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Remove legacy ownership documentation
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@ -142,9 +142,9 @@
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-- @return #string
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-- @usage if obj.recordId == core.getFormId('Skyrim.esm', 0x4d7da) then ... end
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-- @usage -- In ESM3 content files (e.g. Morrowind) ids are human-readable strings
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-- obj.ownerFactionId = 'blades'
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-- obj.owner.factionId = 'blades'
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-- -- In ESM4 (e.g. Skyrim) ids should be constructed using `core.getFormId`:
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-- obj.ownerFactionId = core.getFormId('Skyrim.esm', 0x72834)
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-- obj.owner.factionId = core.getFormId('Skyrim.esm', 0x72834)
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-- @usage -- local scripts
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-- local obj = nearby.getObjectByFormId(core.getFormId('Morrowind.esm', 128964))
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-- @usage -- global scripts
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@ -22,15 +22,6 @@
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-- The object the script is attached to (readonly)
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-- @field [parent=#self] openmw.core#GameObject object
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--- NPC who owns the object or `nil` (mutable).
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-- @field [parent=#self] #string ownerRecordId
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--- Faction who owns the object or `nil` (mutable).
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-- @field [parent=#self] #string ownerFactionId
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--- Rank required to be allowed to pick up the object (mutable).
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-- @field [parent=#self] #number ownerFactionRank
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---
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-- Movement controls (only for actors)
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