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No attack animation while blocking fix

This commit is contained in:
psi29a 2022-07-05 18:29:21 +00:00
parent 715b8497f9
commit cec707e994

View File

@ -360,7 +360,7 @@ void CharacterController::refreshHitRecoilAnims()
else if (block) else if (block)
{ {
mHitState = CharState_Block; mHitState = CharState_Block;
priority = Priority_Block; priority = Priority_Hit;
priority[MWRender::Animation::BoneGroup_LeftArm] = Priority_Block; priority[MWRender::Animation::BoneGroup_LeftArm] = Priority_Block;
priority[MWRender::Animation::BoneGroup_LowerBody] = Priority_WeaponLowerBody; priority[MWRender::Animation::BoneGroup_LowerBody] = Priority_WeaponLowerBody;
startKey = "block start"; startKey = "block start";