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Do not skip weather transitions from SetPos script command (bug #3603)
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@ -202,11 +202,6 @@ namespace MWScript
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if (!ptr.isInCell())
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return;
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if (ptr == MWMechanics::getPlayer())
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{
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MWBase::Environment::get().getWorld()->getPlayer().setTeleported(true);
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}
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std::string axis = runtime.getStringLiteral (runtime[0].mInteger);
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runtime.pop();
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Interpreter::Type_Float pos = runtime[0].mFloat;
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@ -216,6 +211,8 @@ namespace MWScript
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float ay = ptr.getRefData().getPosition().pos[1];
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float az = ptr.getRefData().getPosition().pos[2];
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// Note: SetPos does not skip weather transitions in vanilla engine, so we do not call setTeleported(true) here.
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MWWorld::Ptr updated = ptr;
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if(axis == "x")
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{
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