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updated localization files
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@ -1448,7 +1448,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
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<translation type="unfinished"></translation>
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</message>
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<message>
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<source><html><head/><body><p>If true, force per-pixel lighting.</p></body></html></source>
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<source><html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders (see :ref:`force shaders` option). Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html></source>
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<translation type="unfinished"></translation>
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</message>
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@ -1448,7 +1448,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
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<translation type="unfinished"></translation>
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</message>
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<message>
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<source><html><head/><body><p>If true, force per-pixel lighting.</p></body></html></source>
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<source><html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders (see :ref:`force shaders` option). Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html></source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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@ -1463,7 +1463,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
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<translation>Минимальный уровень освещения в помещениях</translation>
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</message>
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<message>
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<source><html><head/><body><p>If true, force per-pixel lighting.</p></body></html></source>
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<source><html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders (see :ref:`force shaders` option). Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html></source>
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<translation type="unfinished"></translation>
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</message>
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<message>
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