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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-04 12:39:55 +00:00

Merge branch 'save_fix' into 'master'

Clear character name in the loading menu when there are no saves left

See merge request OpenMW/openmw!2583
This commit is contained in:
psi29a 2023-01-06 18:09:00 +00:00
commit c9d57788fb
2 changed files with 2 additions and 1 deletions

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@ -29,6 +29,7 @@
Bug #7042: Weapon follow animations that immediately follow the hit animations cause multiple hits Bug #7042: Weapon follow animations that immediately follow the hit animations cause multiple hits
Bug #7044: Changing a class' services does not affect autocalculated NPCs Bug #7044: Changing a class' services does not affect autocalculated NPCs
Bug #7084: Resurrecting an actor doesn't take into account base record changes Bug #7084: Resurrecting an actor doesn't take into account base record changes
Bug #7088: Deleting last save game of last character doesn't clear character name/details
Feature #6447: Add LOD support to Object Paging Feature #6447: Add LOD support to Object Paging
Feature #6933: Support high-resolution cursor textures Feature #6933: Support high-resolution cursor textures
Feature #6945: Support S3TC-compressed and BGR/BGRA NiPixelData Feature #6945: Support S3TC-compressed and BGR/BGRA NiPixelData

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@ -111,7 +111,7 @@ namespace MWGui
onCharacterSelected(mCharacterSelection, nextCharacter); onCharacterSelected(mCharacterSelection, nextCharacter);
} }
else else
fillSaveList(); mCharacterSelection->setIndexSelected(MyGUI::ITEM_NONE);
} }
} }