diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index 9005d26975..a3cba855eb 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -360,7 +360,7 @@ void CharacterController::refreshHitRecoilAnims() else if (block) { mHitState = CharState_Block; - priority = Priority_Block; + priority = Priority_Hit; priority[MWRender::Animation::BoneGroup_LeftArm] = Priority_Block; priority[MWRender::Animation::BoneGroup_LowerBody] = Priority_WeaponLowerBody; startKey = "block start";