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Use navigator in world destructor only when initialized
If world initialization fails, mNavigator may be nullptr.
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@ -602,7 +602,7 @@ namespace MWWorld
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if (mProjectileManager)
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mProjectileManager->clear();
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if (Settings::navigator().mWaitForAllJobsOnExit)
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if (Settings::navigator().mWaitForAllJobsOnExit && mNavigator != nullptr)
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{
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Log(Debug::Verbose) << "Waiting for all navmesh jobs to be done...";
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mNavigator->wait(DetourNavigator::WaitConditionType::allJobsDone, nullptr);
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