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fixed a bug in esm loader, that made all doors and chests locked by default
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@ -215,6 +215,7 @@ struct Cell
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else ref.teleport = false;
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// Integer, despite the name suggesting otherwise
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ref.lockLevel = 0;
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esm.getHNOT(ref.lockLevel, "FLTV");
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ref.key = esm.getHNOString("KNAM");
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ref.trap = esm.getHNOString("TNAM");
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