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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-25 06:35:30 +00:00

Merge branch 'ownership' into 'master'

Lua: Remove legacy ownership documentation

See merge request OpenMW/openmw!3912
This commit is contained in:
psi29a 2024-02-27 17:03:25 +00:00
commit b9fc9f0827
2 changed files with 2 additions and 11 deletions

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@ -142,9 +142,9 @@
-- @return #string
-- @usage if obj.recordId == core.getFormId('Skyrim.esm', 0x4d7da) then ... end
-- @usage -- In ESM3 content files (e.g. Morrowind) ids are human-readable strings
-- obj.ownerFactionId = 'blades'
-- obj.owner.factionId = 'blades'
-- -- In ESM4 (e.g. Skyrim) ids should be constructed using `core.getFormId`:
-- obj.ownerFactionId = core.getFormId('Skyrim.esm', 0x72834)
-- obj.owner.factionId = core.getFormId('Skyrim.esm', 0x72834)
-- @usage -- local scripts
-- local obj = nearby.getObjectByFormId(core.getFormId('Morrowind.esm', 128964))
-- @usage -- global scripts

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@ -22,15 +22,6 @@
-- The object the script is attached to (readonly)
-- @field [parent=#self] openmw.core#GameObject object
--- NPC who owns the object or `nil` (mutable).
-- @field [parent=#self] #string ownerRecordId
--- Faction who owns the object or `nil` (mutable).
-- @field [parent=#self] #string ownerFactionId
--- Rank required to be allowed to pick up the object (mutable).
-- @field [parent=#self] #number ownerFactionRank
---
-- Movement controls (only for actors)