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Use navigator in world destructor only when initialized

If world initialization fails, mNavigator may be nullptr.
This commit is contained in:
elsid 2024-12-07 14:31:50 +01:00
parent c207397c56
commit cb654a0149
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@ -602,7 +602,7 @@ namespace MWWorld
if (mProjectileManager)
mProjectileManager->clear();
if (Settings::navigator().mWaitForAllJobsOnExit)
if (Settings::navigator().mWaitForAllJobsOnExit && mNavigator != nullptr)
{
Log(Debug::Verbose) << "Waiting for all navmesh jobs to be done...";
mNavigator->wait(DetourNavigator::WaitConditionType::allJobsDone, nullptr);