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Merge pull request #1584
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commit
e9ecaf712b
@ -227,6 +227,17 @@ namespace MWScript
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}
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else if(axis == "z")
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{
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// We should not place actors under ground
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if (ptr.getClass().isActor())
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{
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float terrainHeight = -std::numeric_limits<float>::max();
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if (ptr.getCell()->isExterior())
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terrainHeight = MWBase::Environment::get().getWorld()->getTerrainHeightAt(osg::Vec3f(ax, ay, az));
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if (pos < terrainHeight)
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pos = terrainHeight;
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}
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updated = MWBase::Environment::get().getWorld()->moveObject(ptr,ax,ay,pos);
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}
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else
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