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https://gitlab.com/OpenMW/openmw.git
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Merge branch 'master' of http://github.com/zinnschlag/openmw
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commit
d36fa3deda
@ -38,7 +38,7 @@ PROJECT_NUMBER =
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# If a relative path is entered, it will be relative to the location
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# where doxygen was started. If left blank the current directory will be used.
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OUTPUT_DIRECTORY = ../Doxygen
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OUTPUT_DIRECTORY = Doxygen
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# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create
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# 4096 sub-directories (in 2 levels) under the output directory of each output
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@ -573,10 +573,9 @@ WARN_LOGFILE =
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# directories like "/usr/src/myproject". Separate the files or directories
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# with spaces.
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INPUT = ../apps
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../components
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../libs
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../docs
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INPUT = apps \
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components \
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libs \
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# This tag can be used to specify the character encoding of the source files
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# that doxygen parses. Internally doxygen uses the UTF-8 encoding, which is
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1542
Docs/DoxyfilePages
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1542
Docs/DoxyfilePages
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File diff suppressed because it is too large
Load Diff
3
apps/doc.hpp
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3
apps/doc.hpp
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@ -0,0 +1,3 @@
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// Note: This is not a regular source file.
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/// \defgroup apps Applications
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44
apps/openmw/doc.hpp
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44
apps/openmw/doc.hpp
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@ -0,0 +1,44 @@
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// Note: This is not a regular source file.
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/// \ingroup apps
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/// \defgroup openmw OpenMW
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/// \namespace OMW
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/// \ingroup openmw
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/// \brief Integration of OpenMW-subsystems
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/// \namespace MWDialogue
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/// \ingroup openmw
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/// \brief NPC dialogues
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/// \namespace MWMechanics
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/// \ingroup openmw
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/// \brief Game mechanics and NPC-AI
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/// \namespace MWSound
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/// \ingroup openmw
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/// \brief Sound & music
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/// \namespace MWGUI
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/// \ingroup openmw
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/// \brief HUD and windows
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/// \namespace MWRender
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/// \ingroup openmw
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/// \brief Rendering via Ogre
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/// \namespace MWWorld
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/// \ingroup openmw
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/// \brief World data
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/// \namespace MWClass
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/// \ingroup openmw
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/// \brief Workaround for non-OOP design of the record system
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/// \namespace MWInput
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/// \ingroup openmw
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/// \brief User input and character controls
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/// \namespace MWScript
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/// \ingroup openmw
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/// \brief MW-specific script extentions and integration of the script system into OpenMW
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@ -13,7 +13,7 @@ namespace Interpreter
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namespace MWScript
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{
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/// \brief stats-related script functionality (creatures and NPCs)
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/// \brief Container-related script functionality (chests, NPCs, creatures)
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namespace Container
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{
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void registerExtensions (Compiler::Extensions& extensions);
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30
components/doc.hpp
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30
components/doc.hpp
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@ -0,0 +1,30 @@
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// Note: This is not a regular source file.
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/// \defgroup components Components
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/// \namespace ESMS
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/// \ingroup components
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/// \brief ESM/ESP record store
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/// \namespace ESM
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/// \ingroup components
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/// \brief ESM/ESP records
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/// \namespace FileFinder
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/// \ingroup components
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/// \brief Linux/Windows-path resolving
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/// \namespace ToUTF
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/// \ingroup components
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/// \brief Text encoding
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/// \namespace Compiler
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/// \ingroup components
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/// \brief script compiler
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/// \namespace Interpreter
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/// \ingroup components
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/// \brief script interpreter
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// TODO put nif and nifogre in different namespaces (or merge them)
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// TODO put other components into namespaces
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@ -215,6 +215,7 @@ struct Cell
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else ref.teleport = false;
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// Integer, despite the name suggesting otherwise
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ref.lockLevel = 0;
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esm.getHNOT(ref.lockLevel, "FLTV");
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ref.key = esm.getHNOString("KNAM");
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ref.trap = esm.getHNOString("TNAM");
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