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Don't mix the enum type name in there
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@ -57,7 +57,7 @@ namespace Physic
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internalGhostObject->setCollisionFlags( btCollisionObject::CF_CHARACTER_OBJECT );
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mCharacter = new btKinematicCharacterController( externalGhostObject,internalGhostObject,btScalar( 0.4 ),1,0 );
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mCharacter->setUpAxis(btKinematicCharacterController::UpAxis::Z_AXIS);
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mCharacter->setUpAxis(btKinematicCharacterController::Z_AXIS);
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}
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PhysicActor::~PhysicActor()
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