From a9346d3c8a9c8183cda86ec6992eac7ca913e487 Mon Sep 17 00:00:00 2001 From: Benjamin Y Date: Thu, 4 Apr 2024 16:02:38 -0400 Subject: [PATCH] updated localization files --- files/lang/launcher_de.ts | 2 +- files/lang/launcher_fr.ts | 2 +- files/lang/launcher_ru.ts | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/files/lang/launcher_de.ts b/files/lang/launcher_de.ts index af7bd573a1..da9c50627c 100644 --- a/files/lang/launcher_de.ts +++ b/files/lang/launcher_de.ts @@ -1448,7 +1448,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov - <html><head/><body><p>If true, force per-pixel lighting.</p></body></html> + <html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders (see :ref:`force shaders` option). Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html> diff --git a/files/lang/launcher_fr.ts b/files/lang/launcher_fr.ts index a11e5cbad8..b80e3801d8 100644 --- a/files/lang/launcher_fr.ts +++ b/files/lang/launcher_fr.ts @@ -1448,7 +1448,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov - <html><head/><body><p>If true, force per-pixel lighting.</p></body></html> + <html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders (see :ref:`force shaders` option). Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html> diff --git a/files/lang/launcher_ru.ts b/files/lang/launcher_ru.ts index f735883064..7cc80a287d 100644 --- a/files/lang/launcher_ru.ts +++ b/files/lang/launcher_ru.ts @@ -1463,7 +1463,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov Минимальный уровень освещения в помещениях - <html><head/><body><p>If true, force per-pixel lighting.</p></body></html> + <html><head/><body><p>Force the use of per pixel lighting. By default, only bump and normal mapped objects use per-pixel lighting. Only affects objects drawn with shaders (see :ref:`force shaders` option). Enabling per-pixel lighting results in visual differences to the original MW engine as certain lights in Morrowind rely on vertex lighting to look as intended. Note that groundcover shaders and particle effects ignore this setting.</p></body></html>