From d66b81d7f71a6fe4fdcfe91341c199e0aa29bb6e Mon Sep 17 00:00:00 2001 From: Andrei Kortunov Date: Thu, 5 Dec 2019 17:35:32 +0400 Subject: [PATCH] Reset holstered shield before rebuilding an NPC animation --- apps/openmw/mwrender/npcanimation.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/apps/openmw/mwrender/npcanimation.cpp b/apps/openmw/mwrender/npcanimation.cpp index abc2583d58..063c1a60fb 100644 --- a/apps/openmw/mwrender/npcanimation.cpp +++ b/apps/openmw/mwrender/npcanimation.cpp @@ -409,6 +409,7 @@ void NpcAnimation::setRenderBin() void NpcAnimation::rebuild() { mScabbard.reset(); + mHolsteredShield.reset(); updateNpcBase(); MWBase::Environment::get().getMechanicsManager()->forceStateUpdate(mPtr);