From 760135591bc45f9922f54d757ec759f01ca16f38 Mon Sep 17 00:00:00 2001 From: Andrei Kortunov Date: Fri, 6 Jan 2023 17:34:27 +0400 Subject: [PATCH] Clear character name in the loading menu when there are no saves left (bug 7088) --- CHANGELOG.md | 1 + apps/openmw/mwgui/savegamedialog.cpp | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 7f81c6f235..c5f6ee8a62 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -29,6 +29,7 @@ Bug #7042: Weapon follow animations that immediately follow the hit animations cause multiple hits Bug #7044: Changing a class' services does not affect autocalculated NPCs Bug #7084: Resurrecting an actor doesn't take into account base record changes + Bug #7088: Deleting last save game of last character doesn't clear character name/details Feature #6447: Add LOD support to Object Paging Feature #6933: Support high-resolution cursor textures Feature #6945: Support S3TC-compressed and BGR/BGRA NiPixelData diff --git a/apps/openmw/mwgui/savegamedialog.cpp b/apps/openmw/mwgui/savegamedialog.cpp index ae5b8d53f2..595591a78b 100644 --- a/apps/openmw/mwgui/savegamedialog.cpp +++ b/apps/openmw/mwgui/savegamedialog.cpp @@ -111,7 +111,7 @@ namespace MWGui onCharacterSelected(mCharacterSelection, nextCharacter); } else - fillSaveList(); + mCharacterSelection->setIndexSelected(MyGUI::ITEM_NONE); } }