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updated localization files

This commit is contained in:
Benjamin Y 2024-04-04 16:02:38 -04:00
parent 76199e1fb2
commit a9346d3c8a
3 changed files with 3 additions and 3 deletions

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@ -1448,7 +1448,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
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<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If true, force per-pixel lighting.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders (see :ref:`force shaders` option). Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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@ -1448,7 +1448,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
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<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If true, force per-pixel lighting.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders (see :ref:`force shaders` option). Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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@ -1463,7 +1463,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov
<translation>Минимальный уровень освещения в помещениях</translation>
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<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If true, force per-pixel lighting.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders (see :ref:`force shaders` option). Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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