npc type
This commit is contained in:
parent
644c7dc135
commit
f683adeb14
@ -107,6 +107,34 @@ namespace MWLua
|
||||
return MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(o.ptr());
|
||||
};
|
||||
|
||||
npc["getBaseDisposition"] = [](const Object& o, const Object& player) -> int {
|
||||
if (player.ptr() != MWBase::Environment::get().getWorld()->getPlayerPtr())
|
||||
throw std::runtime_error("The argument must be a player!");
|
||||
const MWWorld::Class& cls = o.ptr().getClass();
|
||||
if (!cls.isNpc())
|
||||
throw std::runtime_error("NPC expected");
|
||||
return cls.getNpcStats(o.ptr()).getBaseDisposition();
|
||||
};
|
||||
|
||||
npc["setBaseDisposition"] = [](const Object& o, const Object& player, int value) {
|
||||
if (player.ptr() != MWBase::Environment::get().getWorld()->getPlayerPtr())
|
||||
throw std::runtime_error("The argument must be a player!");
|
||||
const MWWorld::Class& cls = o.ptr().getClass();
|
||||
if (!cls.isNpc())
|
||||
throw std::runtime_error("NPC expected");
|
||||
cls.getNpcStats(o.ptr()).setBaseDisposition(value);
|
||||
};
|
||||
|
||||
npc["modBaseDisposition"] = [](const Object& o, const Object& player, int value) {
|
||||
if (player.ptr() != MWBase::Environment::get().getWorld()->getPlayerPtr())
|
||||
throw std::runtime_error("The argument must be a player!");
|
||||
const MWWorld::Class& cls = o.ptr().getClass();
|
||||
if (!cls.isNpc())
|
||||
throw std::runtime_error("NPC expected");
|
||||
auto& stats = cls.getNpcStats(o.ptr());
|
||||
stats.setBaseDisposition(stats.getBaseDisposition() + value);
|
||||
};
|
||||
|
||||
npc["getFactionRank"] = [](const Object& actor, std::string_view faction) {
|
||||
const MWWorld::Ptr ptr = actor.ptr();
|
||||
ESM::RefId factionId = parseFactionId(faction);
|
||||
|
@ -1003,6 +1003,27 @@
|
||||
-- @param openmw.core#GameObject player The player that you want to check the disposition for.
|
||||
-- @return #number
|
||||
|
||||
---
|
||||
-- Returns the current base disposition of the provided NPC. This is their base disposition, before modifiers such as personality and faction relations are taken into account.
|
||||
-- @function [parent=#NPC] getBaseDisposition
|
||||
-- @param openmw.core#GameObject object
|
||||
-- @param openmw.core#GameObject player The player that you want to check the disposition for.
|
||||
-- @return #number
|
||||
|
||||
---
|
||||
-- Set the base disposition of the provided NPC.
|
||||
-- @function [parent=#NPC] setBaseDisposition
|
||||
-- @param openmw.core#GameObject object
|
||||
-- @param openmw.core#GameObject player The player that you want to set the disposition for.
|
||||
-- @param #number value BaseDisposition is set to this value
|
||||
|
||||
---
|
||||
-- Modify the base disposition of the provided NPC by a certain amount.
|
||||
-- @function [parent=#NPC] modBaseDisposition
|
||||
-- @param openmw.core#GameObject object
|
||||
-- @param openmw.core#GameObject player The player that you want to modify the disposition for.
|
||||
-- @param #number value Base disposition modification value
|
||||
|
||||
---
|
||||
-- Get the total weight that the actor can carry.
|
||||
-- @function [parent=#NPC] getCapacity
|
||||
|
Loading…
x
Reference in New Issue
Block a user