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No attack animation while blocking fix
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@ -360,7 +360,7 @@ void CharacterController::refreshHitRecoilAnims()
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else if (block)
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else if (block)
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{
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{
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mHitState = CharState_Block;
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mHitState = CharState_Block;
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priority = Priority_Block;
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priority = Priority_Hit;
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priority[MWRender::Animation::BoneGroup_LeftArm] = Priority_Block;
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priority[MWRender::Animation::BoneGroup_LeftArm] = Priority_Block;
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priority[MWRender::Animation::BoneGroup_LowerBody] = Priority_WeaponLowerBody;
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priority[MWRender::Animation::BoneGroup_LowerBody] = Priority_WeaponLowerBody;
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startKey = "block start";
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startKey = "block start";
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