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Reset holstered shield before rebuilding an NPC animation

This commit is contained in:
Andrei Kortunov 2019-12-05 17:35:32 +04:00
parent ab4b3677e3
commit d66b81d7f7

View File

@ -409,6 +409,7 @@ void NpcAnimation::setRenderBin()
void NpcAnimation::rebuild() void NpcAnimation::rebuild()
{ {
mScabbard.reset(); mScabbard.reset();
mHolsteredShield.reset();
updateNpcBase(); updateNpcBase();
MWBase::Environment::get().getMechanicsManager()->forceStateUpdate(mPtr); MWBase::Environment::get().getMechanicsManager()->forceStateUpdate(mPtr);