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Merge branch 'slashdot' into 'master'
Remove period and slash from keyboard navigation and inject tabs when using a controller See merge request OpenMW/openmw!4475
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commit
c207397c56
@ -183,10 +183,6 @@ namespace MWGui
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return switchFocus(D_Down, false);
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case MyGUI::KeyCode::Tab:
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return switchFocus(MyGUI::InputManager::getInstance().isShiftPressed() ? D_Prev : D_Next, true);
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case MyGUI::KeyCode::Period:
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return switchFocus(D_Prev, true);
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case MyGUI::KeyCode::Slash:
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return switchFocus(D_Next, true);
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case MyGUI::KeyCode::Return:
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case MyGUI::KeyCode::NumpadEnter:
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case MyGUI::KeyCode::Space:
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@ -277,10 +277,12 @@ namespace MWInput
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key = MyGUI::KeyCode::Apostrophe;
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break;
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case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
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MWBase::Environment::get().getWindowManager()->injectKeyPress(MyGUI::KeyCode::Period, 0, false);
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MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::LeftShift);
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MWBase::Environment::get().getWindowManager()->injectKeyPress(MyGUI::KeyCode::Tab, 0, false);
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MyGUI::InputManager::getInstance().injectKeyRelease(MyGUI::KeyCode::LeftShift);
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return true;
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case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
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MWBase::Environment::get().getWindowManager()->injectKeyPress(MyGUI::KeyCode::Slash, 0, false);
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MWBase::Environment::get().getWindowManager()->injectKeyPress(MyGUI::KeyCode::Tab, 0, false);
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return true;
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case SDL_CONTROLLER_BUTTON_LEFTSTICK:
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mGamepadGuiCursorEnabled = !mGamepadGuiCursorEnabled;
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