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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 09:35:28 +00:00

Merge remote-tracking branch 'upstream/master' into launcher-model

This commit is contained in:
Pieter van der Kloet 2012-10-22 15:00:19 +02:00
commit a4855186c5
58 changed files with 2820 additions and 815 deletions

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@ -29,7 +29,8 @@ add_openmw_dir (mwgui
map_window window_pinnable_base cursorreplace tooltips scrollwindow bookwindow list
formatting inventorywindow container hud countdialog tradewindow settingswindow
confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog
itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
enchantingdialog trainingwindow travelwindow
)
add_openmw_dir (mwdialogue
@ -61,7 +62,7 @@ add_openmw_dir (mwclass
add_openmw_dir (mwmechanics
mechanicsmanagerimp stat creaturestats magiceffects movement actors drawstate spells
activespells npcstats aipackage aisequence
activespells npcstats aipackage aisequence alchemy
)
add_openmw_dir (mwbase

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@ -163,9 +163,8 @@ void OMW::Engine::loadBSA()
std::cout << "Data dir " << dataDirectory << std::endl;
Bsa::addDir(dataDirectory, mFSStrict);
// Workaround: Mygui does not find textures in non-BSA subfolders, _unless_ they are explicitely added like this
// For splash screens, this is OK to do, but eventually we will need an investigation why this is necessary
Bsa::addDir(dataDirectory + "/Splash", mFSStrict);
// Workaround until resource listing capabilities are added to DirArchive, we need those to list available splash screens
addResourcesDirectory (dataDirectory);
}
}
@ -424,21 +423,10 @@ void OMW::Engine::activate()
if (handle.empty())
return;
// the faced handle is not updated immediately, so on a cell change it might
// point to an object that doesn't exist anymore
// therefore, we are catching the "Unknown Ogre handle" exception that occurs in this case
MWWorld::Ptr ptr;
try
{
ptr = MWBase::Environment::get().getWorld()->getPtrViaHandle (handle);
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->searchPtrViaHandle (handle);
if (ptr.isEmpty())
return;
}
catch (std::runtime_error&)
{
if (ptr.isEmpty())
return;
}
MWScript::InterpreterContext interpreterContext (&ptr.getRefData().getLocals(), ptr);

View File

@ -42,6 +42,7 @@ namespace MWGui
class Console;
class SpellWindow;
class TradeWindow;
class TravelWindow;
class SpellBuyingWindow;
class ConfirmationDialog;
class CountDialog;
@ -108,6 +109,7 @@ namespace MWBase
virtual MWGui::ConfirmationDialog* getConfirmationDialog() = 0;
virtual MWGui::TradeWindow* getTradeWindow() = 0;
virtual MWGui::SpellBuyingWindow* getSpellBuyingWindow() = 0;
virtual MWGui::TravelWindow* getTravelWindow() = 0;
virtual MWGui::SpellWindow* getSpellWindow() = 0;
virtual MWGui::Console* getConsole() = 0;
@ -227,6 +229,10 @@ namespace MWBase
virtual bool getPlayerSleeping() = 0;
virtual void wakeUpPlayer() = 0;
virtual void startSpellMaking(MWWorld::Ptr actor) = 0;
virtual void startEnchanting(MWWorld::Ptr actor) = 0;
virtual void startTraining(MWWorld::Ptr actor) = 0;
};
}

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@ -142,6 +142,9 @@ namespace MWBase
virtual MWWorld::Ptr getPtrViaHandle (const std::string& handle) = 0;
///< Return a pointer to a liveCellRef with the given Ogre handle.
virtual MWWorld::Ptr searchPtrViaHandle (const std::string& handle) = 0;
///< Return a pointer to a liveCellRef with the given Ogre handle or Ptr() if not found
/// \todo enable reference in the OGRE scene
virtual void enable (const MWWorld::Ptr& ptr) = 0;

View File

@ -145,16 +145,17 @@ namespace
return false;
}
}
namespace MWDialogue
{
//helper function
std::string::size_type find_str_ci(const std::string& str, const std::string& substr,size_t pos)
{
return toLower(str).find(toLower(substr),pos);
}
}
namespace MWDialogue
{
bool DialogueManager::functionFilter(const MWWorld::Ptr& actor, const ESM::DialInfo& info,bool choice)
{
@ -779,6 +780,8 @@ namespace MWDialogue
services = ref->base->mAiData.mServices;
}
int windowServices = 0;
if (services & ESM::NPC::Weapon
|| services & ESM::NPC::Armor
|| services & ESM::NPC::Clothing
@ -790,14 +793,24 @@ namespace MWDialogue
|| services & ESM::NPC::Apparatus
|| services & ESM::NPC::RepairItem
|| services & ESM::NPC::Misc)
win->setShowTrade(true);
else
win->setShowTrade(false);
windowServices |= MWGui::DialogueWindow::Service_Trade;
if( !mActor.get<ESM::NPC>()->base->mTransport.empty())
windowServices |= MWGui::DialogueWindow::Service_Travel;
if (services & ESM::NPC::Spells)
win->setShowSpells(true);
else
win->setShowSpells(false);
windowServices |= MWGui::DialogueWindow::Service_BuySpells;
if (services & ESM::NPC::Spellmaking)
windowServices |= MWGui::DialogueWindow::Service_CreateSpells;
if (services & ESM::NPC::Training)
windowServices |= MWGui::DialogueWindow::Service_Training;
if (services & ESM::NPC::Enchanting)
windowServices |= MWGui::DialogueWindow::Service_Enchant;
win->setServices (windowServices);
// sort again, because the previous sort was case-sensitive
keywordList.sort(stringCompareNoCase);

View File

@ -28,25 +28,25 @@ namespace MWGui
{
AlchemyWindow::AlchemyWindow(MWBase::WindowManager& parWindowManager)
: WindowBase("openmw_alchemy_window.layout", parWindowManager)
, ContainerBase(0)
, ContainerBase(0), mApparatus (4), mIngredients (4)
{
getWidget(mCreateButton, "CreateButton");
getWidget(mCancelButton, "CancelButton");
getWidget(mIngredient1, "Ingredient1");
getWidget(mIngredient2, "Ingredient2");
getWidget(mIngredient3, "Ingredient3");
getWidget(mIngredient4, "Ingredient4");
getWidget(mApparatus1, "Apparatus1");
getWidget(mApparatus2, "Apparatus2");
getWidget(mApparatus3, "Apparatus3");
getWidget(mApparatus4, "Apparatus4");
getWidget(mIngredients[0], "Ingredient1");
getWidget(mIngredients[1], "Ingredient2");
getWidget(mIngredients[2], "Ingredient3");
getWidget(mIngredients[3], "Ingredient4");
getWidget(mApparatus[0], "Apparatus1");
getWidget(mApparatus[1], "Apparatus2");
getWidget(mApparatus[2], "Apparatus3");
getWidget(mApparatus[3], "Apparatus4");
getWidget(mEffectsBox, "CreatedEffects");
getWidget(mNameEdit, "NameEdit");
mIngredient1->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
mIngredient2->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
mIngredient3->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
mIngredient4->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
mIngredients[0]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
mIngredients[1]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
mIngredients[2]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
mIngredients[3]->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onIngredientSelected);
mCreateButton->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onCreateButtonClicked);
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &AlchemyWindow::onCancelButtonClicked);
@ -62,157 +62,52 @@ namespace MWGui
void AlchemyWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
{
mAlchemy.clear();
mWindowManager.removeGuiMode(GM_Alchemy);
mWindowManager.removeGuiMode(GM_Inventory);
}
void AlchemyWindow::onCreateButtonClicked(MyGUI::Widget* _sender)
{
std::string name = mNameEdit->getCaption();
boost::algorithm::trim(name);
MWMechanics::Alchemy::Result result = mAlchemy.create (mNameEdit->getCaption ());
if (result == MWMechanics::Alchemy::Result_NoName)
{
mWindowManager.messageBox("#{sNotifyMessage37}", std::vector<std::string>());
return;
}
// check if mortar & pestle is available (always needed)
/// \todo check albemic, calcinator, retort (sometimes needed)
if (!mApparatus1->isUserString("ToolTipType"))
if (result == MWMechanics::Alchemy::Result_NoMortarAndPestle)
{
mWindowManager.messageBox("#{sNotifyMessage45}", std::vector<std::string>());
return;
}
// make sure 2 or more ingredients were selected
int numIngreds = 0;
if (mIngredient1->isUserString("ToolTipType"))
++numIngreds;
if (mIngredient2->isUserString("ToolTipType"))
++numIngreds;
if (mIngredient3->isUserString("ToolTipType"))
++numIngreds;
if (mIngredient4->isUserString("ToolTipType"))
++numIngreds;
if (numIngreds < 2)
if (result == MWMechanics::Alchemy::Result_LessThanTwoIngredients)
{
mWindowManager.messageBox("#{sNotifyMessage6a}", std::vector<std::string>());
return;
}
// make sure a name was entered
std::string name = mNameEdit->getCaption();
boost::algorithm::trim(name);
if (name == "")
{
mWindowManager.messageBox("#{sNotifyMessage37}", std::vector<std::string>());
return;
}
// if there are no created effects, the potion will always fail (but the ingredients won't be destroyed)
if (mEffects.empty())
if (result == MWMechanics::Alchemy::Result_NoEffects)
{
mWindowManager.messageBox("#{sNotifyMessage8}", std::vector<std::string>());
MWBase::Environment::get().getSoundManager()->playSound("potion fail", 1.f, 1.f);
return;
}
if (rand() % 2 == 0) /// \todo
if (result == MWMechanics::Alchemy::Result_Success)
{
ESM::Potion newPotion;
newPotion.mName = mNameEdit->getCaption();
ESM::EffectList effects;
for (unsigned int i=0; i<4; ++i)
{
if (mEffects.size() >= i+1)
{
ESM::ENAMstruct effect;
effect.mEffectID = mEffects[i].mEffectID;
effect.mArea = 0;
effect.mRange = ESM::RT_Self;
effect.mSkill = mEffects[i].mSkill;
effect.mAttribute = mEffects[i].mAttribute;
effect.mMagnMin = 1; /// \todo
effect.mMagnMax = 10; /// \todo
effect.mDuration = 60; /// \todo
effects.mList.push_back(effect);
}
}
// UESP Wiki / Morrowind:Alchemy
// "The weight of a potion is an average of the weight of the ingredients, rounded down."
// note by scrawl: not rounding down here, I can't imagine a created potion to
// have 0 weight when using ingredients with 0.1 weight respectively
float weight = 0;
if (mIngredient1->isUserString("ToolTipType"))
weight += mIngredient1->getUserData<MWWorld::Ptr>()->get<ESM::Ingredient>()->base->mData.mWeight;
if (mIngredient2->isUserString("ToolTipType"))
weight += mIngredient2->getUserData<MWWorld::Ptr>()->get<ESM::Ingredient>()->base->mData.mWeight;
if (mIngredient3->isUserString("ToolTipType"))
weight += mIngredient3->getUserData<MWWorld::Ptr>()->get<ESM::Ingredient>()->base->mData.mWeight;
if (mIngredient4->isUserString("ToolTipType"))
weight += mIngredient4->getUserData<MWWorld::Ptr>()->get<ESM::Ingredient>()->base->mData.mWeight;
newPotion.mData.mWeight = weight / float(numIngreds);
newPotion.mData.mValue = 100; /// \todo
newPotion.mEffects = effects;
// pick a random mesh and icon
std::vector<std::string> names;
/// \todo is the mesh/icon dependent on alchemy skill?
names.push_back("standard");
names.push_back("bargain");
names.push_back("cheap");
names.push_back("fresh");
names.push_back("exclusive");
names.push_back("quality");
int random = rand() % names.size();
newPotion.mModel = "m\\misc_potion_" + names[random ] + "_01.nif";
newPotion.mIcon = "m\\tx_potion_" + names[random ] + "_01.dds";
// check if a similiar potion record exists already
bool found = false;
std::string objectId;
typedef std::map<std::string, ESM::Potion> PotionMap;
PotionMap potions = MWBase::Environment::get().getWorld()->getStore().potions.list;
for (PotionMap::const_iterator it = potions.begin(); it != potions.end(); ++it)
{
if (found) break;
if (it->second.mData.mValue == newPotion.mData.mValue
&& it->second.mData.mWeight == newPotion.mData.mWeight
&& it->second.mName == newPotion.mName
&& it->second.mEffects.mList.size() == newPotion.mEffects.mList.size())
{
// check effects
for (unsigned int i=0; i < it->second.mEffects.mList.size(); ++i)
{
const ESM::ENAMstruct& a = it->second.mEffects.mList[i];
const ESM::ENAMstruct& b = newPotion.mEffects.mList[i];
if (a.mEffectID == b.mEffectID
&& a.mArea == b.mArea
&& a.mRange == b.mRange
&& a.mSkill == b.mSkill
&& a.mAttribute == b.mAttribute
&& a.mMagnMin == b.mMagnMin
&& a.mMagnMax == b.mMagnMax
&& a.mDuration == b.mDuration)
{
found = true;
objectId = it->first;
break;
}
}
}
}
if (!found)
{
std::pair<std::string, const ESM::Potion*> result = MWBase::Environment::get().getWorld()->createRecord(newPotion);
objectId = result.first;
}
// create a reference and add it to player inventory
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), objectId);
MWWorld::ContainerStore& store = MWWorld::Class::get(mPtr).getContainerStore(mPtr);
ref.getPtr().getRefData().setCount(1);
store.add(ref.getPtr());
mWindowManager.messageBox("#{sPotionSuccess}", std::vector<std::string>());
MWBase::Environment::get().getSoundManager()->playSound("potion success", 1.f, 1.f);
}
else
else if (result == MWMechanics::Alchemy::Result_RandomFailure)
{
// potion failed
mWindowManager.messageBox("#{sNotifyMessage8}", std::vector<std::string>());
@ -220,155 +115,53 @@ namespace MWGui
}
// reduce count of the ingredients
if (mIngredient1->isUserString("ToolTipType"))
{
MWWorld::Ptr ingred = *mIngredient1->getUserData<MWWorld::Ptr>();
ingred.getRefData().setCount(ingred.getRefData().getCount()-1);
if (ingred.getRefData().getCount() == 0)
removeIngredient(mIngredient1);
}
if (mIngredient2->isUserString("ToolTipType"))
{
MWWorld::Ptr ingred = *mIngredient2->getUserData<MWWorld::Ptr>();
ingred.getRefData().setCount(ingred.getRefData().getCount()-1);
if (ingred.getRefData().getCount() == 0)
removeIngredient(mIngredient2);
}
if (mIngredient3->isUserString("ToolTipType"))
{
MWWorld::Ptr ingred = *mIngredient3->getUserData<MWWorld::Ptr>();
ingred.getRefData().setCount(ingred.getRefData().getCount()-1);
if (ingred.getRefData().getCount() == 0)
removeIngredient(mIngredient3);
}
if (mIngredient4->isUserString("ToolTipType"))
{
MWWorld::Ptr ingred = *mIngredient4->getUserData<MWWorld::Ptr>();
ingred.getRefData().setCount(ingred.getRefData().getCount()-1);
if (ingred.getRefData().getCount() == 0)
removeIngredient(mIngredient4);
for (int i=0; i<4; ++i)
if (mIngredients[i]->isUserString("ToolTipType"))
{
MWWorld::Ptr ingred = *mIngredients[i]->getUserData<MWWorld::Ptr>();
ingred.getRefData().setCount(ingred.getRefData().getCount()-1);
if (ingred.getRefData().getCount() == 0)
removeIngredient(mIngredients[i]);
}
update();
}
void AlchemyWindow::open()
{
openContainer(MWBase::Environment::get().getWorld()->getPlayer().getPlayer());
setFilter(ContainerBase::Filter_Ingredients);
openContainer (MWBase::Environment::get().getWorld()->getPlayer().getPlayer()); // this sets mPtr
setFilter (ContainerBase::Filter_Ingredients);
// pick the best available apparatus
MWWorld::ContainerStore& store = MWWorld::Class::get(mPtr).getContainerStore(mPtr);
mAlchemy.setAlchemist (mPtr);
MWWorld::Ptr bestAlbemic;
MWWorld::Ptr bestMortarPestle;
MWWorld::Ptr bestCalcinator;
MWWorld::Ptr bestRetort;
int index = 0;
for (MWWorld::ContainerStoreIterator it(store.begin(MWWorld::ContainerStore::Type_Apparatus));
it != store.end(); ++it)
for (MWMechanics::Alchemy::TToolsIterator iter (mAlchemy.beginTools());
iter!=mAlchemy.endTools() && index<static_cast<int> (mApparatus.size()); ++iter, ++index)
{
MWWorld::LiveCellRef<ESM::Apparatus>* ref = it->get<ESM::Apparatus>();
if (ref->base->mData.mType == ESM::Apparatus::Albemic
&& (bestAlbemic.isEmpty() || ref->base->mData.mQuality > bestAlbemic.get<ESM::Apparatus>()->base->mData.mQuality))
bestAlbemic = *it;
else if (ref->base->mData.mType == ESM::Apparatus::MortarPestle
&& (bestMortarPestle.isEmpty() || ref->base->mData.mQuality > bestMortarPestle.get<ESM::Apparatus>()->base->mData.mQuality))
bestMortarPestle = *it;
else if (ref->base->mData.mType == ESM::Apparatus::Calcinator
&& (bestCalcinator.isEmpty() || ref->base->mData.mQuality > bestCalcinator.get<ESM::Apparatus>()->base->mData.mQuality))
bestCalcinator = *it;
else if (ref->base->mData.mType == ESM::Apparatus::Retort
&& (bestRetort.isEmpty() || ref->base->mData.mQuality > bestRetort.get<ESM::Apparatus>()->base->mData.mQuality))
bestRetort = *it;
if (!iter->isEmpty())
{
mApparatus.at (index)->setUserString ("ToolTipType", "ItemPtr");
mApparatus.at (index)->setUserData (*iter);
mApparatus.at (index)->setImageTexture (getIconPath (*iter));
}
}
if (!bestMortarPestle.isEmpty())
{
mApparatus1->setUserString("ToolTipType", "ItemPtr");
mApparatus1->setUserData(bestMortarPestle);
mApparatus1->setImageTexture(getIconPath(bestMortarPestle));
}
if (!bestAlbemic.isEmpty())
{
mApparatus2->setUserString("ToolTipType", "ItemPtr");
mApparatus2->setUserData(bestAlbemic);
mApparatus2->setImageTexture(getIconPath(bestAlbemic));
}
if (!bestCalcinator.isEmpty())
{
mApparatus3->setUserString("ToolTipType", "ItemPtr");
mApparatus3->setUserData(bestCalcinator);
mApparatus3->setImageTexture(getIconPath(bestCalcinator));
}
if (!bestRetort.isEmpty())
{
mApparatus4->setUserString("ToolTipType", "ItemPtr");
mApparatus4->setUserData(bestRetort);
mApparatus4->setImageTexture(getIconPath(bestRetort));
}
update();
}
void AlchemyWindow::onIngredientSelected(MyGUI::Widget* _sender)
{
removeIngredient(_sender);
drawItems();
update();
}
void AlchemyWindow::onSelectedItemImpl(MWWorld::Ptr item)
{
MyGUI::ImageBox* add = NULL;
int res = mAlchemy.addIngredient(item);
// don't allow to add an ingredient that is already added
// (which could happen if two similiar ingredients don't stack because of script / owner)
bool alreadyAdded = false;
std::string name = MWWorld::Class::get(item).getName(item);
if (mIngredient1->isUserString("ToolTipType"))
if (res != -1)
{
MWWorld::Ptr item2 = *mIngredient1->getUserData<MWWorld::Ptr>();
std::string name2 = MWWorld::Class::get(item2).getName(item2);
if (name == name2)
alreadyAdded = true;
}
if (mIngredient2->isUserString("ToolTipType"))
{
MWWorld::Ptr item2 = *mIngredient2->getUserData<MWWorld::Ptr>();
std::string name2 = MWWorld::Class::get(item2).getName(item2);
if (name == name2)
alreadyAdded = true;
}
if (mIngredient3->isUserString("ToolTipType"))
{
MWWorld::Ptr item2 = *mIngredient3->getUserData<MWWorld::Ptr>();
std::string name2 = MWWorld::Class::get(item2).getName(item2);
if (name == name2)
alreadyAdded = true;
}
if (mIngredient4->isUserString("ToolTipType"))
{
MWWorld::Ptr item2 = *mIngredient4->getUserData<MWWorld::Ptr>();
std::string name2 = MWWorld::Class::get(item2).getName(item2);
if (name == name2)
alreadyAdded = true;
}
if (alreadyAdded)
return;
if (!mIngredient1->isUserString("ToolTipType"))
add = mIngredient1;
if (add == NULL && !mIngredient2->isUserString("ToolTipType"))
add = mIngredient2;
if (add == NULL && !mIngredient3->isUserString("ToolTipType"))
add = mIngredient3;
if (add == NULL && !mIngredient4->isUserString("ToolTipType"))
add = mIngredient4;
if (add != NULL)
{
add->setUserString("ToolTipType", "ItemPtr");
add->setUserData(item);
add->setImageTexture(getIconPath(item));
drawItems();
update();
std::string sound = MWWorld::Class::get(item).getUpSoundId(item);
@ -380,54 +173,40 @@ namespace MWGui
{
std::vector<MWWorld::Ptr> ignore;
// don't show ingredients that are currently selected in the "available ingredients" box.
if (mIngredient1->isUserString("ToolTipType"))
ignore.push_back(*mIngredient1->getUserData<MWWorld::Ptr>());
if (mIngredient2->isUserString("ToolTipType"))
ignore.push_back(*mIngredient2->getUserData<MWWorld::Ptr>());
if (mIngredient3->isUserString("ToolTipType"))
ignore.push_back(*mIngredient3->getUserData<MWWorld::Ptr>());
if (mIngredient4->isUserString("ToolTipType"))
ignore.push_back(*mIngredient4->getUserData<MWWorld::Ptr>());
for (int i=0; i<4; ++i)
if (mIngredients[i]->isUserString("ToolTipType"))
ignore.push_back(*mIngredients[i]->getUserData<MWWorld::Ptr>());
return ignore;
}
void AlchemyWindow::update()
{
Widgets::SpellEffectList effects;
MWMechanics::Alchemy::TIngredientsIterator it = mAlchemy.beginIngredients ();
for (int i=0; i<4; ++i)
{
MyGUI::ImageBox* ingredient;
if (i==0)
ingredient = mIngredient1;
else if (i==1)
ingredient = mIngredient2;
else if (i==2)
ingredient = mIngredient3;
else if (i==3)
ingredient = mIngredient4;
MyGUI::ImageBox* ingredient = mIngredients[i];
if (!ingredient->isUserString("ToolTipType"))
continue;
// add the effects of this ingredient to list of effects
MWWorld::LiveCellRef<ESM::Ingredient>* ref = ingredient->getUserData<MWWorld::Ptr>()->get<ESM::Ingredient>();
for (int i=0; i<4; ++i)
MWWorld::Ptr item;
if (it != mAlchemy.endIngredients ())
{
if (ref->base->mData.mEffectID[i] < 0)
continue;
MWGui::Widgets::SpellEffectParams params;
params.mEffectID = ref->base->mData.mEffectID[i];
params.mAttribute = ref->base->mData.mAttributes[i];
params.mSkill = ref->base->mData.mSkills[i];
effects.push_back(params);
item = *it;
++it;
}
// update ingredient count labels
if (ingredient->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0));
ingredient->setImageTexture("");
ingredient->clearUserStrings ();
if (item.isEmpty ())
continue;
ingredient->setUserString("ToolTipType", "ItemPtr");
ingredient->setUserData(item);
ingredient->setImageTexture(getIconPath(item));
MyGUI::TextBox* text = ingredient->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label"));
text->setTextAlign(MyGUI::Align::Right);
text->setNeedMouseFocus(false);
@ -436,49 +215,15 @@ namespace MWGui
text->setCaption(getCountString(ingredient->getUserData<MWWorld::Ptr>()->getRefData().getCount()));
}
// now remove effects that are only present once
Widgets::SpellEffectList::iterator it = effects.begin();
while (it != effects.end())
{
Widgets::SpellEffectList::iterator next = it;
++next;
bool found = false;
for (; next != effects.end(); ++next)
{
if (*next == *it)
found = true;
}
drawItems();
if (!found)
it = effects.erase(it);
else
++it;
}
// now remove duplicates, and don't allow more than 4 effects
Widgets::SpellEffectList old = effects;
effects.clear();
int i=0;
for (Widgets::SpellEffectList::iterator it = old.begin();
it != old.end(); ++it)
std::vector<ESM::ENAMstruct> effects;
ESM::EffectList list;
list.mList = effects;
for (MWMechanics::Alchemy::TEffectsIterator it = mAlchemy.beginEffects (); it != mAlchemy.endEffects (); ++it)
{
bool found = false;
for (Widgets::SpellEffectList::iterator it2 = effects.begin();
it2 != effects.end(); ++it2)
{
// MW considers all "foritfy attribute" effects as the same effect. See the
// "Can't create multi-state boost potions" discussion on http://www.uesp.net/wiki/Morrowind_talk:Alchemy
// thus, we are only checking effectID here and not attribute or skill
if (it2->mEffectID == it->mEffectID)
found = true;
}
if (!found && i<4)
{
++i;
effects.push_back(*it);
}
list.mList.push_back(*it);
}
mEffects = effects;
while (mEffectsBox->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mEffectsBox->getChildAt(0));
@ -487,7 +232,9 @@ namespace MWGui
Widgets::MWEffectListPtr effectsWidget = mEffectsBox->createWidget<Widgets::MWEffectList>
("MW_StatName", coord, MyGUI::Align::Left | MyGUI::Align::Top);
effectsWidget->setWindowManager(&mWindowManager);
effectsWidget->setEffectList(effects);
Widgets::SpellEffectList _list = Widgets::MWEffectList::effectListFromESM(&list);
effectsWidget->setEffectList(_list);
std::vector<MyGUI::WidgetPtr> effectItems;
effectsWidget->createEffectWidgets(effectItems, mEffectsBox, coord, false, 0);
@ -496,9 +243,10 @@ namespace MWGui
void AlchemyWindow::removeIngredient(MyGUI::Widget* ingredient)
{
ingredient->clearUserStrings();
static_cast<MyGUI::ImageBox*>(ingredient)->setImageTexture("");
if (ingredient->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0));
for (int i=0; i<4; ++i)
if (mIngredients[i] == ingredient)
mAlchemy.removeIngredient (i);
update();
}
}

View File

@ -1,6 +1,10 @@
#ifndef MWGUI_ALCHEMY_H
#define MWGUI_ALCHEMY_H
#include <vector>
#include "../mwmechanics/alchemy.hpp"
#include "window_base.hpp"
#include "container.hpp"
#include "widgets.hpp"
@ -18,22 +22,10 @@ namespace MWGui
MyGUI::Button* mCreateButton;
MyGUI::Button* mCancelButton;
MyGUI::ImageBox* mIngredient1;
MyGUI::ImageBox* mIngredient2;
MyGUI::ImageBox* mIngredient3;
MyGUI::ImageBox* mIngredient4;
MyGUI::ImageBox* mApparatus1;
MyGUI::ImageBox* mApparatus2;
MyGUI::ImageBox* mApparatus3;
MyGUI::ImageBox* mApparatus4;
MyGUI::Widget* mEffectsBox;
MyGUI::EditBox* mNameEdit;
Widgets::SpellEffectList mEffects; // effects of created potion
void onCancelButtonClicked(MyGUI::Widget* _sender);
void onCreateButtonClicked(MyGUI::Widget* _sender);
void onIngredientSelected(MyGUI::Widget* _sender);
@ -46,6 +38,13 @@ namespace MWGui
virtual void onReferenceUnavailable() { ; }
void update();
private:
MWMechanics::Alchemy mAlchemy;
std::vector<MyGUI::ImageBox *> mApparatus;
std::vector<MyGUI::ImageBox *> mIngredients;
};
}

View File

@ -14,6 +14,16 @@
using namespace MWGui;
using namespace Widgets;
namespace
{
bool sortBirthSigns(const std::pair<std::string, const ESM::BirthSign*>& left, const std::pair<std::string, const ESM::BirthSign*>& right)
{
return left.second->mName.compare (right.second->mName) < 0;
}
}
BirthDialog::BirthDialog(MWBase::WindowManager& parWindowManager)
: WindowBase("openmw_chargen_birth.layout", parWindowManager)
{
@ -115,11 +125,21 @@ void BirthDialog::updateBirths()
ESMS::RecListT<ESM::BirthSign>::MapType::const_iterator it = store.birthSigns.list.begin();
ESMS::RecListT<ESM::BirthSign>::MapType::const_iterator end = store.birthSigns.list.end();
int index = 0;
for (; it != end; ++it)
// sort by name
std::vector < std::pair<std::string, const ESM::BirthSign*> > birthSigns;
for (; it!=end; ++it)
{
const ESM::BirthSign &birth = it->second;
mBirthList->addItem(birth.mName, it->first);
if (boost::iequals(it->first, mCurrentBirthId))
std::string id = it->first;
const ESM::BirthSign* sign = &it->second;
birthSigns.push_back(std::make_pair(id, sign));
}
std::sort(birthSigns.begin(), birthSigns.end(), sortBirthSigns);
for (std::vector < std::pair<std::string, const ESM::BirthSign*> >::const_iterator it2 = birthSigns.begin(); it2 != birthSigns.end(); ++it2)
{
mBirthList->addItem(it2->second->mName, it2->first);
if (boost::iequals(it2->first, mCurrentBirthId))
mBirthList->setIndexSelected(index);
++index;
}

View File

@ -565,7 +565,7 @@ void CreateClassDialog::onAttributeClicked(Widgets::MWAttributePtr _sender)
{
delete mAttribDialog;
mAttribDialog = new SelectAttributeDialog(mWindowManager);
mAttribDialog->setAffectedWidget(_sender);
mAffectedAttribute = _sender;
mAttribDialog->eventCancel += MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
mAttribDialog->eventItemSelected += MyGUI::newDelegate(this, &CreateClassDialog::onAttributeSelected);
mAttribDialog->setVisible(true);
@ -574,18 +574,17 @@ void CreateClassDialog::onAttributeClicked(Widgets::MWAttributePtr _sender)
void CreateClassDialog::onAttributeSelected()
{
ESM::Attribute::AttributeID id = mAttribDialog->getAttributeId();
Widgets::MWAttributePtr attribute = mAttribDialog->getAffectedWidget();
if (attribute == mFavoriteAttribute0)
if (mAffectedAttribute == mFavoriteAttribute0)
{
if (mFavoriteAttribute1->getAttributeId() == id)
mFavoriteAttribute1->setAttributeId(mFavoriteAttribute0->getAttributeId());
}
else if (attribute == mFavoriteAttribute1)
else if (mAffectedAttribute == mFavoriteAttribute1)
{
if (mFavoriteAttribute0->getAttributeId() == id)
mFavoriteAttribute0->setAttributeId(mFavoriteAttribute1->getAttributeId());
}
attribute->setAttributeId(id);
mAffectedAttribute->setAttributeId(id);
mWindowManager.removeDialog(mAttribDialog);
mAttribDialog = 0;
@ -596,7 +595,7 @@ void CreateClassDialog::onSkillClicked(Widgets::MWSkillPtr _sender)
{
delete mSkillDialog;
mSkillDialog = new SelectSkillDialog(mWindowManager);
mSkillDialog->setAffectedWidget(_sender);
mAffectedSkill = _sender;
mSkillDialog->eventCancel += MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
mSkillDialog->eventItemSelected += MyGUI::newDelegate(this, &CreateClassDialog::onSkillSelected);
mSkillDialog->setVisible(true);
@ -605,22 +604,21 @@ void CreateClassDialog::onSkillClicked(Widgets::MWSkillPtr _sender)
void CreateClassDialog::onSkillSelected()
{
ESM::Skill::SkillEnum id = mSkillDialog->getSkillId();
Widgets::MWSkillPtr skill = mSkillDialog->getAffectedWidget();
// Avoid duplicate skills by swapping any skill field that matches the selected one
std::vector<Widgets::MWSkillPtr>::const_iterator end = mSkills.end();
for (std::vector<Widgets::MWSkillPtr>::const_iterator it = mSkills.begin(); it != end; ++it)
{
if (*it == skill)
if (*it == mAffectedSkill)
continue;
if ((*it)->getSkillId() == id)
{
(*it)->setSkillId(skill->getSkillId());
(*it)->setSkillId(mAffectedSkill->getSkillId());
break;
}
}
skill->setSkillId(mSkillDialog->getSkillId());
mAffectedSkill->setSkillId(mSkillDialog->getSkillId());
mWindowManager.removeDialog(mSkillDialog);
mSkillDialog = 0;
update();

View File

@ -167,8 +167,6 @@ namespace MWGui
~SelectAttributeDialog();
ESM::Attribute::AttributeID getAttributeId() const { return mAttributeId; }
Widgets::MWAttributePtr getAffectedWidget() const { return mAffectedWidget; }
void setAffectedWidget(Widgets::MWAttributePtr widget) { mAffectedWidget = widget; }
// Events
typedef MyGUI::delegates::CMultiDelegate0 EventHandle_Void;
@ -188,8 +186,6 @@ namespace MWGui
void onCancelClicked(MyGUI::Widget* _sender);
private:
Widgets::MWAttributePtr mAffectedWidget;
ESM::Attribute::AttributeID mAttributeId;
};
@ -200,8 +196,6 @@ namespace MWGui
~SelectSkillDialog();
ESM::Skill::SkillEnum getSkillId() const { return mSkillId; }
Widgets::MWSkillPtr getAffectedWidget() const { return mAffectedWidget; }
void setAffectedWidget(Widgets::MWSkillPtr widget) { mAffectedWidget = widget; }
// Events
typedef MyGUI::delegates::CMultiDelegate0 EventHandle_Void;
@ -224,7 +218,6 @@ namespace MWGui
Widgets::MWSkillPtr mCombatSkill[9];
Widgets::MWSkillPtr mMagicSkill[9];
Widgets::MWSkillPtr mStealthSkill[9];
Widgets::MWSkillPtr mAffectedWidget;
ESM::Skill::SkillEnum mSkillId;
};
@ -301,6 +294,9 @@ namespace MWGui
DescriptionDialog *mDescDialog;
ESM::Class::Specialization mSpecializationId;
Widgets::MWAttributePtr mAffectedAttribute;
Widgets::MWSkillPtr mAffectedSkill;
};
}
#endif

View File

@ -19,6 +19,7 @@
#include "tradewindow.hpp"
#include "spellbuyingwindow.hpp"
#include "inventorywindow.hpp"
#include "travelwindow.hpp"
using namespace MWGui;
using namespace Widgets;
@ -27,6 +28,8 @@ using namespace Widgets;
*Copied from the internet.
*/
namespace {
std::string lower_string(const std::string& str)
{
std::string lowerCase;
@ -42,12 +45,13 @@ std::string::size_type find_str_ci(const std::string& str, const std::string& su
return lower_string(str).find(lower_string(substr),pos);
}
}
DialogueWindow::DialogueWindow(MWBase::WindowManager& parWindowManager)
: WindowBase("openmw_dialogue_window.layout", parWindowManager)
, mEnabled(true)
, mShowTrade(false)
, mShowSpells(false)
, mServices(0)
{
// Centre dialog
center();
@ -134,7 +138,26 @@ void DialogueWindow::onSelectTopic(std::string topic)
mWindowManager.pushGuiMode(GM_SpellBuying);
mWindowManager.getSpellBuyingWindow()->startSpellBuying(mPtr);
}
else if (topic == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sTravel")->getString())
{
mWindowManager.pushGuiMode(GM_Travel);
mWindowManager.getTravelWindow()->startTravel(mPtr);
}
else if (topic == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sSpellMakingMenuTitle")->getString())
{
mWindowManager.pushGuiMode(GM_SpellCreation);
mWindowManager.startSpellMaking (mPtr);
}
else if (topic == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sEnchanting")->getString())
{
mWindowManager.pushGuiMode(GM_Enchanting);
mWindowManager.startEnchanting (mPtr);
}
else if (topic == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sServiceTrainingTitle")->getString())
{
mWindowManager.pushGuiMode(GM_Training);
mWindowManager.startTraining (mPtr);
}
else
MWBase::Environment::get().getDialogueManager()->keywordSelected(lower_string(topic));
}
@ -155,14 +178,26 @@ void DialogueWindow::setKeywords(std::list<std::string> keyWords)
{
mTopicsList->clear();
bool anyService = mShowTrade||mShowSpells;
bool anyService = mServices > 0;
if (mShowTrade)
if (mServices & Service_Trade)
mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sBarter")->getString());
if (mShowSpells)
if (mServices & Service_BuySpells)
mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sSpells")->getString());
if (mServices & Service_Travel)
mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sTravel")->getString());
if (mServices & Service_CreateSpells)
mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sSpellmakingMenuTitle")->getString());
if (mServices & Service_Enchant)
mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sEnchanting")->getString());
if (mServices & Service_Training)
mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sServiceTrainingTitle")->getString());
if (anyService)
mTopicsList->addSeparator();

View File

@ -48,10 +48,18 @@ namespace MWGui
void askQuestion(std::string question);
void goodbye();
// various service button visibilities, depending if the npc/creature talked to has these services
// make sure to call these before setKeywords()
void setShowTrade(bool show) { mShowTrade = show; }
void setShowSpells(bool show) { mShowSpells = show; }
void setServices(int services) { mServices = services; }
enum Services
{
Service_Trade = 0x01,
Service_BuySpells = 0x02,
Service_CreateSpells = 0x04,
Service_Enchant = 0x08,
Service_Training = 0x10,
Service_Travel = 0x20
};
protected:
void onSelectTopic(std::string topic);
@ -69,9 +77,7 @@ namespace MWGui
*/
std::string parseText(std::string text);
// various service button visibilities, depending if the npc/creature talked to has these services
bool mShowTrade;
bool mShowSpells;
int mServices;
bool mEnabled;

View File

@ -0,0 +1,43 @@
#include "enchantingdialog.hpp"
namespace MWGui
{
EnchantingDialog::EnchantingDialog(MWBase::WindowManager &parWindowManager)
: WindowBase("openmw_enchanting_dialog.layout", parWindowManager)
, EffectEditorBase(parWindowManager)
{
getWidget(mCancelButton, "CancelButton");
getWidget(mAvailableEffectsList, "AvailableEffects");
getWidget(mUsedEffectsView, "UsedEffects");
setWidgets(mAvailableEffectsList, mUsedEffectsView);
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &EnchantingDialog::onCancelButtonClicked);
}
void EnchantingDialog::open()
{
center();
}
void EnchantingDialog::startEnchanting (MWWorld::Ptr actor)
{
mPtr = actor;
startEditing ();
}
void EnchantingDialog::onReferenceUnavailable ()
{
mWindowManager.removeGuiMode (GM_Dialogue);
mWindowManager.removeGuiMode (GM_Enchanting);
}
void EnchantingDialog::onCancelButtonClicked(MyGUI::Widget* sender)
{
mWindowManager.removeGuiMode (GM_Enchanting);
}
}

View File

@ -0,0 +1,31 @@
#ifndef MWGUI_ENCHANTINGDIALOG_H
#define MWGUI_ENCHANTINGDIALOG_H
#include "window_base.hpp"
#include "referenceinterface.hpp"
#include "spellcreationdialog.hpp"
#include "../mwbase/windowmanager.hpp"
namespace MWGui
{
class EnchantingDialog : public WindowBase, public ReferenceInterface, public EffectEditorBase
{
public:
EnchantingDialog(MWBase::WindowManager& parWindowManager);
virtual void open();
void startEnchanting(MWWorld::Ptr actor);
protected:
virtual void onReferenceUnavailable();
void onCancelButtonClicked(MyGUI::Widget* sender);
MyGUI::Button* mCancelButton;
};
}
#endif

View File

@ -245,15 +245,7 @@ void HUD::onWorldClicked(MyGUI::Widget* _sender)
return;
std::string handle = MWBase::Environment::get().getWorld()->getFacedHandle();
MWWorld::Ptr object;
try
{
object = MWBase::Environment::get().getWorld()->getPtrViaHandle(handle);
}
catch (std::exception& /* e */)
{
return;
}
MWWorld::Ptr object = MWBase::Environment::get().getWorld()->searchPtrViaHandle(handle);
if (mode == GM_Console)
MWBase::Environment::get().getWindowManager()->getConsole()->setSelectedObject(object);

View File

@ -128,4 +128,10 @@ void MWList::onItemSelected(MyGUI::Widget* _sender)
std::string name = static_cast<MyGUI::Button*>(_sender)->getCaption();
eventItemSelected(name);
eventWidgetSelected(_sender);
}
MyGUI::Widget* MWList::getItemWidget(const std::string& name)
{
return mScrollView->findWidget (getName() + "_item_" + name);
}

View File

@ -18,6 +18,7 @@ namespace MWGui
MWList();
typedef MyGUI::delegates::CMultiDelegate1<std::string> EventHandle_String;
typedef MyGUI::delegates::CMultiDelegate1<MyGUI::Widget*> EventHandle_Widget;
/**
* Event: Item selected with the mouse.
@ -25,6 +26,13 @@ namespace MWGui
*/
EventHandle_String eventItemSelected;
/**
* Event: Item selected with the mouse.
* signature: void method(MyGUI::Widget* sender)
*/
EventHandle_Widget eventWidgetSelected;
/**
* Call after the size of the list changed, or items were inserted/removed
*/
@ -38,6 +46,9 @@ namespace MWGui
std::string getItemNameAt(unsigned int at); ///< \attention if there are separators, this method will return "" at the place where the separator is
void clear();
MyGUI::Widget* getItemWidget(const std::string& name);
///< get widget for an item name, useful to set up tooltip
protected:
void initialiseOverride();

View File

@ -6,10 +6,13 @@
#include <OgreCompositorChain.h>
#include <OgreMaterial.h>
#include <boost/algorithm/string.hpp>
#include <openengine/ogre/fader.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/inputmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
@ -106,6 +109,7 @@ namespace MWGui
if (mTimer.getMilliseconds () > mLastRenderTime + (1.f/loadingScreenFps) * 1000.f)
{
float dt = mTimer.getMilliseconds () - mLastRenderTime;
mLastRenderTime = mTimer.getMilliseconds ();
if (mFirstLoad && mTimer.getMilliseconds () > mLastWallpaperChangeTime + 3000*1)
@ -151,6 +155,8 @@ namespace MWGui
}
}
MWBase::Environment::get().getWorld ()->getFader ()->update (dt);
mWindow->update();
if (!hasCompositor)
@ -207,20 +213,22 @@ namespace MWGui
void LoadingScreen::changeWallpaper ()
{
/// \todo use a directory listing here
std::vector<std::string> splash;
splash.push_back ("Splash_Bonelord.tga");
splash.push_back ("Splash_ClannDaddy.tga");
splash.push_back ("Splash_Clannfear.tga");
splash.push_back ("Splash_Daedroth.tga");
splash.push_back ("Splash_Hunger.tga");
splash.push_back ("Splash_KwamaWarrior.tga");
splash.push_back ("Splash_Netch.tga");
splash.push_back ("Splash_NixHound.tga");
splash.push_back ("Splash_Siltstriker.tga");
splash.push_back ("Splash_Skeleton.tga");
splash.push_back ("Splash_SphereCenturion.tga");
mBackgroundImage->setImageTexture (splash[rand() % splash.size()]);
Ogre::StringVectorPtr resources = Ogre::ResourceGroupManager::getSingleton ().listResourceNames ("General", false);
for (Ogre::StringVector::const_iterator it = resources->begin(); it != resources->end(); ++it)
{
if (it->size() < 6)
continue;
std::string start = it->substr(0, 6);
boost::to_lower(start);
if (start == "splash")
splash.push_back (*it);
}
std::string randomSplash = splash[rand() % splash.size()];
Ogre::TexturePtr tex = Ogre::TextureManager::getSingleton ().load (randomSplash, "General");
mBackgroundImage->setImageTexture (randomSplash);
}
}

View File

@ -22,6 +22,10 @@ namespace MWGui
GM_Rest,
GM_RestBed,
GM_SpellBuying,
GM_Travel,
GM_SpellCreation,
GM_Enchanting,
GM_Training,
GM_Levelup,

View File

@ -24,7 +24,6 @@ namespace MWGui
SpellBuyingWindow::SpellBuyingWindow(MWBase::WindowManager& parWindowManager) :
WindowBase("openmw_spell_buying_window.layout", parWindowManager)
, ContainerBase(NULL) // no drag&drop
, mCurrentY(0)
, mLastPos(0)
{
@ -55,7 +54,7 @@ namespace MWGui
MyGUI::Button* toAdd =
mSpellsView->createWidget<MyGUI::Button>(
(price>mWindowManager.getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SpellText",
(price>mWindowManager.getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SandTextButton",
0,
mCurrentY,
200,
@ -88,7 +87,7 @@ namespace MWGui
void SpellBuyingWindow::startSpellBuying(const MWWorld::Ptr& actor)
{
center();
mActor = actor;
mPtr = actor;
clearSpells();
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
@ -125,7 +124,7 @@ namespace MWGui
MWMechanics::Spells& spells = stats.getSpells();
spells.add (mSpellsWidgetMap.find(_sender)->second);
mWindowManager.getTradeWindow()->addOrRemoveGold(-price);
startSpellBuying(mActor);
startSpellBuying(mPtr);
MWBase::Environment::get().getSoundManager()->playSound ("Item Gold Up", 1.0, 1.0);
}

View File

@ -1,10 +1,8 @@
#ifndef MWGUI_SpellBuyingWINDOW_H
#define MWGUI_SpellBuyingWINDOW_H
#include "container.hpp"
#include "window_base.hpp"
#include "../mwworld/ptr.hpp"
#include "referenceinterface.hpp"
namespace MyGUI
{
@ -20,7 +18,7 @@ namespace MWGui
namespace MWGui
{
class SpellBuyingWindow : public ContainerBase, public WindowBase
class SpellBuyingWindow : public ReferenceInterface, public WindowBase
{
public:
SpellBuyingWindow(MWBase::WindowManager& parWindowManager);
@ -35,8 +33,6 @@ namespace MWGui
MyGUI::ScrollView* mSpellsView;
MWWorld::Ptr mActor;
std::map<MyGUI::Widget*, std::string> mSpellsWidgetMap;
void onCancelButtonClicked(MyGUI::Widget* _sender);

View File

@ -0,0 +1,513 @@
#include "spellcreationdialog.hpp"
#include <boost/lexical_cast.hpp>
#include <components/esm_store/store.hpp>
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp"
#include "../mwmechanics/spells.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "tooltips.hpp"
#include "widgets.hpp"
#include "class.hpp"
namespace
{
bool sortMagicEffects (short id1, short id2)
{
return MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find(ESM::MagicEffect::effectIdToString (id1))->getString()
< MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find(ESM::MagicEffect::effectIdToString (id2))->getString();
}
}
namespace MWGui
{
EditEffectDialog::EditEffectDialog(MWBase::WindowManager &parWindowManager)
: WindowModal("openmw_edit_effect.layout", parWindowManager)
, mEditing(false)
{
getWidget(mCancelButton, "CancelButton");
getWidget(mOkButton, "OkButton");
getWidget(mDeleteButton, "DeleteButton");
getWidget(mRangeButton, "RangeButton");
getWidget(mMagnitudeMinValue, "MagnitudeMinValue");
getWidget(mMagnitudeMaxValue, "MagnitudeMaxValue");
getWidget(mDurationValue, "DurationValue");
getWidget(mAreaValue, "AreaValue");
getWidget(mMagnitudeMinSlider, "MagnitudeMinSlider");
getWidget(mMagnitudeMaxSlider, "MagnitudeMaxSlider");
getWidget(mDurationSlider, "DurationSlider");
getWidget(mAreaSlider, "AreaSlider");
getWidget(mEffectImage, "EffectImage");
getWidget(mEffectName, "EffectName");
getWidget(mAreaText, "AreaText");
getWidget(mDurationBox, "DurationBox");
getWidget(mAreaBox, "AreaBox");
getWidget(mMagnitudeBox, "MagnitudeBox");
mRangeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &EditEffectDialog::onRangeButtonClicked);
mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &EditEffectDialog::onOkButtonClicked);
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &EditEffectDialog::onCancelButtonClicked);
mDeleteButton->eventMouseButtonClick += MyGUI::newDelegate(this, &EditEffectDialog::onDeleteButtonClicked);
mMagnitudeMinSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &EditEffectDialog::onMagnitudeMinChanged);
mMagnitudeMaxSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &EditEffectDialog::onMagnitudeMaxChanged);
mDurationSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &EditEffectDialog::onDurationChanged);
mAreaSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &EditEffectDialog::onAreaChanged);
}
void EditEffectDialog::open()
{
WindowModal::open();
center();
}
void EditEffectDialog::newEffect (const ESM::MagicEffect *effect)
{
setMagicEffect(effect);
mEditing = false;
mDeleteButton->setVisible (false);
mEffect.mRange = ESM::RT_Self;
onRangeButtonClicked(mRangeButton);
mMagnitudeMinSlider->setScrollPosition (0);
mMagnitudeMaxSlider->setScrollPosition (0);
mAreaSlider->setScrollPosition (0);
mDurationSlider->setScrollPosition (0);
mDurationValue->setCaption("1");
mMagnitudeMinValue->setCaption("1");
mMagnitudeMaxValue->setCaption("- 1");
mAreaValue->setCaption("0");
mEffect.mMagnMin = 1;
mEffect.mMagnMax = 1;
mEffect.mDuration = 1;
mEffect.mArea = 0;
}
void EditEffectDialog::editEffect (ESM::ENAMstruct effect)
{
const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getWorld()->getStore().magicEffects.find(effect.mEffectID);
setMagicEffect(magicEffect);
mEffect = effect;
mEditing = true;
mDeleteButton->setVisible (true);
mMagnitudeMinSlider->setScrollPosition (effect.mMagnMin-1);
mMagnitudeMaxSlider->setScrollPosition (effect.mMagnMax-1);
mAreaSlider->setScrollPosition (effect.mArea);
mDurationSlider->setScrollPosition (effect.mDuration-1);
onMagnitudeMinChanged (mMagnitudeMinSlider, effect.mMagnMin-1);
onMagnitudeMaxChanged (mMagnitudeMinSlider, effect.mMagnMax-1);
onAreaChanged (mAreaSlider, effect.mArea);
onDurationChanged (mDurationSlider, effect.mDuration-1);
}
void EditEffectDialog::setMagicEffect (const ESM::MagicEffect *effect)
{
std::string icon = effect->mIcon;
icon[icon.size()-3] = 'd';
icon[icon.size()-2] = 'd';
icon[icon.size()-1] = 's';
icon = "icons\\" + icon;
mEffectImage->setImageTexture (icon);
mEffectName->setCaptionWithReplacing("#{"+ESM::MagicEffect::effectIdToString (effect->mIndex)+"}");
mEffect.mEffectID = effect->mIndex;
mMagicEffect = effect;
updateBoxes();
}
void EditEffectDialog::updateBoxes()
{
static int startY = mMagnitudeBox->getPosition().top;
int curY = startY;
mMagnitudeBox->setVisible (false);
mDurationBox->setVisible (false);
mAreaBox->setVisible (false);
if (!(mMagicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude))
{
mMagnitudeBox->setPosition(mMagnitudeBox->getPosition().left, curY);
mMagnitudeBox->setVisible (true);
curY += mMagnitudeBox->getSize().height;
}
if (!(mMagicEffect->mData.mFlags & ESM::MagicEffect::NoDuration))
{
mDurationBox->setPosition(mDurationBox->getPosition().left, curY);
mDurationBox->setVisible (true);
curY += mDurationBox->getSize().height;
}
if (mEffect.mRange == ESM::RT_Target)
{
mAreaBox->setPosition(mAreaBox->getPosition().left, curY);
mAreaBox->setVisible (true);
curY += mAreaBox->getSize().height;
}
}
void EditEffectDialog::onRangeButtonClicked (MyGUI::Widget* sender)
{
mEffect.mRange = (mEffect.mRange+1)%3;
if (mEffect.mRange == ESM::RT_Self)
mRangeButton->setCaptionWithReplacing ("#{sRangeSelf}");
else if (mEffect.mRange == ESM::RT_Target)
mRangeButton->setCaptionWithReplacing ("#{sRangeTarget}");
else if (mEffect.mRange == ESM::RT_Touch)
mRangeButton->setCaptionWithReplacing ("#{sRangeTouch}");
mAreaSlider->setVisible (mEffect.mRange != ESM::RT_Self);
mAreaText->setVisible (mEffect.mRange != ESM::RT_Self);
// cycle through range types until we find something that's allowed
if (mEffect.mRange == ESM::RT_Target && !(mMagicEffect->mData.mFlags & ESM::MagicEffect::CastTarget))
onRangeButtonClicked(sender);
if (mEffect.mRange == ESM::RT_Self && !(mMagicEffect->mData.mFlags & ESM::MagicEffect::CastSelf))
onRangeButtonClicked(sender);
if (mEffect.mRange == ESM::RT_Touch && !(mMagicEffect->mData.mFlags & ESM::MagicEffect::CastTouch))
onRangeButtonClicked(sender);
updateBoxes();
}
void EditEffectDialog::onDeleteButtonClicked (MyGUI::Widget* sender)
{
setVisible(false);
eventEffectRemoved(mEffect);
}
void EditEffectDialog::onOkButtonClicked (MyGUI::Widget* sender)
{
setVisible(false);
if (mEditing)
eventEffectModified(mEffect);
else
eventEffectAdded(mEffect);
}
void EditEffectDialog::onCancelButtonClicked (MyGUI::Widget* sender)
{
setVisible(false);
}
void EditEffectDialog::setSkill (int skill)
{
mEffect.mSkill = skill;
}
void EditEffectDialog::setAttribute (int attribute)
{
mEffect.mAttribute = attribute;
}
void EditEffectDialog::onMagnitudeMinChanged (MyGUI::ScrollBar* sender, size_t pos)
{
mMagnitudeMinValue->setCaption(boost::lexical_cast<std::string>(pos+1));
mEffect.mMagnMin = pos+1;
// trigger the check again (see below)
onMagnitudeMaxChanged(mMagnitudeMaxSlider, mMagnitudeMaxSlider->getScrollPosition ());
}
void EditEffectDialog::onMagnitudeMaxChanged (MyGUI::ScrollBar* sender, size_t pos)
{
// make sure the max value is actually larger or equal than the min value
size_t magnMin = std::abs(mEffect.mMagnMin); // should never be < 0, this is just here to avoid the compiler warning
if (pos+1 < magnMin)
{
pos = mEffect.mMagnMin-1;
sender->setScrollPosition (pos);
}
mEffect.mMagnMax = pos+1;
mMagnitudeMaxValue->setCaption("- " + boost::lexical_cast<std::string>(pos+1));
}
void EditEffectDialog::onDurationChanged (MyGUI::ScrollBar* sender, size_t pos)
{
mDurationValue->setCaption(boost::lexical_cast<std::string>(pos+1));
mEffect.mDuration = pos+1;
}
void EditEffectDialog::onAreaChanged (MyGUI::ScrollBar* sender, size_t pos)
{
mAreaValue->setCaption(boost::lexical_cast<std::string>(pos));
mEffect.mArea = pos;
}
// ------------------------------------------------------------------------------------------------
SpellCreationDialog::SpellCreationDialog(MWBase::WindowManager &parWindowManager)
: WindowBase("openmw_spellcreation_dialog.layout", parWindowManager)
, EffectEditorBase(parWindowManager)
{
getWidget(mNameEdit, "NameEdit");
getWidget(mMagickaCost, "MagickaCost");
getWidget(mSuccessChance, "SuccessChance");
getWidget(mAvailableEffectsList, "AvailableEffects");
getWidget(mUsedEffectsView, "UsedEffects");
getWidget(mPriceLabel, "PriceLabel");
getWidget(mBuyButton, "BuyButton");
getWidget(mCancelButton, "CancelButton");
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellCreationDialog::onCancelButtonClicked);
mBuyButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellCreationDialog::onBuyButtonClicked);
setWidgets(mAvailableEffectsList, mUsedEffectsView);
}
void SpellCreationDialog::startSpellMaking (MWWorld::Ptr actor)
{
mPtr = actor;
startEditing();
}
void SpellCreationDialog::onCancelButtonClicked (MyGUI::Widget* sender)
{
mWindowManager.removeGuiMode (MWGui::GM_SpellCreation);
}
void SpellCreationDialog::onBuyButtonClicked (MyGUI::Widget* sender)
{
}
void SpellCreationDialog::open()
{
center();
}
void SpellCreationDialog::onReferenceUnavailable ()
{
mWindowManager.removeGuiMode (GM_Dialogue);
mWindowManager.removeGuiMode (GM_SpellCreation);
}
// ------------------------------------------------------------------------------------------------
EffectEditorBase::EffectEditorBase(MWBase::WindowManager& parWindowManager)
: mAddEffectDialog(parWindowManager)
, mSelectAttributeDialog(NULL)
, mSelectSkillDialog(NULL)
{
mAddEffectDialog.eventEffectAdded += MyGUI::newDelegate(this, &EffectEditorBase::onEffectAdded);
mAddEffectDialog.eventEffectModified += MyGUI::newDelegate(this, &EffectEditorBase::onEffectModified);
mAddEffectDialog.eventEffectRemoved += MyGUI::newDelegate(this, &EffectEditorBase::onEffectRemoved);
mAddEffectDialog.setVisible (false);
}
void EffectEditorBase::startEditing ()
{
// get the list of magic effects that are known to the player
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
MWMechanics::Spells& spells = stats.getSpells();
std::vector<short> knownEffects;
for (MWMechanics::Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it);
// only normal spells count
if (spell->mData.mType != ESM::Spell::ST_Spell)
continue;
const std::vector<ESM::ENAMstruct>& list = spell->mEffects.mList;
for (std::vector<ESM::ENAMstruct>::const_iterator it2 = list.begin(); it2 != list.end(); ++it2)
{
if (std::find(knownEffects.begin(), knownEffects.end(), it2->mEffectID) == knownEffects.end())
knownEffects.push_back(it2->mEffectID);
}
}
std::sort(knownEffects.begin(), knownEffects.end(), sortMagicEffects);
mAvailableEffectsList->clear ();
for (std::vector<short>::const_iterator it = knownEffects.begin(); it != knownEffects.end(); ++it)
{
mAvailableEffectsList->addItem(MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find(
ESM::MagicEffect::effectIdToString (*it))->getString());
}
mAvailableEffectsList->adjustSize ();
for (std::vector<short>::const_iterator it = knownEffects.begin(); it != knownEffects.end(); ++it)
{
std::string name = MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find(
ESM::MagicEffect::effectIdToString (*it))->getString();
MyGUI::Widget* w = mAvailableEffectsList->getItemWidget(name);
w->setUserData(*it);
ToolTips::createMagicEffectToolTip (w, *it);
}
}
void EffectEditorBase::setWidgets (Widgets::MWList *availableEffectsList, MyGUI::ScrollView *usedEffectsView)
{
mAvailableEffectsList = availableEffectsList;
mUsedEffectsView = usedEffectsView;
mAvailableEffectsList->eventWidgetSelected += MyGUI::newDelegate(this, &EffectEditorBase::onAvailableEffectClicked);
}
void EffectEditorBase::onSelectAttribute ()
{
mAddEffectDialog.setVisible(true);
mAddEffectDialog.setAttribute (mSelectAttributeDialog->getAttributeId());
MWBase::Environment::get().getWindowManager ()->removeDialog (mSelectAttributeDialog);
mSelectAttributeDialog = 0;
}
void EffectEditorBase::onSelectSkill ()
{
mAddEffectDialog.setVisible(true);
mAddEffectDialog.setSkill (mSelectSkillDialog->getSkillId ());
MWBase::Environment::get().getWindowManager ()->removeDialog (mSelectSkillDialog);
mSelectSkillDialog = 0;
}
void EffectEditorBase::onAttributeOrSkillCancel ()
{
if (mSelectSkillDialog)
MWBase::Environment::get().getWindowManager ()->removeDialog (mSelectSkillDialog);
if (mSelectAttributeDialog)
MWBase::Environment::get().getWindowManager ()->removeDialog (mSelectAttributeDialog);
mSelectSkillDialog = 0;
mSelectAttributeDialog = 0;
}
void EffectEditorBase::onAvailableEffectClicked (MyGUI::Widget* sender)
{
short effectId = *sender->getUserData<short>();
const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().magicEffects.find(effectId);
mAddEffectDialog.newEffect (effect);
if (effect->mData.mFlags & ESM::MagicEffect::TargetSkill)
{
delete mSelectSkillDialog;
mSelectSkillDialog = new SelectSkillDialog(*MWBase::Environment::get().getWindowManager ());
mSelectSkillDialog->eventCancel += MyGUI::newDelegate(this, &SpellCreationDialog::onAttributeOrSkillCancel);
mSelectSkillDialog->eventItemSelected += MyGUI::newDelegate(this, &SpellCreationDialog::onSelectSkill);
mSelectSkillDialog->setVisible (true);
}
else if (effect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
{
delete mSelectAttributeDialog;
mSelectAttributeDialog = new SelectAttributeDialog(*MWBase::Environment::get().getWindowManager ());
mSelectAttributeDialog->eventCancel += MyGUI::newDelegate(this, &SpellCreationDialog::onAttributeOrSkillCancel);
mSelectAttributeDialog->eventItemSelected += MyGUI::newDelegate(this, &SpellCreationDialog::onSelectAttribute);
mSelectAttributeDialog->setVisible (true);
}
else
{
mAddEffectDialog.setVisible(true);
}
}
void EffectEditorBase::onEffectModified (ESM::ENAMstruct effect)
{
mEffects[mSelectedEffect] = effect;
updateEffectsView();
}
void EffectEditorBase::onEffectRemoved (ESM::ENAMstruct effect)
{
mEffects.erase(mEffects.begin() + mSelectedEffect);
updateEffectsView();
}
void EffectEditorBase::updateEffectsView ()
{
MyGUI::EnumeratorWidgetPtr oldWidgets = mUsedEffectsView->getEnumerator ();
MyGUI::Gui::getInstance ().destroyWidgets (oldWidgets);
MyGUI::IntSize size(0,0);
int i = 0;
for (std::vector<ESM::ENAMstruct>::const_iterator it = mEffects.begin(); it != mEffects.end(); ++it)
{
Widgets::SpellEffectParams params;
params.mEffectID = it->mEffectID;
params.mSkill = it->mSkill;
params.mAttribute = it->mAttribute;
params.mDuration = it->mDuration;
params.mMagnMin = it->mMagnMin;
params.mMagnMax = it->mMagnMax;
params.mRange = it->mRange;
params.mArea = it->mArea;
MyGUI::Button* button = mUsedEffectsView->createWidget<MyGUI::Button>("", MyGUI::IntCoord(0, size.height, 0, 24), MyGUI::Align::Default);
button->setUserData(i);
button->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellCreationDialog::onEditEffect);
button->setNeedMouseFocus (true);
Widgets::MWSpellEffectPtr effect = button->createWidget<Widgets::MWSpellEffect>("MW_EffectImage", MyGUI::IntCoord(0,0,0,24), MyGUI::Align::Default);
effect->setNeedMouseFocus (false);
effect->setWindowManager (MWBase::Environment::get().getWindowManager ());
effect->setSpellEffect (params);
effect->setSize(effect->getRequestedWidth (), 24);
button->setSize(effect->getRequestedWidth (), 24);
size.width = std::max(size.width, effect->getRequestedWidth ());
size.height += 24;
++i;
}
mUsedEffectsView->setCanvasSize(size);
}
void EffectEditorBase::onEffectAdded (ESM::ENAMstruct effect)
{
mEffects.push_back(effect);
updateEffectsView();
}
void EffectEditorBase::onEditEffect (MyGUI::Widget *sender)
{
int id = *sender->getUserData<int>();
mSelectedEffect = id;
mAddEffectDialog.editEffect (mEffects[id]);
mAddEffectDialog.setVisible (true);
}
}

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@ -0,0 +1,150 @@
#ifndef MWGUI_SPELLCREATION_H
#define MWGUI_SPELLCREATION_H
#include "window_base.hpp"
#include "referenceinterface.hpp"
#include "list.hpp"
#include "widgets.hpp"
namespace MWGui
{
class SelectSkillDialog;
class SelectAttributeDialog;
class EditEffectDialog : public WindowModal
{
public:
EditEffectDialog(MWBase::WindowManager& parWindowManager);
virtual void open();
void setSkill(int skill);
void setAttribute(int attribute);
void newEffect (const ESM::MagicEffect* effect);
void editEffect (ESM::ENAMstruct effect);
typedef MyGUI::delegates::CMultiDelegate1<ESM::ENAMstruct> EventHandle_Effect;
EventHandle_Effect eventEffectAdded;
EventHandle_Effect eventEffectModified;
EventHandle_Effect eventEffectRemoved;
protected:
MyGUI::Button* mCancelButton;
MyGUI::Button* mOkButton;
MyGUI::Button* mDeleteButton;
MyGUI::Button* mRangeButton;
MyGUI::Widget* mDurationBox;
MyGUI::Widget* mMagnitudeBox;
MyGUI::Widget* mAreaBox;
MyGUI::TextBox* mMagnitudeMinValue;
MyGUI::TextBox* mMagnitudeMaxValue;
MyGUI::TextBox* mDurationValue;
MyGUI::TextBox* mAreaValue;
MyGUI::ScrollBar* mMagnitudeMinSlider;
MyGUI::ScrollBar* mMagnitudeMaxSlider;
MyGUI::ScrollBar* mDurationSlider;
MyGUI::ScrollBar* mAreaSlider;
MyGUI::TextBox* mAreaText;
MyGUI::ImageBox* mEffectImage;
MyGUI::TextBox* mEffectName;
bool mEditing;
protected:
void onRangeButtonClicked (MyGUI::Widget* sender);
void onDeleteButtonClicked (MyGUI::Widget* sender);
void onOkButtonClicked (MyGUI::Widget* sender);
void onCancelButtonClicked (MyGUI::Widget* sender);
void onMagnitudeMinChanged (MyGUI::ScrollBar* sender, size_t pos);
void onMagnitudeMaxChanged (MyGUI::ScrollBar* sender, size_t pos);
void onDurationChanged (MyGUI::ScrollBar* sender, size_t pos);
void onAreaChanged (MyGUI::ScrollBar* sender, size_t pos);
void setMagicEffect(const ESM::MagicEffect* effect);
void updateBoxes();
protected:
ESM::ENAMstruct mEffect;
const ESM::MagicEffect* mMagicEffect;
};
class EffectEditorBase
{
public:
EffectEditorBase(MWBase::WindowManager& parWindowManager);
protected:
Widgets::MWList* mAvailableEffectsList;
MyGUI::ScrollView* mUsedEffectsView;
EditEffectDialog mAddEffectDialog;
SelectAttributeDialog* mSelectAttributeDialog;
SelectSkillDialog* mSelectSkillDialog;
int mSelectedEffect;
std::vector<ESM::ENAMstruct> mEffects;
void onEffectAdded(ESM::ENAMstruct effect);
void onEffectModified(ESM::ENAMstruct effect);
void onEffectRemoved(ESM::ENAMstruct effect);
void onAvailableEffectClicked (MyGUI::Widget* sender);
void onAttributeOrSkillCancel();
void onSelectAttribute();
void onSelectSkill();
void onEditEffect(MyGUI::Widget* sender);
void updateEffectsView();
void startEditing();
void setWidgets (Widgets::MWList* availableEffectsList, MyGUI::ScrollView* usedEffectsView);
};
class SpellCreationDialog : public WindowBase, public ReferenceInterface, public EffectEditorBase
{
public:
SpellCreationDialog(MWBase::WindowManager& parWindowManager);
virtual void open();
void startSpellMaking(MWWorld::Ptr actor);
protected:
virtual void onReferenceUnavailable ();
void onCancelButtonClicked (MyGUI::Widget* sender);
void onBuyButtonClicked (MyGUI::Widget* sender);
MyGUI::EditBox* mNameEdit;
MyGUI::TextBox* mMagickaCost;
MyGUI::TextBox* mSuccessChance;
MyGUI::Button* mBuyButton;
MyGUI::Button* mCancelButton;
MyGUI::TextBox* mPriceLabel;
Widgets::MWEffectList* mUsedEffectsList;
};
}
#endif

View File

@ -79,14 +79,10 @@ void ToolTips::onFrame(float frameDuration)
|| (mWindowManager->getMode() == GM_Inventory)))
{
std::string handle = MWBase::Environment::get().getWorld()->getFacedHandle();
try
{
mFocusObject = MWBase::Environment::get().getWorld()->getPtrViaHandle(handle);
}
catch (std::exception /* & e */)
{
mFocusObject = MWBase::Environment::get().getWorld()->searchPtrViaHandle(handle);
if (mFocusObject.isEmpty ())
return;
}
MyGUI::IntSize tooltipSize = getToolTipViaPtr(true);
@ -588,8 +584,6 @@ void ToolTips::createSkillToolTip(MyGUI::Widget* widget, int skillId)
widget->setUserString("Caption_SkillNoProgressDescription", skill->mDescription);
widget->setUserString("Caption_SkillNoProgressAttribute", "#{sGoverningAttribute}: #{" + attr->mName + "}");
widget->setUserString("ImageTexture_SkillNoProgressImage", icon);
widget->setUserString("ToolTipLayout", "SkillNoProgressToolTip");
widget->setUserString("ToolTipLayout", "SkillNoProgressToolTip");
}
void ToolTips::createAttributeToolTip(MyGUI::Widget* widget, int attributeId)
@ -715,6 +709,38 @@ void ToolTips::createClassToolTip(MyGUI::Widget* widget, const ESM::Class& playe
widget->setUserString("ToolTipLayout", "ClassToolTip");
}
void ToolTips::createMagicEffectToolTip(MyGUI::Widget* widget, short id)
{
const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld ()->getStore ().magicEffects.find(id);
const std::string &name = ESM::MagicEffect::effectIdToString (id);
std::string icon = effect->mIcon;
int slashPos = icon.find("\\");
icon.insert(slashPos+1, "b_");
icon[icon.size()-3] = 'd';
icon[icon.size()-2] = 'd';
icon[icon.size()-1] = 's';
icon = "icons\\" + icon;
std::vector<std::string> schools;
schools.push_back ("#{sSchoolAlteration}");
schools.push_back ("#{sSchoolConjuration}");
schools.push_back ("#{sSchoolDestruction}");
schools.push_back ("#{sSchoolIllusion}");
schools.push_back ("#{sSchoolMysticism}");
schools.push_back ("#{sSchoolRestoration}");
widget->setUserString("ToolTipType", "Layout");
widget->setUserString("ToolTipLayout", "MagicEffectToolTip");
widget->setUserString("Caption_MagicEffectName", "#{" + name + "}");
widget->setUserString("Caption_MagicEffectDescription", effect->mDescription);
widget->setUserString("Caption_MagicEffectSchool", "#{sSchool}: " + schools[effect->mData.mSchool]);
widget->setUserString("ImageTexture_MagicEffectImage", icon);
}
void ToolTips::setDelay(float delay)
{
mDelay = delay;

View File

@ -71,6 +71,7 @@ namespace MWGui
static void createBirthsignToolTip(MyGUI::Widget* widget, const std::string& birthsignId);
static void createRaceToolTip(MyGUI::Widget* widget, const ESM::Race* playerRace);
static void createClassToolTip(MyGUI::Widget* widget, const ESM::Class& playerClass);
static void createMagicEffectToolTip(MyGUI::Widget* widget, short id);
private:
MyGUI::Widget* mDynamicToolTipBox;

View File

@ -0,0 +1,159 @@
#include "trainingwindow.hpp"
#include <boost/lexical_cast.hpp>
#include <openengine/ogre/fader.hpp>
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/player.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "inventorywindow.hpp"
#include "tradewindow.hpp"
#include "tooltips.hpp"
namespace MWGui
{
TrainingWindow::TrainingWindow(MWBase::WindowManager &parWindowManager)
: WindowBase("openmw_trainingwindow.layout", parWindowManager)
, mFadeTimeRemaining(0)
{
getWidget(mTrainingOptions, "TrainingOptions");
getWidget(mCancelButton, "CancelButton");
getWidget(mPlayerGold, "PlayerGold");
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TrainingWindow::onCancelButtonClicked);
}
void TrainingWindow::open()
{
center();
}
void TrainingWindow::startTraining (MWWorld::Ptr actor)
{
mPtr = actor;
mPlayerGold->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast<std::string>(mWindowManager.getInventoryWindow()->getPlayerGold()));
MWMechanics::NpcStats& npcStats = MWWorld::Class::get(actor).getNpcStats (actor);
// NPC can train you in his best 3 skills
std::vector< std::pair<int, int> > bestSkills;
bestSkills.push_back (std::make_pair(-1, -1));
bestSkills.push_back (std::make_pair(-1, -1));
bestSkills.push_back (std::make_pair(-1, -1));
for (int i=0; i<ESM::Skill::Length; ++i)
{
int value = npcStats.getSkill (i).getBase ();
for (int j=0; j<3; ++j)
{
if (value > bestSkills[j].second)
{
if (j<2)
{
bestSkills[j+1] = bestSkills[j];
}
bestSkills[j] = std::make_pair(i, value);
break;
}
}
}
MyGUI::EnumeratorWidgetPtr widgets = mTrainingOptions->getEnumerator ();
MyGUI::Gui::getInstance ().destroyWidgets (widgets);
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer ();
MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
for (int i=0; i<3; ++i)
{
/// \todo mercantile skill
int price = pcStats.getSkill (bestSkills[i].first).getBase() * MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find("iTrainingMod")->getInt ();
std::string skin = (price > mWindowManager.getInventoryWindow ()->getPlayerGold ()) ? "SandTextGreyedOut" : "SandTextButton";
MyGUI::Button* button = mTrainingOptions->createWidget<MyGUI::Button>(skin,
MyGUI::IntCoord(5, 5+i*18, mTrainingOptions->getWidth()-10, 18), MyGUI::Align::Default);
button->setUserData(bestSkills[i].first);
button->eventMouseButtonClick += MyGUI::newDelegate(this, &TrainingWindow::onTrainingSelected);
button->setCaptionWithReplacing("#{" + ESM::Skill::sSkillNameIds[bestSkills[i].first] + "} - " + boost::lexical_cast<std::string>(price));
button->setSize(button->getTextSize ().width+12, button->getSize().height);
ToolTips::createSkillToolTip (button, bestSkills[i].first);
}
center();
}
void TrainingWindow::onReferenceUnavailable ()
{
mWindowManager.removeGuiMode(GM_Training);
}
void TrainingWindow::onCancelButtonClicked (MyGUI::Widget *sender)
{
mWindowManager.removeGuiMode (GM_Training);
}
void TrainingWindow::onTrainingSelected (MyGUI::Widget *sender)
{
int skillId = *sender->getUserData<int>();
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer ();
MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
/// \todo mercantile skill
int price = pcStats.getSkill (skillId).getBase() * MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find("iTrainingMod")->getInt ();
if (mWindowManager.getInventoryWindow()->getPlayerGold()<price)
return;
MWMechanics::NpcStats& npcStats = MWWorld::Class::get(mPtr).getNpcStats (mPtr);
if (npcStats.getSkill (skillId).getBase () <= pcStats.getSkill (skillId).getBase ())
{
mWindowManager.messageBox ("#{sServiceTrainingWords}", std::vector<std::string>());
return;
}
// increase skill
MWWorld::LiveCellRef<ESM::NPC> *playerRef = player.get<ESM::NPC>();
const ESM::Class *class_ = MWBase::Environment::get().getWorld()->getStore().classes.find (
playerRef->base->mClass);
pcStats.increaseSkill (skillId, *class_, true);
// remove gold
mWindowManager.getTradeWindow()->addOrRemoveGold(-price);
// go back to game mode
mWindowManager.removeGuiMode (GM_Training);
mWindowManager.removeGuiMode (GM_Dialogue);
// advance time
MWBase::Environment::get().getWorld ()->advanceTime (2);
MWBase::Environment::get().getWorld ()->getFader()->fadeOut(0.25);
mFadeTimeRemaining = 0.5;
}
void TrainingWindow::onFrame(float dt)
{
if (mFadeTimeRemaining <= 0)
return;
mFadeTimeRemaining -= dt;
if (mFadeTimeRemaining <= 0)
MWBase::Environment::get().getWorld ()->getFader()->fadeIn(0.25);
}
}

View File

@ -0,0 +1,36 @@
#ifndef MWGUI_TRAININGWINDOW_H
#define MWGUI_TRAININGWINDOW_H
#include "window_base.hpp"
#include "referenceinterface.hpp"
namespace MWGui
{
class TrainingWindow : public WindowBase, public ReferenceInterface
{
public:
TrainingWindow(MWBase::WindowManager& parWindowManager);
virtual void open();
void startTraining(MWWorld::Ptr actor);
void onFrame(float dt);
protected:
virtual void onReferenceUnavailable ();
void onCancelButtonClicked (MyGUI::Widget* sender);
void onTrainingSelected(MyGUI::Widget* sender);
MyGUI::Widget* mTrainingOptions;
MyGUI::Button* mCancelButton;
MyGUI::TextBox* mPlayerGold;
float mFadeTimeRemaining;
};
}
#endif

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@ -0,0 +1,187 @@
#include "travelwindow.hpp"
#include <algorithm>
#include <boost/lexical_cast.hpp>
#include <libs/openengine/ogre/fader.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwmechanics/spells.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "inventorywindow.hpp"
#include "tradewindow.hpp"
namespace MWGui
{
const int TravelWindow::sLineHeight = 18;
TravelWindow::TravelWindow(MWBase::WindowManager& parWindowManager) :
WindowBase("openmw_travel_window.layout", parWindowManager)
, mCurrentY(0)
, mLastPos(0)
{
setCoord(0, 0, 450, 300);
getWidget(mCancelButton, "CancelButton");
getWidget(mPlayerGold, "PlayerGold");
getWidget(mSelect, "Select");
getWidget(mDestinations, "Travel");
getWidget(mDestinationsView, "DestinationsView");
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TravelWindow::onCancelButtonClicked);
mDestinations->setCoord(450/2-mDestinations->getTextSize().width/2,
mDestinations->getTop(),
mDestinations->getTextSize().width,
mDestinations->getHeight());
mSelect->setCoord(8,
mSelect->getTop(),
mSelect->getTextSize().width,
mSelect->getHeight());
}
void TravelWindow::addDestination(const std::string& travelId,ESM::Position pos,bool interior)
{
int price = 0;
if(interior)
{
price = MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fMagesGuildTravel")->getFloat();
}
else
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
ESM::Position PlayerPos = player.getRefData().getPosition();
float d = sqrt( pow(pos.pos[0] - PlayerPos.pos[0],2) + pow(pos.pos[1] - PlayerPos.pos[1],2) + pow(pos.pos[2] - PlayerPos.pos[2],2) );
price = d/MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fTravelMult")->getFloat();
}
MyGUI::Button* toAdd = mDestinationsView->createWidget<MyGUI::Button>((price>mWindowManager.getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SandTextButton", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default);
mCurrentY += sLineHeight;
/// \todo price adjustment depending on merchantile skill
if(interior)
toAdd->setUserString("interior","y");
else
toAdd->setUserString("interior","n");
std::ostringstream oss;
oss << price;
toAdd->setUserString("price",oss.str());
toAdd->setCaptionWithReplacing(travelId+" - "+boost::lexical_cast<std::string>(price)+"#{sgp}");
toAdd->setSize(toAdd->getTextSize().width,sLineHeight);
toAdd->eventMouseWheel += MyGUI::newDelegate(this, &TravelWindow::onMouseWheel);
toAdd->setUserString("Destination", travelId);
toAdd->setUserData(pos);
toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &TravelWindow::onTravelButtonClick);
mDestinationsWidgetMap.insert(std::make_pair (toAdd, travelId));
}
void TravelWindow::clearDestinations()
{
mDestinationsView->setViewOffset(MyGUI::IntPoint(0,0));
mCurrentY = 0;
while (mDestinationsView->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mDestinationsView->getChildAt(0));
mDestinationsWidgetMap.clear();
}
void TravelWindow::startTravel(const MWWorld::Ptr& actor)
{
center();
mPtr = actor;
clearDestinations();
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
for(unsigned int i = 0;i<mPtr.get<ESM::NPC>()->base->mTransport.size();i++)
{
std::string cellname = mPtr.get<ESM::NPC>()->base->mTransport[i].mCellName;
bool interior = true;
int x,y;
MWBase::Environment::get().getWorld()->positionToIndex(mPtr.get<ESM::NPC>()->base->mTransport[i].mPos.pos[0],
mPtr.get<ESM::NPC>()->base->mTransport[i].mPos.pos[1],x,y);
if(cellname == "") {cellname = MWBase::Environment::get().getWorld()->getExterior(x,y)->cell->mName; interior= false;}
addDestination(cellname,mPtr.get<ESM::NPC>()->base->mTransport[i].mPos,interior);
}
updateLabels();
mDestinationsView->setCanvasSize (MyGUI::IntSize(mDestinationsView->getWidth(), std::max(mDestinationsView->getHeight(), mCurrentY)));
}
void TravelWindow::onTravelButtonClick(MyGUI::Widget* _sender)
{
std::istringstream iss(_sender->getUserString("price"));
int price;
iss >> price;
if (mWindowManager.getInventoryWindow()->getPlayerGold()<price)
return;
MWBase::Environment::get().getWorld ()->getFader ()->fadeOut(1);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
ESM::Position pos = *_sender->getUserData<ESM::Position>();
std::string cellname = _sender->getUserString("Destination");
int x,y;
bool interior = _sender->getUserString("interior") == "y";
MWBase::Environment::get().getWorld()->positionToIndex(pos.pos[0],pos.pos[1],x,y);
MWWorld::CellStore* cell;
if(interior) cell = MWBase::Environment::get().getWorld()->getInterior(cellname);
else
{
cell = MWBase::Environment::get().getWorld()->getExterior(x,y);
ESM::Position PlayerPos = player.getRefData().getPosition();
float d = sqrt( pow(pos.pos[0] - PlayerPos.pos[0],2) + pow(pos.pos[1] - PlayerPos.pos[1],2) + pow(pos.pos[2] - PlayerPos.pos[2],2) );
int time = int(d /MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fTravelTimeMult")->getFloat());
for(int i = 0;i < time;i++)
{
MWBase::Environment::get().getMechanicsManager ()->restoreDynamicStats ();
}
MWBase::Environment::get().getWorld()->advanceTime(time);
}
MWBase::Environment::get().getWorld()->moveObject(player,*cell,pos.pos[0],pos.pos[1],pos.pos[2]);
mWindowManager.removeGuiMode(GM_Travel);
mWindowManager.removeGuiMode(GM_Dialogue);
MWBase::Environment::get().getWorld ()->getFader ()->fadeOut(0);
MWBase::Environment::get().getWorld ()->getFader ()->fadeIn(1);
}
void TravelWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
{
mWindowManager.removeGuiMode(GM_Travel);
}
void TravelWindow::updateLabels()
{
mPlayerGold->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast<std::string>(mWindowManager.getInventoryWindow()->getPlayerGold()));
mPlayerGold->setCoord(8,
mPlayerGold->getTop(),
mPlayerGold->getTextSize().width,
mPlayerGold->getHeight());
}
void TravelWindow::onReferenceUnavailable()
{
mWindowManager.removeGuiMode(GM_Travel);
mWindowManager.removeGuiMode(GM_Dialogue);
}
void TravelWindow::onMouseWheel(MyGUI::Widget* _sender, int _rel)
{
if (mDestinationsView->getViewOffset().top + _rel*0.3 > 0)
mDestinationsView->setViewOffset(MyGUI::IntPoint(0, 0));
else
mDestinationsView->setViewOffset(MyGUI::IntPoint(0, mDestinationsView->getViewOffset().top + _rel*0.3));
}
}

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@ -0,0 +1,55 @@
#ifndef MWGUI_TravelWINDOW_H
#define MWGUI_TravelWINDOW_H
#include "container.hpp"
#include "window_base.hpp"
#include "../mwworld/ptr.hpp"
namespace MyGUI
{
class Gui;
class Widget;
}
namespace MWGui
{
class WindowManager;
}
namespace MWGui
{
class TravelWindow : public ReferenceInterface, public WindowBase
{
public:
TravelWindow(MWBase::WindowManager& parWindowManager);
void startTravel(const MWWorld::Ptr& actor);
protected:
MyGUI::Button* mCancelButton;
MyGUI::TextBox* mPlayerGold;
MyGUI::TextBox* mDestinations;
MyGUI::TextBox* mSelect;
MyGUI::ScrollView* mDestinationsView;
std::map<MyGUI::Widget*, std::string> mDestinationsWidgetMap;
void onCancelButtonClicked(MyGUI::Widget* _sender);
void onTravelButtonClick(MyGUI::Widget* _sender);
void onMouseWheel(MyGUI::Widget* _sender, int _rel);
void addDestination(const std::string& destinationID,ESM::Position pos,bool interior);
void clearDestinations();
int mLastPos,mCurrentY;
static const int sLineHeight;
void updateLabels();
virtual void onReferenceUnavailable();
};
}
#endif

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@ -362,6 +362,7 @@ SpellEffectList MWEffectList::effectListFromESM(const ESM::EffectList* effects)
params.mMagnMin = it->mMagnMin;
params.mMagnMax = it->mMagnMax;
params.mRange = it->mRange;
params.mArea = it->mArea;
result.push_back(params);
}
return result;
@ -385,343 +386,82 @@ void MWSpellEffect::setSpellEffect(const SpellEffectParams& params)
void MWSpellEffect::updateWidgets()
{
if (!mWindowManager)
return;
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::MagicEffect *magicEffect = store.magicEffects.search(mEffectParams.mEffectID);
if (!magicEffect)
return;
if (mTextWidget)
assert(magicEffect);
assert(mWindowManager);
std::string pt = mWindowManager->getGameSettingString("spoint", "");
std::string pts = mWindowManager->getGameSettingString("spoints", "");
std::string to = " " + mWindowManager->getGameSettingString("sTo", "") + " ";
std::string sec = " " + mWindowManager->getGameSettingString("ssecond", "");
std::string secs = " " + mWindowManager->getGameSettingString("sseconds", "");
std::string effectIDStr = ESM::MagicEffect::effectIdToString(mEffectParams.mEffectID);
std::string spellLine = mWindowManager->getGameSettingString(effectIDStr, "");
if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill)
{
std::string pt = mWindowManager->getGameSettingString("spoint", "");
std::string pts = mWindowManager->getGameSettingString("spoints", "");
std::string to = " " + mWindowManager->getGameSettingString("sTo", "") + " ";
std::string sec = " " + mWindowManager->getGameSettingString("ssecond", "");
std::string secs = " " + mWindowManager->getGameSettingString("sseconds", "");
std::string effectIDStr = effectIDToString(mEffectParams.mEffectID);
std::string spellLine = mWindowManager->getGameSettingString(effectIDStr, "");
if (effectInvolvesSkill(effectIDStr) && mEffectParams.mSkill >= 0 && mEffectParams.mSkill < ESM::Skill::Length)
{
spellLine += " " + mWindowManager->getGameSettingString(ESM::Skill::sSkillNameIds[mEffectParams.mSkill], "");
}
if (effectInvolvesAttribute(effectIDStr) && mEffectParams.mAttribute >= 0 && mEffectParams.mAttribute < 8)
{
static const char *attributes[8] = {
"sAttributeStrength",
"sAttributeIntelligence",
"sAttributeWillpower",
"sAttributeAgility",
"sAttributeSpeed",
"sAttributeEndurance",
"sAttributePersonality",
"sAttributeLuck"
};
spellLine += " " + mWindowManager->getGameSettingString(attributes[mEffectParams.mAttribute], "");
}
if ((mEffectParams.mMagnMin >= 0 || mEffectParams.mMagnMax >= 0) && effectHasMagnitude(effectIDStr))
{
if (mEffectParams.mMagnMin == mEffectParams.mMagnMax)
spellLine += " " + boost::lexical_cast<std::string>(mEffectParams.mMagnMin) + " " + ((mEffectParams.mMagnMin == 1) ? pt : pts);
else
{
spellLine += " " + boost::lexical_cast<std::string>(mEffectParams.mMagnMin) + to + boost::lexical_cast<std::string>(mEffectParams.mMagnMax) + " " + pts;
}
}
// constant effects have no duration and no target
if (!mEffectParams.mIsConstant)
{
if (mEffectParams.mDuration >= 0 && effectHasDuration(effectIDStr))
{
spellLine += " " + mWindowManager->getGameSettingString("sfor", "") + " " + boost::lexical_cast<std::string>(mEffectParams.mDuration) + ((mEffectParams.mDuration == 1) ? sec : secs);
}
// potions have no target
if (!mEffectParams.mNoTarget)
{
std::string on = mWindowManager->getGameSettingString("sonword", "");
if (mEffectParams.mRange == ESM::RT_Self)
spellLine += " " + on + " " + mWindowManager->getGameSettingString("sRangeSelf", "");
else if (mEffectParams.mRange == ESM::RT_Touch)
spellLine += " " + on + " " + mWindowManager->getGameSettingString("sRangeTouch", "");
else if (mEffectParams.mRange == ESM::RT_Target)
spellLine += " " + on + " " + mWindowManager->getGameSettingString("sRangeTarget", "");
}
}
static_cast<MyGUI::TextBox*>(mTextWidget)->setCaption(spellLine);
mRequestedWidth = mTextWidget->getTextSize().width + 24;
spellLine += " " + mWindowManager->getGameSettingString(ESM::Skill::sSkillNameIds[mEffectParams.mSkill], "");
}
if (mImageWidget)
if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
{
std::string path = std::string("icons\\") + magicEffect->mIcon;
fixTexturePath(path);
mImageWidget->setImageTexture(path);
static const char *attributes[8] = {
"sAttributeStrength",
"sAttributeIntelligence",
"sAttributeWillpower",
"sAttributeAgility",
"sAttributeSpeed",
"sAttributeEndurance",
"sAttributePersonality",
"sAttributeLuck"
};
spellLine += " " + mWindowManager->getGameSettingString(attributes[mEffectParams.mAttribute], "");
}
}
std::string MWSpellEffect::effectIDToString(const short effectID)
{
// Map effect ID to GMST name
// http://www.uesp.net/morrow/hints/mweffects.shtml
std::map<short, std::string> names;
names[85] ="sEffectAbsorbAttribute";
names[88] ="sEffectAbsorbFatigue";
names[86] ="sEffectAbsorbHealth";
names[87] ="sEffectAbsorbSpellPoints";
names[89] ="sEffectAbsorbSkill";
names[63] ="sEffectAlmsiviIntervention";
names[47] ="sEffectBlind";
names[123] ="sEffectBoundBattleAxe";
names[129] ="sEffectBoundBoots";
names[127] ="sEffectBoundCuirass";
names[120] ="sEffectBoundDagger";
names[131] ="sEffectBoundGloves";
names[128] ="sEffectBoundHelm";
names[125] ="sEffectBoundLongbow";
names[121] ="sEffectBoundLongsword";
names[122] ="sEffectBoundMace";
names[130] ="sEffectBoundShield";
names[124] ="sEffectBoundSpear";
names[7] ="sEffectBurden";
names[50] ="sEffectCalmCreature";
names[49] ="sEffectCalmHumanoid";
names[40] ="sEffectChameleon";
names[44] ="sEffectCharm";
names[118] ="sEffectCommandCreatures";
names[119] ="sEffectCommandHumanoids";
names[132] ="sEffectCorpus"; // NB this typo. (bethesda made it)
names[70] ="sEffectCureBlightDisease";
names[69] ="sEffectCureCommonDisease";
names[71] ="sEffectCureCorprusDisease";
names[73] ="sEffectCureParalyzation";
names[72] ="sEffectCurePoison";
names[22] ="sEffectDamageAttribute";
names[25] ="sEffectDamageFatigue";
names[23] ="sEffectDamageHealth";
names[24] ="sEffectDamageMagicka";
names[26] ="sEffectDamageSkill";
names[54] ="sEffectDemoralizeCreature";
names[53] ="sEffectDemoralizeHumanoid";
names[64] ="sEffectDetectAnimal";
names[65] ="sEffectDetectEnchantment";
names[66] ="sEffectDetectKey";
names[38] ="sEffectDisintegrateArmor";
names[37] ="sEffectDisintegrateWeapon";
names[57] ="sEffectDispel";
names[62] ="sEffectDivineIntervention";
names[17] ="sEffectDrainAttribute";
names[20] ="sEffectDrainFatigue";
names[18] ="sEffectDrainHealth";
names[19] ="sEffectDrainSpellpoints";
names[21] ="sEffectDrainSkill";
names[8] ="sEffectFeather";
names[14] ="sEffectFireDamage";
names[4] ="sEffectFireShield";
names[117] ="sEffectFortifyAttackBonus";
names[79] ="sEffectFortifyAttribute";
names[82] ="sEffectFortifyFatigue";
names[80] ="sEffectFortifyHealth";
names[81] ="sEffectFortifySpellpoints";
names[84] ="sEffectFortifyMagickaMultiplier";
names[83] ="sEffectFortifySkill";
names[52] ="sEffectFrenzyCreature";
names[51] ="sEffectFrenzyHumanoid";
names[16] ="sEffectFrostDamage";
names[6] ="sEffectFrostShield";
names[39] ="sEffectInvisibility";
names[9] ="sEffectJump";
names[10] ="sEffectLevitate";
names[41] ="sEffectLight";
names[5] ="sEffectLightningShield";
names[12] ="sEffectLock";
names[60] ="sEffectMark";
names[43] ="sEffectNightEye";
names[13] ="sEffectOpen";
names[45] ="sEffectParalyze";
names[27] ="sEffectPoison";
names[56] ="sEffectRallyCreature";
names[55] ="sEffectRallyHumanoid";
names[61] ="sEffectRecall";
names[68] ="sEffectReflect";
names[100] ="sEffectRemoveCurse";
names[95] ="sEffectResistBlightDisease";
names[94] ="sEffectResistCommonDisease";
names[96] ="sEffectResistCorprusDisease";
names[90] ="sEffectResistFire";
names[91] ="sEffectResistFrost";
names[93] ="sEffectResistMagicka";
names[98] ="sEffectResistNormalWeapons";
names[99] ="sEffectResistParalysis";
names[97] ="sEffectResistPoison";
names[92] ="sEffectResistShock";
names[74] ="sEffectRestoreAttribute";
names[77] ="sEffectRestoreFatigue";
names[75] ="sEffectRestoreHealth";
names[76] ="sEffectRestoreSpellPoints";
names[78] ="sEffectRestoreSkill";
names[42] ="sEffectSanctuary";
names[3] ="sEffectShield";
names[15] ="sEffectShockDamage";
names[46] ="sEffectSilence";
names[11] ="sEffectSlowFall";
names[58] ="sEffectSoultrap";
names[48] ="sEffectSound";
names[67] ="sEffectSpellAbsorption";
names[136] ="sEffectStuntedMagicka";
names[106] ="sEffectSummonAncestralGhost";
names[110] ="sEffectSummonBonelord";
names[108] ="sEffectSummonLeastBonewalker";
names[134] ="sEffectSummonCenturionSphere";
names[103] ="sEffectSummonClannfear";
names[104] ="sEffectSummonDaedroth";
names[105] ="sEffectSummonDremora";
names[114] ="sEffectSummonFlameAtronach";
names[115] ="sEffectSummonFrostAtronach";
names[113] ="sEffectSummonGoldenSaint";
names[109] ="sEffectSummonGreaterBonewalker";
names[112] ="sEffectSummonHunger";
names[102] ="sEffectSummonScamp";
names[107] ="sEffectSummonSkeletalMinion";
names[116] ="sEffectSummonStormAtronach";
names[111] ="sEffectSummonWingedTwilight";
names[135] ="sEffectSunDamage";
names[1] ="sEffectSwiftSwim";
names[59] ="sEffectTelekinesis";
names[101] ="sEffectTurnUndead";
names[133] ="sEffectVampirism";
names[0] ="sEffectWaterBreathing";
names[2] ="sEffectWaterWalking";
names[33] ="sEffectWeaknesstoBlightDisease";
names[32] ="sEffectWeaknesstoCommonDisease";
names[34] ="sEffectWeaknesstoCorprusDisease";
names[28] ="sEffectWeaknesstoFire";
names[29] ="sEffectWeaknesstoFrost";
names[31] ="sEffectWeaknesstoMagicka";
names[36] ="sEffectWeaknesstoNormalWeapons";
names[35] ="sEffectWeaknesstoPoison";
names[30] ="sEffectWeaknesstoShock";
if ((mEffectParams.mMagnMin >= 0 || mEffectParams.mMagnMax >= 0) && !(magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude))
{
if (mEffectParams.mMagnMin == mEffectParams.mMagnMax)
spellLine += " " + boost::lexical_cast<std::string>(mEffectParams.mMagnMin) + " " + ((mEffectParams.mMagnMin == 1) ? pt : pts);
else
{
spellLine += " " + boost::lexical_cast<std::string>(mEffectParams.mMagnMin) + to + boost::lexical_cast<std::string>(mEffectParams.mMagnMax) + " " + pts;
}
}
// bloodmoon
names[138] ="sEffectSummonCreature01";
names[139] ="sEffectSummonCreature02";
names[140] ="sEffectSummonCreature03";
names[141] ="sEffectSummonCreature04";
names[142] ="sEffectSummonCreature05";
// constant effects have no duration and no target
if (!mEffectParams.mIsConstant)
{
if (mEffectParams.mDuration >= 0 && !(magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration))
{
spellLine += " " + mWindowManager->getGameSettingString("sfor", "") + " " + boost::lexical_cast<std::string>(mEffectParams.mDuration) + ((mEffectParams.mDuration == 1) ? sec : secs);
}
// tribunal
names[137] ="sEffectSummonFabricant";
if (mEffectParams.mArea > 0)
{
spellLine += " #{sin} " + boost::lexical_cast<std::string>(mEffectParams.mArea) + " #{sfootarea}";
}
assert(names.find(effectID) != names.end() && "Unimplemented effect type");
// potions have no target
if (!mEffectParams.mNoTarget)
{
std::string on = mWindowManager->getGameSettingString("sonword", "");
if (mEffectParams.mRange == ESM::RT_Self)
spellLine += " " + on + " " + mWindowManager->getGameSettingString("sRangeSelf", "");
else if (mEffectParams.mRange == ESM::RT_Touch)
spellLine += " " + on + " " + mWindowManager->getGameSettingString("sRangeTouch", "");
else if (mEffectParams.mRange == ESM::RT_Target)
spellLine += " " + on + " " + mWindowManager->getGameSettingString("sRangeTarget", "");
}
}
return names[effectID];
}
static_cast<MyGUI::TextBox*>(mTextWidget)->setCaptionWithReplacing(spellLine);
mRequestedWidth = mTextWidget->getTextSize().width + 24;
bool MWSpellEffect::effectHasDuration(const std::string& effect)
{
// lists effects that have no duration (e.g. open lock)
std::vector<std::string> effectsWithoutDuration;
effectsWithoutDuration.push_back("sEffectOpen");
effectsWithoutDuration.push_back("sEffectLock");
effectsWithoutDuration.push_back("sEffectDispel");
effectsWithoutDuration.push_back("sEffectSunDamage");
effectsWithoutDuration.push_back("sEffectCorpus");
effectsWithoutDuration.push_back("sEffectVampirism");
effectsWithoutDuration.push_back("sEffectMark");
effectsWithoutDuration.push_back("sEffectRecall");
effectsWithoutDuration.push_back("sEffectDivineIntervention");
effectsWithoutDuration.push_back("sEffectAlmsiviIntervention");
effectsWithoutDuration.push_back("sEffectCureCommonDisease");
effectsWithoutDuration.push_back("sEffectCureBlightDisease");
effectsWithoutDuration.push_back("sEffectCureCorprusDisease");
effectsWithoutDuration.push_back("sEffectCurePoison");
effectsWithoutDuration.push_back("sEffectCureParalyzation");
effectsWithoutDuration.push_back("sEffectRemoveCurse");
effectsWithoutDuration.push_back("sEffectRestoreAttribute");
return (std::find(effectsWithoutDuration.begin(), effectsWithoutDuration.end(), effect) == effectsWithoutDuration.end());
}
bool MWSpellEffect::effectHasMagnitude(const std::string& effect)
{
// lists effects that have no magnitude (e.g. invisiblity)
std::vector<std::string> effectsWithoutMagnitude;
effectsWithoutMagnitude.push_back("sEffectInvisibility");
effectsWithoutMagnitude.push_back("sEffectStuntedMagicka");
effectsWithoutMagnitude.push_back("sEffectParalyze");
effectsWithoutMagnitude.push_back("sEffectSoultrap");
effectsWithoutMagnitude.push_back("sEffectSilence");
effectsWithoutMagnitude.push_back("sEffectParalyze");
effectsWithoutMagnitude.push_back("sEffectInvisibility");
effectsWithoutMagnitude.push_back("sEffectWaterWalking");
effectsWithoutMagnitude.push_back("sEffectWaterBreathing");
effectsWithoutMagnitude.push_back("sEffectSummonScamp");
effectsWithoutMagnitude.push_back("sEffectSummonClannfear");
effectsWithoutMagnitude.push_back("sEffectSummonDaedroth");
effectsWithoutMagnitude.push_back("sEffectSummonDremora");
effectsWithoutMagnitude.push_back("sEffectSummonAncestralGhost");
effectsWithoutMagnitude.push_back("sEffectSummonSkeletalMinion");
effectsWithoutMagnitude.push_back("sEffectSummonBonewalker");
effectsWithoutMagnitude.push_back("sEffectSummonGreaterBonewalker");
effectsWithoutMagnitude.push_back("sEffectSummonBonelord");
effectsWithoutMagnitude.push_back("sEffectSummonWingedTwilight");
effectsWithoutMagnitude.push_back("sEffectSummonHunger");
effectsWithoutMagnitude.push_back("sEffectSummonGoldenSaint");
effectsWithoutMagnitude.push_back("sEffectSummonFlameAtronach");
effectsWithoutMagnitude.push_back("sEffectSummonFrostAtronach");
effectsWithoutMagnitude.push_back("sEffectSummonStormAtronach");
effectsWithoutMagnitude.push_back("sEffectSummonCenturionSphere");
effectsWithoutMagnitude.push_back("sEffectBoundDagger");
effectsWithoutMagnitude.push_back("sEffectBoundLongsword");
effectsWithoutMagnitude.push_back("sEffectBoundMace");
effectsWithoutMagnitude.push_back("sEffectBoundBattleAxe");
effectsWithoutMagnitude.push_back("sEffectBoundSpear");
effectsWithoutMagnitude.push_back("sEffectBoundLongbow");
effectsWithoutMagnitude.push_back("sEffectBoundCuirass");
effectsWithoutMagnitude.push_back("sEffectBoundHelm");
effectsWithoutMagnitude.push_back("sEffectBoundBoots");
effectsWithoutMagnitude.push_back("sEffectBoundShield");
effectsWithoutMagnitude.push_back("sEffectBoundGloves");
effectsWithoutMagnitude.push_back("sEffectStuntedMagicka");
effectsWithoutMagnitude.push_back("sEffectMark");
effectsWithoutMagnitude.push_back("sEffectRecall");
effectsWithoutMagnitude.push_back("sEffectDivineIntervention");
effectsWithoutMagnitude.push_back("sEffectAlmsiviIntervention");
effectsWithoutMagnitude.push_back("sEffectCureCommonDisease");
effectsWithoutMagnitude.push_back("sEffectCureBlightDisease");
effectsWithoutMagnitude.push_back("sEffectCureCorprusDisease");
effectsWithoutMagnitude.push_back("sEffectCurePoison");
effectsWithoutMagnitude.push_back("sEffectCureParalyzation");
effectsWithoutMagnitude.push_back("sEffectRemoveCurse");
effectsWithoutMagnitude.push_back("sEffectSummonCreature01");
effectsWithoutMagnitude.push_back("sEffectSummonCreature02");
effectsWithoutMagnitude.push_back("sEffectSummonCreature03");
effectsWithoutMagnitude.push_back("sEffectSummonCreature04");
effectsWithoutMagnitude.push_back("sEffectSummonCreature05");
effectsWithoutMagnitude.push_back("sEffectSummonFabricant");
return (std::find(effectsWithoutMagnitude.begin(), effectsWithoutMagnitude.end(), effect) == effectsWithoutMagnitude.end());
}
bool MWSpellEffect::effectInvolvesAttribute (const std::string& effect)
{
return (effect == "sEffectRestoreAttribute"
|| effect == "sEffectAbsorbAttribute"
|| effect == "sEffectDrainAttribute"
|| effect == "sEffectFortifyAttribute"
|| effect == "sEffectDamageAttribute");
}
bool MWSpellEffect::effectInvolvesSkill (const std::string& effect)
{
return (effect == "sEffectRestoreSkill"
|| effect == "sEffectAbsorbSkill"
|| effect == "sEffectDrainSkill"
|| effect == "sEffectFortifySkill"
|| effect == "sEffectDamageSkill");
std::string path = std::string("icons\\") + magicEffect->mIcon;
fixTexturePath(path);
mImageWidget->setImageTexture(path);
}
MWSpellEffect::~MWSpellEffect()

View File

@ -32,6 +32,7 @@ namespace MWGui
, mRange(-1)
, mDuration(-1)
, mSkill(-1)
, mArea(0)
, mAttribute(-1)
, mEffectID(-1)
, mNoTarget(false)
@ -51,6 +52,9 @@ namespace MWGui
// value of -1 here means the value is unavailable
int mMagnMin, mMagnMax, mRange, mDuration;
// value of 0 -> no area effect
int mArea;
bool operator==(const SpellEffectParams& other) const
{
if (mEffectID != other.mEffectID)
@ -66,7 +70,7 @@ namespace MWGui
|| mEffectID == 21 // drain skill
|| mEffectID == 83 // fortify skill
|| mEffectID == 26); // damage skill
return ((other.mSkill == mSkill) || !involvesSkill) && ((other.mAttribute == mAttribute) && !involvesAttribute);
return ((other.mSkill == mSkill) || !involvesSkill) && ((other.mAttribute == mAttribute) && !involvesAttribute) && (other.mArea == mArea);
}
};
@ -249,12 +253,6 @@ namespace MWGui
void setWindowManager(MWBase::WindowManager* parWindowManager) { mWindowManager = parWindowManager; }
void setSpellEffect(const SpellEffectParams& params);
std::string effectIDToString(const short effectID);
bool effectHasMagnitude (const std::string& effect);
bool effectHasDuration (const std::string& effect);
bool effectInvolvesAttribute (const std::string& effect);
bool effectInvolvesSkill (const std::string& effect);
int getRequestedWidth() const { return mRequestedWidth; }
protected:

View File

@ -38,6 +38,7 @@
#include "countdialog.hpp"
#include "tradewindow.hpp"
#include "spellbuyingwindow.hpp"
#include "travelwindow.hpp"
#include "settingswindow.hpp"
#include "confirmationdialog.hpp"
#include "alchemywindow.hpp"
@ -46,6 +47,9 @@
#include "loadingscreen.hpp"
#include "levelupdialog.hpp"
#include "waitdialog.hpp"
#include "spellcreationdialog.hpp"
#include "enchantingdialog.hpp"
#include "trainingwindow.hpp"
using namespace MWGui;
@ -67,6 +71,7 @@ WindowManager::WindowManager(
, mCountDialog(NULL)
, mTradeWindow(NULL)
, mSpellBuyingWindow(NULL)
, mTravelWindow(NULL)
, mSettingsWindow(NULL)
, mConfirmationDialog(NULL)
, mAlchemyWindow(NULL)
@ -75,6 +80,9 @@ WindowManager::WindowManager(
, mCharGen(NULL)
, mLevelupDialog(NULL)
, mWaitDialog(NULL)
, mSpellCreationDialog(NULL)
, mEnchantingDialog(NULL)
, mTrainingWindow(NULL)
, mPlayerClass()
, mPlayerName()
, mPlayerRaceId()
@ -141,6 +149,7 @@ WindowManager::WindowManager(
mInventoryWindow = new InventoryWindow(*this,mDragAndDrop);
mTradeWindow = new TradeWindow(*this);
mSpellBuyingWindow = new SpellBuyingWindow(*this);
mTravelWindow = new TravelWindow(*this);
mDialogueWindow = new DialogueWindow(*this);
mContainerWindow = new ContainerWindow(*this,mDragAndDrop);
mHud = new HUD(w,h, mShowFPSLevel, mDragAndDrop);
@ -155,6 +164,9 @@ WindowManager::WindowManager(
mQuickKeysMenu = new QuickKeysMenu(*this);
mLevelupDialog = new LevelupDialog(*this);
mWaitDialog = new WaitDialog(*this);
mSpellCreationDialog = new SpellCreationDialog(*this);
mEnchantingDialog = new EnchantingDialog(*this);
mTrainingWindow = new TrainingWindow(*this);
mLoadingScreen = new LoadingScreen(mOgre->getScene (), mOgre->getWindow (), *this);
mLoadingScreen->onResChange (w,h);
@ -203,6 +215,7 @@ WindowManager::~WindowManager()
delete mScrollWindow;
delete mTradeWindow;
delete mSpellBuyingWindow;
delete mTravelWindow;
delete mSettingsWindow;
delete mConfirmationDialog;
delete mAlchemyWindow;
@ -210,6 +223,9 @@ WindowManager::~WindowManager()
delete mLoadingScreen;
delete mLevelupDialog;
delete mWaitDialog;
delete mSpellCreationDialog;
delete mEnchantingDialog;
delete mTrainingWindow;
cleanupGarbage();
@ -253,12 +269,16 @@ void WindowManager::updateVisible()
mBookWindow->setVisible(false);
mTradeWindow->setVisible(false);
mSpellBuyingWindow->setVisible(false);
mTravelWindow->setVisible(false);
mSettingsWindow->setVisible(false);
mAlchemyWindow->setVisible(false);
mSpellWindow->setVisible(false);
mQuickKeysMenu->setVisible(false);
mLevelupDialog->setVisible(false);
mWaitDialog->setVisible(false);
mSpellCreationDialog->setVisible(false);
mEnchantingDialog->setVisible(false);
mTrainingWindow->setVisible(false);
mHud->setVisible(true);
@ -359,6 +379,18 @@ void WindowManager::updateVisible()
case GM_SpellBuying:
mSpellBuyingWindow->setVisible(true);
break;
case GM_Travel:
mTravelWindow->setVisible(true);
break;
case GM_SpellCreation:
mSpellCreationDialog->setVisible(true);
break;
case GM_Enchanting:
mEnchantingDialog->setVisible(true);
break;
case GM_Training:
mTrainingWindow->setVisible(true);
break;
case GM_InterMessageBox:
break;
case GM_Journal:
@ -558,9 +590,14 @@ void WindowManager::onFrame (float frameDuration)
mHud->onFrame(frameDuration);
mTrainingWindow->onFrame (frameDuration);
mTrainingWindow->checkReferenceAvailable();
mDialogueWindow->checkReferenceAvailable();
mTradeWindow->checkReferenceAvailable();
mSpellBuyingWindow->checkReferenceAvailable();
mSpellCreationDialog->checkReferenceAvailable();
mEnchantingDialog->checkReferenceAvailable();
mContainerWindow->checkReferenceAvailable();
mConsole->checkReferenceAvailable();
}
@ -844,6 +881,7 @@ MWGui::CountDialog* WindowManager::getCountDialog() { return mCountDialog; }
MWGui::ConfirmationDialog* WindowManager::getConfirmationDialog() { return mConfirmationDialog; }
MWGui::TradeWindow* WindowManager::getTradeWindow() { return mTradeWindow; }
MWGui::SpellBuyingWindow* WindowManager::getSpellBuyingWindow() { return mSpellBuyingWindow; }
MWGui::TravelWindow* WindowManager::getTravelWindow() { return mTravelWindow; }
MWGui::SpellWindow* WindowManager::getSpellWindow() { return mSpellWindow; }
MWGui::Console* WindowManager::getConsole() { return mConsole; }
@ -965,3 +1003,18 @@ void WindowManager::addVisitedLocation(const std::string& name, int x, int y)
{
mMap->addVisitedLocation (name, x, y);
}
void WindowManager::startSpellMaking(MWWorld::Ptr actor)
{
mSpellCreationDialog->startSpellMaking (actor);
}
void WindowManager::startEnchanting (MWWorld::Ptr actor)
{
mEnchantingDialog->startEnchanting (actor);
}
void WindowManager::startTraining(MWWorld::Ptr actor)
{
mTrainingWindow->startTraining(actor);
}

View File

@ -64,6 +64,9 @@ namespace MWGui
class LoadingScreen;
class LevelupDialog;
class WaitDialog;
class SpellCreationDialog;
class EnchantingDialog;
class TrainingWindow;
class WindowManager : public MWBase::WindowManager
{
@ -111,6 +114,7 @@ namespace MWGui
virtual MWGui::ConfirmationDialog* getConfirmationDialog();
virtual MWGui::TradeWindow* getTradeWindow();
virtual MWGui::SpellBuyingWindow* getSpellBuyingWindow();
virtual MWGui::TravelWindow* getTravelWindow();
virtual MWGui::SpellWindow* getSpellWindow();
virtual MWGui::Console* getConsole();
@ -211,6 +215,10 @@ namespace MWGui
virtual bool getPlayerSleeping();
virtual void wakeUpPlayer();
virtual void startSpellMaking(MWWorld::Ptr actor);
virtual void startEnchanting(MWWorld::Ptr actor);
virtual void startTraining(MWWorld::Ptr actor);
private:
OEngine::GUI::MyGUIManager *mGuiManager;
HUD *mHud;
@ -230,6 +238,7 @@ namespace MWGui
CountDialog* mCountDialog;
TradeWindow* mTradeWindow;
SpellBuyingWindow* mSpellBuyingWindow;
TravelWindow* mTravelWindow;
SettingsWindow* mSettingsWindow;
ConfirmationDialog* mConfirmationDialog;
AlchemyWindow* mAlchemyWindow;
@ -238,6 +247,9 @@ namespace MWGui
LoadingScreen* mLoadingScreen;
LevelupDialog* mLevelupDialog;
WaitDialog* mWaitDialog;
SpellCreationDialog* mSpellCreationDialog;
EnchantingDialog* mEnchantingDialog;
TrainingWindow* mTrainingWindow;
CharacterCreation* mCharGen;

View File

@ -118,18 +118,14 @@ namespace MWMechanics
+ fRestMagicMult * stats.getAttribute(ESM::Attribute::Intelligence).getModified ());
}
}
}
void Actors::calculateCreatureStatModifiers (const MWWorld::Ptr& ptr)
{
CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
// attributes
for (int i=0; i<5; ++i)
for (int i=0; i<8; ++i)
{
int modifier =
creatureStats.getMagicEffects().get (EffectKey (79, i)).mMagnitude;

View File

@ -0,0 +1,490 @@
#include "alchemy.hpp"
#include <cassert>
#include <cstdlib>
#include <algorithm>
#include <stdexcept>
#include <components/esm/loadskil.hpp>
#include <components/esm/loadappa.hpp>
#include <components/esm/loadgmst.hpp>
#include <components/esm/loadmgef.hpp>
#include <components/esm_store/store.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/manualref.hpp"
#include "magiceffects.hpp"
#include "creaturestats.hpp"
#include "npcstats.hpp"
std::set<MWMechanics::EffectKey> MWMechanics::Alchemy::listEffects() const
{
std::set<EffectKey> effects;
for (TIngredientsIterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter)
{
if (!iter->isEmpty())
{
const MWWorld::LiveCellRef<ESM::Ingredient> *ingredient = iter->get<ESM::Ingredient>();
for (int i=0; i<4; ++i)
if (ingredient->base->mData.mEffectID[i]!=-1)
effects.insert (EffectKey (
ingredient->base->mData.mEffectID[i], ingredient->base->mData.mSkills[i]!=-1 ?
ingredient->base->mData.mSkills[i] : ingredient->base->mData.mAttributes[i]));
}
}
return effects;
}
void MWMechanics::Alchemy::filterEffects (std::set<EffectKey>& effects) const
{
std::set<EffectKey>::iterator iter = effects.begin();
while (iter!=effects.end())
{
bool remove = false;
const EffectKey& key = *iter;
{ // dodge pointless g++ warning
for (TIngredientsIterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter)
{
bool found = false;
if (iter->isEmpty())
continue;
const MWWorld::LiveCellRef<ESM::Ingredient> *ingredient = iter->get<ESM::Ingredient>();
for (int i=0; i<4; ++i)
if (key.mId==ingredient->base->mData.mEffectID[i] &&
(key.mArg==ingredient->base->mData.mSkills[i] ||
key.mArg==ingredient->base->mData.mAttributes[i]))
{
found = true;
break;
}
if (!found)
{
remove = true;
break;
}
}
}
if (remove)
effects.erase (iter++);
else
++iter;
}
}
void MWMechanics::Alchemy::applyTools (int flags, float& value) const
{
bool magnitude = !(flags & ESM::MagicEffect::NoMagnitude);
bool duration = !(flags & ESM::MagicEffect::NoDuration);
bool negative = flags & (ESM::MagicEffect::Negative | ESM::MagicEffect::Harmful);
int tool = negative ? ESM::Apparatus::Retort : ESM::Apparatus::Albemic;
int setup = 0;
if (!mTools[tool].isEmpty() && !mTools[ESM::Apparatus::Calcinator].isEmpty())
setup = 1;
else if (!mTools[tool].isEmpty())
setup = 2;
else if (!mTools[ESM::Apparatus::Calcinator].isEmpty())
setup = 3;
else
return;
float toolQuality = setup==1 || setup==2 ? mTools[tool].get<ESM::Apparatus>()->base->mData.mQuality : 0;
float calcinatorQuality = setup==1 || setup==3 ?
mTools[ESM::Apparatus::Calcinator].get<ESM::Apparatus>()->base->mData.mQuality : 0;
float quality = 1;
switch (setup)
{
case 1:
quality = negative ? 2 * toolQuality + 3 * calcinatorQuality :
(magnitude && duration ?
2 * toolQuality + calcinatorQuality : 2/3.0 * (toolQuality + calcinatorQuality) + 0.5);
break;
case 2:
quality = negative ? 1+toolQuality : (magnitude && duration ? toolQuality : toolQuality + 0.5);
break;
case 3:
quality = magnitude && duration ? calcinatorQuality : calcinatorQuality + 0.5;
break;
}
if (setup==3 || !negative)
{
value += quality;
}
else
{
if (quality==0)
throw std::runtime_error ("invalid derived alchemy apparatus quality");
value /= quality;
}
}
void MWMechanics::Alchemy::updateEffects()
{
mEffects.clear();
mValue = 0;
if (countIngredients()<2 || mAlchemist.isEmpty() || mTools[ESM::Apparatus::MortarPestle].isEmpty())
return;
// find effects
std::set<EffectKey> effects (listEffects());
filterEffects (effects);
// general alchemy factor
float x = getChance();
x *= mTools[ESM::Apparatus::MortarPestle].get<ESM::Apparatus>()->base->mData.mQuality;
x *= MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fPotionStrengthMult")->getFloat();
// value
mValue = static_cast<int> (
x * MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("iAlchemyMod")->getFloat());
// build quantified effect list
for (std::set<EffectKey>::const_iterator iter (effects.begin()); iter!=effects.end(); ++iter)
{
const ESM::MagicEffect *magicEffect =
MWBase::Environment::get().getWorld()->getStore().magicEffects.find (iter->mId);
if (magicEffect->mData.mBaseCost<=0)
throw std::runtime_error ("invalid base cost for magic effect " + iter->mId);
float fPotionT1MagMul =
MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fPotionT1MagMult")->getFloat();
if (fPotionT1MagMul<=0)
throw std::runtime_error ("invalid gmst: fPotionT1MagMul");
float fPotionT1DurMult =
MWBase::Environment::get().getWorld()->getStore().gameSettings.find ("fPotionT1DurMult")->getFloat();
if (fPotionT1DurMult<=0)
throw std::runtime_error ("invalid gmst: fPotionT1DurMult");
float magnitude = magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude ?
1 : (x / fPotionT1MagMul) / magicEffect->mData.mBaseCost;
float duration = magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration ?
1 : (x / fPotionT1DurMult) / magicEffect->mData.mBaseCost;
if (!(magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude))
applyTools (magicEffect->mData.mFlags, magnitude);
if (!(magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration))
applyTools (magicEffect->mData.mFlags, duration);
duration = static_cast<int> (duration+0.5);
magnitude = static_cast<int> (magnitude+0.5);
if (magnitude>0 && duration>0)
{
ESM::ENAMstruct effect;
effect.mEffectID = iter->mId;
effect.mSkill = effect.mAttribute = iter->mArg; // somewhat hack-ish, but should work
effect.mRange = 0;
effect.mArea = 0;
effect.mDuration = duration;
effect.mMagnMin = effect.mMagnMax = magnitude;
mEffects.push_back (effect);
}
}
}
const ESM::Potion *MWMechanics::Alchemy::getRecord() const
{
for (ESMS::RecListWithIDT<ESM::Potion>::MapType::const_iterator iter (
MWBase::Environment::get().getWorld()->getStore().potions.list.begin());
iter!=MWBase::Environment::get().getWorld()->getStore().potions.list.end(); ++iter)
{
if (iter->second.mEffects.mList.size()!=mEffects.size())
continue;
bool mismatch = false;
for (int i=0; i<static_cast<int> (iter->second.mEffects.mList.size()); ++iter)
{
const ESM::ENAMstruct& first = iter->second.mEffects.mList[i];
const ESM::ENAMstruct& second = mEffects[i];
if (first.mEffectID!=second.mEffectID ||
first.mArea!=second.mArea ||
first.mRange!=second.mRange ||
first.mSkill!=second.mSkill ||
first.mAttribute!=second.mAttribute ||
first.mMagnMin!=second.mMagnMin ||
first.mMagnMax!=second.mMagnMax ||
first.mDuration!=second.mDuration)
{
mismatch = true;
break;
}
}
if (!mismatch)
return &iter->second;
}
return 0;
}
void MWMechanics::Alchemy::removeIngredients()
{
bool needsUpdate = false;
for (TIngredientsContainer::iterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter)
if (!iter->isEmpty())
{
iter->getRefData().setCount (iter->getRefData().getCount()-1);
if (iter->getRefData().getCount()<1)
{
needsUpdate = true;
*iter = MWWorld::Ptr();
}
}
if (needsUpdate)
updateEffects();
}
void MWMechanics::Alchemy::addPotion (const std::string& name)
{
const ESM::Potion *record = getRecord();
if (!record)
{
ESM::Potion newRecord;
newRecord.mData.mWeight = 0;
for (TIngredientsIterator iter (beginIngredients()); iter!=endIngredients(); ++iter)
if (!iter->isEmpty())
newRecord.mData.mWeight += iter->get<ESM::Ingredient>()->base->mData.mWeight;
newRecord.mData.mWeight /= countIngredients();
newRecord.mData.mValue = mValue;
newRecord.mData.mAutoCalc = 0;
newRecord.mName = name;
int index = static_cast<int> (std::rand()/static_cast<double> (RAND_MAX)*6);
assert (index>=0 && index<6);
static const char *name[] = { "standard", "bargain", "cheap", "fresh", "exclusive", "quality" };
newRecord.mModel = "m\\misc_potion_" + std::string (name[index]) + "_01.nif";
newRecord.mIcon = "m\\tx_potion_" + std::string (name[index]) + "_01.dds";
newRecord.mEffects.mList = mEffects;
record = MWBase::Environment::get().getWorld()->createRecord (newRecord).second;
}
MWWorld::ManualRef ref (MWBase::Environment::get().getWorld()->getStore(), record->mId);
MWWorld::Class::get (mAlchemist).getContainerStore (mAlchemist).add (ref.getPtr());
}
void MWMechanics::Alchemy::increaseSkill()
{
MWWorld::Class::get (mAlchemist).skillUsageSucceeded (mAlchemist, ESM::Skill::Alchemy, 0);
}
float MWMechanics::Alchemy::getChance() const
{
const CreatureStats& creatureStats = MWWorld::Class::get (mAlchemist).getCreatureStats (mAlchemist);
const NpcStats& npcStats = MWWorld::Class::get (mAlchemist).getNpcStats (mAlchemist);
return
(npcStats.getSkill (ESM::Skill::Alchemy).getModified() +
0.1 * creatureStats.getAttribute (1).getModified()
+ 0.1 * creatureStats.getAttribute (7).getModified());
}
int MWMechanics::Alchemy::countIngredients() const
{
int ingredients = 0;
for (TIngredientsIterator iter (beginIngredients()); iter!=endIngredients(); ++iter)
if (!iter->isEmpty())
++ingredients;
return ingredients;
}
void MWMechanics::Alchemy::setAlchemist (const MWWorld::Ptr& npc)
{
mAlchemist = npc;
mIngredients.resize (4);
std::fill (mIngredients.begin(), mIngredients.end(), MWWorld::Ptr());
mTools.resize (4);
std::fill (mTools.begin(), mTools.end(), MWWorld::Ptr());
mEffects.clear();
MWWorld::ContainerStore& store = MWWorld::Class::get (npc).getContainerStore (npc);
for (MWWorld::ContainerStoreIterator iter (store.begin (MWWorld::ContainerStore::Type_Apparatus));
iter!=store.end(); ++iter)
{
MWWorld::LiveCellRef<ESM::Apparatus>* ref = iter->get<ESM::Apparatus>();
int type = ref->base->mData.mType;
if (type<0 || type>=static_cast<int> (mTools.size()))
throw std::runtime_error ("invalid apparatus type");
if (!mTools[type].isEmpty())
if (ref->base->mData.mQuality<=mTools[type].get<ESM::Apparatus>()->base->mData.mQuality)
continue;
mTools[type] = *iter;
}
}
MWMechanics::Alchemy::TToolsIterator MWMechanics::Alchemy::beginTools() const
{
return mTools.begin();
}
MWMechanics::Alchemy::TToolsIterator MWMechanics::Alchemy::endTools() const
{
return mTools.end();
}
MWMechanics::Alchemy::TIngredientsIterator MWMechanics::Alchemy::beginIngredients() const
{
return mIngredients.begin();
}
MWMechanics::Alchemy::TIngredientsIterator MWMechanics::Alchemy::endIngredients() const
{
return mIngredients.end();
}
void MWMechanics::Alchemy::clear()
{
mAlchemist = MWWorld::Ptr();
mTools.clear();
mIngredients.clear();
mEffects.clear();
}
int MWMechanics::Alchemy::addIngredient (const MWWorld::Ptr& ingredient)
{
// find a free slot
int slot = -1;
for (int i=0; i<static_cast<int> (mIngredients.size()); ++i)
if (mIngredients[i].isEmpty())
{
slot = i;
break;
}
if (slot==-1)
return -1;
for (TIngredientsIterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter)
if (!iter->isEmpty() && ingredient.get<ESM::Ingredient>()==iter->get<ESM::Ingredient>())
return -1;
mIngredients[slot] = ingredient;
updateEffects();
return slot;
}
void MWMechanics::Alchemy::removeIngredient (int index)
{
if (index>=0 && index<static_cast<int> (mIngredients.size()))
{
mIngredients[index] = MWWorld::Ptr();
updateEffects();
}
}
MWMechanics::Alchemy::TEffectsIterator MWMechanics::Alchemy::beginEffects() const
{
return mEffects.begin();
}
MWMechanics::Alchemy::TEffectsIterator MWMechanics::Alchemy::endEffects() const
{
return mEffects.end();
}
std::string MWMechanics::Alchemy::getPotionName() const
{
if (const ESM::Potion *potion = getRecord())
return potion->mName;
return "";
}
MWMechanics::Alchemy::Result MWMechanics::Alchemy::create (const std::string& name)
{
if (mTools[ESM::Apparatus::MortarPestle].isEmpty())
return Result_NoMortarAndPestle;
if (countIngredients()<2)
return Result_LessThanTwoIngredients;
if (name.empty() && getPotionName().empty())
return Result_NoName;
if (beginEffects()==endEffects())
return Result_NoEffects;
if (getChance()<std::rand()/static_cast<double> (RAND_MAX)*100)
{
removeIngredients();
return Result_RandomFailure;
}
addPotion (name);
removeIngredients();
increaseSkill();
return Result_Success;
}

View File

@ -0,0 +1,121 @@
#ifndef GAME_MWMECHANICS_ALCHEMY_H
#define GAME_MWMECHANICS_ALCHEMY_H
#include <vector>
#include <set>
#include <components/esm/effectlist.hpp>
#include "../mwworld/ptr.hpp"
namespace MWMechanics
{
struct EffectKey;
/// \brief Potion creation via alchemy skill
class Alchemy
{
public:
typedef std::vector<MWWorld::Ptr> TToolsContainer;
typedef TToolsContainer::const_iterator TToolsIterator;
typedef std::vector<MWWorld::Ptr> TIngredientsContainer;
typedef TIngredientsContainer::const_iterator TIngredientsIterator;
typedef std::vector<ESM::ENAMstruct> TEffectsContainer;
typedef TEffectsContainer::const_iterator TEffectsIterator;
enum Result
{
Result_Success,
Result_NoMortarAndPestle,
Result_LessThanTwoIngredients,
Result_NoName,
Result_NoEffects,
Result_RandomFailure
};
private:
MWWorld::Ptr mAlchemist;
TToolsContainer mTools;
TIngredientsContainer mIngredients;
TEffectsContainer mEffects;
int mValue;
std::set<EffectKey> listEffects() const;
///< List all effects of all used ingredients.
void filterEffects (std::set<EffectKey>& effects) const;
///< Filter out effects not shared by all ingredients.
void applyTools (int flags, float& value) const;
void updateEffects();
const ESM::Potion *getRecord() const;
///< Return existing recrod for created potion (may return 0)
void removeIngredients();
///< Remove selected ingredients from alchemist's inventory, cleanup selected ingredients and
/// update effect list accordingly.
void addPotion (const std::string& name);
///< Add a potion to the alchemist's inventory.
void increaseSkill();
///< Increase alchemist's skill.
float getChance() const;
///< Return chance of success.
int countIngredients() const;
public:
void setAlchemist (const MWWorld::Ptr& npc);
///< Set alchemist and configure alchemy setup accordingly. \a npc may be empty to indicate that
/// there is no alchemist (alchemy session has ended).
TToolsIterator beginTools() const;
///< \attention Iterates over tool slots, not over tools. Some of the slots may be empty.
TToolsIterator endTools() const;
TIngredientsIterator beginIngredients() const;
///< \attention Iterates over ingredient slots, not over ingredients. Some of the slots may be empty.
TIngredientsIterator endIngredients() const;
void clear();
///< Remove alchemist, tools and ingredients.
int addIngredient (const MWWorld::Ptr& ingredient);
///< Add ingredient into the next free slot.
///
/// \return Slot index or -1, if adding failed because of no free slot or the ingredient type being
/// listed already.
void removeIngredient (int index);
///< Remove ingredient from slot (calling this function on an empty slot is a no-op).
TEffectsIterator beginEffects() const;
TEffectsIterator endEffects() const;
std::string getPotionName() const;
///< Return the name of the potion that would be created when calling create (if a record for such
/// a potion already exists) or return an empty string.
Result create (const std::string& name);
///< Try to create a potion from the ingredients, place it in the inventory of the alchemist and
/// adjust the skills of the alchemist accordingly.
/// \param name must not be an empty string, unless there is already a potion record (
/// getPotionName() does not return an empty string).
};
}
#endif

View File

@ -180,6 +180,8 @@ RenderingManager::~RenderingManager ()
delete mOcclusionQuery;
delete mCompositors;
delete mWater;
delete mFactory;
}
MWRender::SkyManager* RenderingManager::getSkyManager()

View File

@ -54,6 +54,6 @@ namespace MWSound
#ifndef DEFAULT_DECODER
#define DEFAULT_DECODER (::MWSound::FFmpeg_Decoder)
#endif
};
}
#endif

View File

@ -326,6 +326,14 @@ namespace MWWorld
}
Ptr World::getPtrViaHandle (const std::string& handle)
{
Ptr res = searchPtrViaHandle (handle);
if (res.isEmpty ())
throw std::runtime_error ("unknown Ogre handle: " + handle);
return res;
}
Ptr World::searchPtrViaHandle (const std::string& handle)
{
if (mPlayer->getPlayer().getRefData().getHandle()==handle)
return mPlayer->getPlayer();
@ -339,7 +347,7 @@ namespace MWWorld
return ptr;
}
throw std::runtime_error ("unknown Ogre handle: " + handle);
return MWWorld::Ptr();
}
void World::enable (const Ptr& reference)
@ -850,12 +858,13 @@ namespace MWWorld
mWeatherManager->update (duration);
// inform the GUI about focused object
try
{
MWWorld::Ptr object = getPtrViaHandle(mFacedHandle);
MWBase::Environment::get().getWindowManager()->setFocusObject(object);
MWWorld::Ptr object = searchPtrViaHandle(mFacedHandle);
// retrieve object dimensions so we know where to place the floating label
MWBase::Environment::get().getWindowManager()->setFocusObject(object);
// retrieve object dimensions so we know where to place the floating label
if (!object.isEmpty ())
{
Ogre::SceneNode* node = object.getRefData().getBaseNode();
Ogre::AxisAlignedBox bounds;
int i;
@ -871,11 +880,6 @@ namespace MWWorld
screenCoords[0], screenCoords[1], screenCoords[2], screenCoords[3]);
}
}
catch (std::runtime_error&)
{
MWWorld::Ptr null;
MWBase::Environment::get().getWindowManager()->setFocusObject(null);
}
if (!mRendering->occlusionQuerySupported())
{

View File

@ -163,6 +163,9 @@ namespace MWWorld
virtual Ptr getPtrViaHandle (const std::string& handle);
///< Return a pointer to a liveCellRef with the given Ogre handle.
virtual Ptr searchPtrViaHandle (const std::string& handle);
///< Return a pointer to a liveCellRef with the given Ogre handle or Ptr() if not found
virtual void enable (const Ptr& ptr);
virtual void disable (const Ptr& ptr);

View File

@ -375,7 +375,7 @@ void addBSA(const std::string& name, const std::string& group)
{
insertBSAFactory();
ResourceGroupManager::getSingleton().
addResourceLocation(name, "BSA", group);
addResourceLocation(name, "BSA", group, true);
}
void addDir(const std::string& name, const bool& fs, const std::string& group)
@ -384,7 +384,7 @@ void addDir(const std::string& name, const bool& fs, const std::string& group)
insertDirFactory();
ResourceGroupManager::getSingleton().
addResourceLocation(name, "Dir", group);
addResourceLocation(name, "Dir", group, true);
}
}

View File

@ -18,8 +18,6 @@ namespace ESM
{
// These are probabilities
char mHello, mU1, mFight, mFlee, mAlarm, mU2, mU3, mU4;
// The last u's might be the skills that this NPC can train you
// in?
int mServices; // See the Services enum
}; // 12 bytes

View File

@ -1,5 +1,7 @@
#include "loadmgef.hpp"
#include <boost/lexical_cast.hpp>
#include "esmreader.hpp"
#include "esmwriter.hpp"
@ -79,4 +81,162 @@ void MagicEffect::save(ESMWriter &esm)
esm.writeHNOString("DESC", mDescription);
}
std::string MagicEffect::effectIdToString(short effectID)
{
// Map effect ID to GMST name
// http://www.uesp.net/morrow/hints/mweffects.shtml
std::map<short, std::string> names;
names[85] ="sEffectAbsorbAttribute";
names[88] ="sEffectAbsorbFatigue";
names[86] ="sEffectAbsorbHealth";
names[87] ="sEffectAbsorbSpellPoints";
names[89] ="sEffectAbsorbSkill";
names[63] ="sEffectAlmsiviIntervention";
names[47] ="sEffectBlind";
names[123] ="sEffectBoundBattleAxe";
names[129] ="sEffectBoundBoots";
names[127] ="sEffectBoundCuirass";
names[120] ="sEffectBoundDagger";
names[131] ="sEffectBoundGloves";
names[128] ="sEffectBoundHelm";
names[125] ="sEffectBoundLongbow";
names[121] ="sEffectBoundLongsword";
names[122] ="sEffectBoundMace";
names[130] ="sEffectBoundShield";
names[124] ="sEffectBoundSpear";
names[7] ="sEffectBurden";
names[50] ="sEffectCalmCreature";
names[49] ="sEffectCalmHumanoid";
names[40] ="sEffectChameleon";
names[44] ="sEffectCharm";
names[118] ="sEffectCommandCreatures";
names[119] ="sEffectCommandHumanoids";
names[132] ="sEffectCorpus"; // NB this typo. (bethesda made it)
names[70] ="sEffectCureBlightDisease";
names[69] ="sEffectCureCommonDisease";
names[71] ="sEffectCureCorprusDisease";
names[73] ="sEffectCureParalyzation";
names[72] ="sEffectCurePoison";
names[22] ="sEffectDamageAttribute";
names[25] ="sEffectDamageFatigue";
names[23] ="sEffectDamageHealth";
names[24] ="sEffectDamageMagicka";
names[26] ="sEffectDamageSkill";
names[54] ="sEffectDemoralizeCreature";
names[53] ="sEffectDemoralizeHumanoid";
names[64] ="sEffectDetectAnimal";
names[65] ="sEffectDetectEnchantment";
names[66] ="sEffectDetectKey";
names[38] ="sEffectDisintegrateArmor";
names[37] ="sEffectDisintegrateWeapon";
names[57] ="sEffectDispel";
names[62] ="sEffectDivineIntervention";
names[17] ="sEffectDrainAttribute";
names[20] ="sEffectDrainFatigue";
names[18] ="sEffectDrainHealth";
names[19] ="sEffectDrainSpellpoints";
names[21] ="sEffectDrainSkill";
names[8] ="sEffectFeather";
names[14] ="sEffectFireDamage";
names[4] ="sEffectFireShield";
names[117] ="sEffectFortifyAttackBonus";
names[79] ="sEffectFortifyAttribute";
names[82] ="sEffectFortifyFatigue";
names[80] ="sEffectFortifyHealth";
names[81] ="sEffectFortifySpellpoints";
names[84] ="sEffectFortifyMagickaMultiplier";
names[83] ="sEffectFortifySkill";
names[52] ="sEffectFrenzyCreature";
names[51] ="sEffectFrenzyHumanoid";
names[16] ="sEffectFrostDamage";
names[6] ="sEffectFrostShield";
names[39] ="sEffectInvisibility";
names[9] ="sEffectJump";
names[10] ="sEffectLevitate";
names[41] ="sEffectLight";
names[5] ="sEffectLightningShield";
names[12] ="sEffectLock";
names[60] ="sEffectMark";
names[43] ="sEffectNightEye";
names[13] ="sEffectOpen";
names[45] ="sEffectParalyze";
names[27] ="sEffectPoison";
names[56] ="sEffectRallyCreature";
names[55] ="sEffectRallyHumanoid";
names[61] ="sEffectRecall";
names[68] ="sEffectReflect";
names[100] ="sEffectRemoveCurse";
names[95] ="sEffectResistBlightDisease";
names[94] ="sEffectResistCommonDisease";
names[96] ="sEffectResistCorprusDisease";
names[90] ="sEffectResistFire";
names[91] ="sEffectResistFrost";
names[93] ="sEffectResistMagicka";
names[98] ="sEffectResistNormalWeapons";
names[99] ="sEffectResistParalysis";
names[97] ="sEffectResistPoison";
names[92] ="sEffectResistShock";
names[74] ="sEffectRestoreAttribute";
names[77] ="sEffectRestoreFatigue";
names[75] ="sEffectRestoreHealth";
names[76] ="sEffectRestoreSpellPoints";
names[78] ="sEffectRestoreSkill";
names[42] ="sEffectSanctuary";
names[3] ="sEffectShield";
names[15] ="sEffectShockDamage";
names[46] ="sEffectSilence";
names[11] ="sEffectSlowFall";
names[58] ="sEffectSoultrap";
names[48] ="sEffectSound";
names[67] ="sEffectSpellAbsorption";
names[136] ="sEffectStuntedMagicka";
names[106] ="sEffectSummonAncestralGhost";
names[110] ="sEffectSummonBonelord";
names[108] ="sEffectSummonLeastBonewalker";
names[134] ="sEffectSummonCenturionSphere";
names[103] ="sEffectSummonClannfear";
names[104] ="sEffectSummonDaedroth";
names[105] ="sEffectSummonDremora";
names[114] ="sEffectSummonFlameAtronach";
names[115] ="sEffectSummonFrostAtronach";
names[113] ="sEffectSummonGoldenSaint";
names[109] ="sEffectSummonGreaterBonewalker";
names[112] ="sEffectSummonHunger";
names[102] ="sEffectSummonScamp";
names[107] ="sEffectSummonSkeletalMinion";
names[116] ="sEffectSummonStormAtronach";
names[111] ="sEffectSummonWingedTwilight";
names[135] ="sEffectSunDamage";
names[1] ="sEffectSwiftSwim";
names[59] ="sEffectTelekinesis";
names[101] ="sEffectTurnUndead";
names[133] ="sEffectVampirism";
names[0] ="sEffectWaterBreathing";
names[2] ="sEffectWaterWalking";
names[33] ="sEffectWeaknesstoBlightDisease";
names[32] ="sEffectWeaknesstoCommonDisease";
names[34] ="sEffectWeaknesstoCorprusDisease";
names[28] ="sEffectWeaknesstoFire";
names[29] ="sEffectWeaknesstoFrost";
names[31] ="sEffectWeaknesstoMagicka";
names[36] ="sEffectWeaknesstoNormalWeapons";
names[35] ="sEffectWeaknesstoPoison";
names[30] ="sEffectWeaknesstoShock";
// bloodmoon
names[138] ="sEffectSummonCreature01";
names[139] ="sEffectSummonCreature02";
names[140] ="sEffectSummonCreature03";
names[141] ="sEffectSummonCreature04";
names[142] ="sEffectSummonCreature05";
// tribunal
names[137] ="sEffectSummonFabricant";
if (names.find(effectID) == names.end())
throw std::runtime_error( std::string("Unimplemented effect ID ") + boost::lexical_cast<std::string>(effectID));
return names[effectID];
}
}

View File

@ -13,11 +13,23 @@ struct MagicEffect
{
enum Flags
{
NoDuration = 0x4,
TargetSkill = 0x1, // Affects a specific skill, which is specified elsewhere in the effect structure.
TargetAttribute = 0x2, // Affects a specific attribute, which is specified elsewhere in the effect structure.
NoDuration = 0x4, // Has no duration. Only runs effect once on cast.
NoMagnitude = 0x8, // Has no magnitude.
Harmful = 0x10, // Counts as a negative effect. Interpreted as useful for attack, and is treated as a bad effect in alchemy.
ContinuousVfx = 0x20, // The effect's hit particle VFX repeats for the full duration of the spell, rather than occuring once on hit.
CastSelf = 0x40, // Allows range - cast on self.
CastTouch = 0x80, // Allows range - cast on touch.
CastTarget = 0x100, // Allows range - cast on target.
UncappedDamage = 0x1000, // Negates multiple cap behaviours. Allows an effect to reduce an attribute below zero; removes the normal minimum effect duration of 1 second.
NonRecastable = 0x4000, // Does not land if parent spell is already affecting target. Shows "you cannot re-cast" message for self target.
Unreflectable = 0x10000, // Cannot be reflected, the effect always lands normally.
CasterLinked = 0x20000, // Must quench if caster is dead, or not an NPC/creature. Not allowed in containter/door trap spells.
SpellMaking = 0x0200,
Enchanting = 0x0400,
Negative = 0x0800 // A harmful effect. Will determine whether
// eg. NPCs regard this spell as an attack.
// eg. NPCs regard this spell as an attack. (same as 0x10?)
};
struct MEDTstruct
@ -30,6 +42,9 @@ struct MagicEffect
float mSpeed, mSize, mSizeCap;
}; // 36 bytes
static std::string effectIdToString(short effectID);
MEDTstruct mData;
std::string mIcon, mParticle; // Textures

View File

@ -256,7 +256,7 @@
#endif
#if FOG
float fogValue = shSaturate((depthPassthrough - fogParams.y) * fogParams.w);
float fogValue = shSaturate((length(cameraPos.xyz-worldPos) - fogParams.y) * fogParams.w);
#if UNDERWATER
// regular fog only if fragment is above water

View File

@ -1,6 +1,5 @@
configuration water_reflection
{
fog false
shadows false
shadows_pssm false
mrt_output false

View File

@ -332,7 +332,7 @@
#if FOG
float fogValue = shSaturate((depth - fogParams.y) * fogParams.w);
float fogValue = shSaturate((length(cameraPos.xyz-worldPos) - fogParams.y) * fogParams.w);
#if UNDERWATER
// regular fog only if fragment is above water

View File

@ -298,7 +298,7 @@
}
else
{
float fogValue = shSaturate((depthPassthrough - fogParams.y) * fogParams.w);
float fogValue = shSaturate((length(cameraPos.xyz-position.xyz) - fogParams.y) * fogParams.w);
shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, gammaCorrectRead(fogColor), fogValue);
}

View File

@ -75,6 +75,11 @@ set(MYGUI_FILES
openmw_levelup_dialog.layout
openmw_wait_dialog.layout
openmw_wait_dialog_progressbar.layout
openmw_spellcreation_dialog.layout
openmw_edit_effect.layout
openmw_enchanting_dialog.layout
openmw_trainingwindow.layout
openmw_travel_window.layout
smallbars.png
VeraMono.ttf
markers.png

View File

@ -3,7 +3,7 @@
<MyGUI type="List">
<List file="core.skin" />
<List file="openmw_resources.xml" />
<List file="openmw.font.xml" />
<List file="openmw_font.xml"/>
<List file="openmw_text.skin.xml" />
<List file="openmw_windows.skin.xml" />
<List file="openmw_button.skin.xml" />

View File

@ -0,0 +1,99 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout">
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 362 310" name="_Main">
<Widget type="ImageBox" skin="ImageBox" position="8 12 16 16" name="EffectImage">
</Widget>
<Widget type="TextBox" skin="NormalText" position="36 8 400 24" name="EffectName">
<Property key="TextAlign" value="Left HCenter"/>
</Widget>
<!-- Range -->
<Widget type="TextBox" skin="NormalText" position="8 36 400 24">
<Property key="Caption" value="#{sRange}"/>
<Property key="TextAlign" value="Left HCenter"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" position="130 36 0 24" name="RangeButton">
<Property key="Caption" value="#{sRangeTouch}"/>
</Widget>
<!-- Magnitude -->
<Widget type="Widget" position="8 80 400 70" name="MagnitudeBox">
<Widget type="TextBox" skin="NormalText" position="0 0 400 24">
<Property key="Caption" value="#{sMagnitude}"/>
<Property key="TextAlign" value="Left HCenter"/>
</Widget>
<Widget type="TextBox" skin="SandText" position="122 0 210 20" name="MagnitudeMinValue">
<Property key="TextAlign" value="Center"/>
<Property key="Caption" value="0"/>
</Widget>
<Widget type="ScrollBar" skin="MW_HSlider" position="122 20 210 13" name="MagnitudeMinSlider">
<Property key="Range" value="100"/>
</Widget>
<Widget type="TextBox" skin="SandText" position="122 32 210 20" name="MagnitudeMaxValue">
<Property key="TextAlign" value="Center"/>
<Property key="Caption" value="0"/>
</Widget>
<Widget type="ScrollBar" skin="MW_HSlider" position="122 52 210 13" name="MagnitudeMaxSlider">
<Property key="Range" value="100"/>
</Widget>
</Widget>
<!-- Duration -->
<Widget type="Widget" position="8 153 400 40" name="DurationBox">
<Widget type="TextBox" skin="NormalText" position="0 20 400 24">
<Property key="Caption" value="#{sDuration}"/>
<Property key="TextAlign" value="Left Top"/>
</Widget>
<Widget type="TextBox" skin="SandText" position="122 0 210 20" name="DurationValue">
<Property key="TextAlign" value="Center"/>
<Property key="Caption" value="0"/>
</Widget>
<Widget type="ScrollBar" skin="MW_HSlider" position="122 20 210 13" name="DurationSlider">
<Property key="Range" value="1440"/>
</Widget>
</Widget>
<!-- Area -->
<Widget type="Widget" position="8 197 400 40" name="AreaBox">
<Widget type="TextBox" skin="NormalText" position="0 20 400 24" name="AreaText">
<Property key="Caption" value="#{sArea}"/>
<Property key="TextAlign" value="Left Top"/>
</Widget>
<Widget type="TextBox" skin="SandText" position="122 0 210 20" name="AreaValue">
<Property key="TextAlign" value="Center"/>
<Property key="Caption" value="0"/>
</Widget>
<Widget type="ScrollBar" skin="MW_HSlider" position="122 20 210 13" name="AreaSlider">
<Property key="Range" value="51"/>
</Widget>
</Widget>
<Widget type="HBox" position="8 266 336 24">
<Widget type="Widget">
<UserString key="HStretch" value="true"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" name="DeleteButton">
<Property key="Caption" value="#{sDelete}"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" name="OkButton">
<Property key="Caption" value="#{sOk}"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" name="CancelButton">
<Property key="Caption" value="#{sCancel}"/>
</Widget>
</Widget>
</Widget>
</MyGUI>

View File

@ -0,0 +1,110 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout">
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 560 400" name="_Main">
<Widget type="HBox" position="12 12 250 30">
<Widget type="AutoSizedTextBox" skin="NormalText">
<Property key="Caption" value="#{sName}"/>
</Widget>
<Widget type="EditBox" skin="MW_TextEdit" position="0 0 30 30" name="NameEdit">
<UserString key="HStretch" value="true"/>
</Widget>
<Widget type="Widget">
</Widget>
</Widget>
<!-- Item -->
<Widget type="HBox" position="12 48 400 59">
<Property key="Spacing" value="8"/>
<Widget type="AutoSizedTextBox" skin="NormalText">
<Property key="Caption" value="#{sItem}"/>
</Widget>
<Widget type="Button" skin="MW_Box" position="0 0 60 59" name="ItemBox"/>
<Widget type="Widget" position="0 0 8 0"/>
<Widget type="AutoSizedTextBox" skin="NormalText">
<Property key="Caption" value="#{sSoulGem}"/>
</Widget>
<Widget type="Button" skin="MW_Box" position="0 0 60 59" name="SoulBox"/>
</Widget>
<Widget type="TextBox" skin="NormalText" position="320 0 300 24">
<Property key="Caption" value="#{sEnchantmentMenu3}:"/>
</Widget>
<Widget type="TextBox" skin="SandText" position="280 0 258 24" name="Enchantment">
<Property key="Caption" value="1"/>
<Property key="TextAlign" value="Right HCenter"/>
</Widget>
<Widget type="TextBox" skin="NormalText" position="320 24 300 24">
<Property key="Caption" value="#{sCastCost}:"/>
</Widget>
<Widget type="TextBox" skin="SandText" position="280 24 258 24" name="CastCost">
<Property key="Caption" value="39"/>
<Property key="TextAlign" value="Right HCenter"/>
</Widget>
<Widget type="TextBox" skin="NormalText" position="320 48 300 24">
<Property key="Caption" value="#{sCharges}"/>
</Widget>
<Widget type="TextBox" skin="SandText" position="280 48 258 24" name="Charge">
<Property key="Caption" value="39"/>
<Property key="TextAlign" value="Right HCenter"/>
</Widget>
<!-- Available effects -->
<Widget type="TextBox" skin="NormalText" position="12 148 300 24">
<Property key="Caption" value="#{sMagicEffects}"/>
</Widget>
<Widget type="MWList" skin="MW_SimpleList" position="12 176 202 169" name="AvailableEffects">
</Widget>
<!-- Used effects -->
<Widget type="TextBox" skin="NormalText" position="226 148 300 24">
<Property key="Caption" value="#{sEffects}"/>
</Widget>
<Widget type="Widget" skin="MW_Box" position="226 176 316 169">
<Widget type="ScrollView" skin="MW_ScrollViewH" position="4 4 308 161" name="UsedEffects">
<Property key="CanvasAlign" value="Left Top"/>
</Widget>
</Widget>
<Widget type="HBox" position="0 340 560 60">
<Property key="Padding" value="16"/>
<Widget type="Widget" position="0 0 0 0">
<UserString key="HStretch" value="true"/>
</Widget>
<Widget type="AutoSizedTextBox" skin="NormalText">
<Property key="Caption" value="#{sBarterDialog7}"/>
</Widget>
<Widget type="AutoSizedTextBox" skin="SandText" name="PriceLabel">
<Property key="Caption" value="30"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" name="BuyButton">
<Property key="Caption" value="#{sBuy}"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" name="CancelButton">
<Property key="Caption" value="#{sCancel}"/>
</Widget>
</Widget>
</Widget>
</MyGUI>

View File

@ -0,0 +1,81 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout">
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 560 400" name="_Main">
<Widget type="HBox" position="12 12 250 30">
<Widget type="AutoSizedTextBox" skin="NormalText">
<Property key="Caption" value="#{sName}"/>
</Widget>
<Widget type="EditBox" skin="MW_TextEdit" position="0 0 30 30" name="NameEdit">
<UserString key="HStretch" value="true"/>
</Widget>
<Widget type="Widget">
</Widget>
</Widget>
<Widget type="TextBox" skin="NormalText" position="280 0 300 24">
<Property key="Caption" value="#{sEnchantmentMenu4}"/>
</Widget>
<Widget type="TextBox" skin="SandText" position="280 0 258 24" name="MagickaCost">
<Property key="Caption" value="1"/>
<Property key="TextAlign" value="Right HCenter"/>
</Widget>
<Widget type="TextBox" skin="NormalText" position="280 24 300 24">
<Property key="Caption" value="#{sSpellmakingMenu1}"/>
</Widget>
<Widget type="TextBox" skin="SandText" position="280 24 258 24" name="SuccessChance">
<Property key="Caption" value="39"/>
<Property key="TextAlign" value="Right HCenter"/>
</Widget>
<!-- Available effects -->
<Widget type="TextBox" skin="NormalText" position="12 48 300 24">
<Property key="Caption" value="#{sMagicEffects}"/>
</Widget>
<Widget type="MWList" skin="MW_SimpleList" position="12 76 202 269" name="AvailableEffects">
</Widget>
<!-- Used effects -->
<Widget type="TextBox" skin="NormalText" position="226 48 300 24">
<Property key="Caption" value="#{sEffects}"/>
</Widget>
<Widget type="Widget" skin="MW_Box" position="226 76 316 269">
<Widget type="ScrollView" skin="MW_ScrollViewH" position="4 4 308 261" name="UsedEffects">
<Property key="CanvasAlign" value="Left Top"/>
</Widget>
</Widget>
<Widget type="HBox" position="0 340 560 60">
<Property key="Padding" value="16"/>
<Widget type="Widget" position="0 0 0 0">
<UserString key="HStretch" value="true"/>
</Widget>
<Widget type="AutoSizedTextBox" skin="NormalText">
<Property key="Caption" value="#{sBarterDialog7}"/>
</Widget>
<Widget type="AutoSizedTextBox" skin="SandText" name="PriceLabel">
<Property key="Caption" value="30"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" name="BuyButton">
<Property key="Caption" value="#{sBuy}"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" name="CancelButton">
<Property key="Caption" value="#{sCancel}"/>
</Widget>
</Widget>
</Widget>
</MyGUI>

View File

@ -196,6 +196,31 @@
</Widget>
</Widget>
<!-- Magic effect tooltip -->
<Widget type="Widget" skin="HUD_Box_NoTransp" position="0 0 300 52" align="Stretch" name="MagicEffectToolTip">
<Property key="Visible" value="false"/>
<Widget type="ImageBox" skin="ImageBox" position="8 8 32 32" align="Left Top" name="MagicEffectImage"/>
<Widget type="TextBox" skin="NormalText" position="44 8 252 16" align="Left Top HStretch" name="MagicEffectName">
<Property key="TextAlign" value="Left"/>
<UserString key="AutoResizeHorizontal" value="true"/>
</Widget>
<Widget type="TextBox" skin="SandText" position="44 24 252 16" align="Left Top HStretch" name="MagicEffectSchool">
<Property key="TextAlign" value="Left"/>
<UserString key="AutoResizeHorizontal" value="true"/>
</Widget>
<Widget type="EditBox" skin="SandText" position="8 44 284 0" align="Left Top Stretch" name="MagicEffectDescription">
<Property key="MultiLine" value="true"/>
<Property key="WordWrap" value="true"/>
<Property key="TextAlign" value="Left Top"/>
<UserString key="AutoResizeHorizontal" value="true"/>
<UserString key="AutoResizeVertical" value="true"/>
</Widget>
</Widget>
</Widget>
</MyGUI>

View File

@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout">
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 319 200" name="_Main">
<Widget type="TextBox" skin="NormalText" position="0 5 319 24" name="Select" align="Right Top">
<Property key="TextAlign" value="Center"/>
<Property key="Caption" value="#{sServiceTrainingTitle}"/>
</Widget>
<Widget type="TextBox" skin="SandText" position="5 30 319 24" name="Travel" align="Right Top">
<Property key="TextAlign" value="Left"/>
<Property key="Caption" value="#{sTrainingServiceTitle}"/>
</Widget>
<Widget type="Widget" skin="MW_Box" position="6 54 299 100" align="Left Top" name="TrainingOptions">
</Widget>
<Widget type="TextBox" skin="SandText" position="8 161 200 24" name="PlayerGold" align="Right Top">
<Property key="TextAlign" value="Left"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" position="244 161 60 24" name="CancelButton" align="Right Top">
<Property key="ExpandDirection" value="Left"/>
<Property key="Caption" value="#{sCancel}"/>
</Widget>
</Widget>
</MyGUI>

View File

@ -0,0 +1,35 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout">
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 450 300" name="_Main">
<Property key="Visible" value="false"/>
<Widget type="TextBox" skin="SandText" position="8 10 24 24" name="Select" align="Right Top">
<Property key="TextAlign" value="Right"/>
<Property key="Caption" value="#{sTravelServiceTitle}"/>
</Widget>
<Widget type="TextBox" skin="SandText" position="0 0 24 24" name="Travel" align="Right Top">
<Property key="TextAlign" value="Right"/>
<Property key="Caption" value="#D8C09A#{sTravel}"/>
</Widget>
<Widget type="Widget" skin="MW_Box" position="6 31 430 225" align="ALIGN_LEFT ALIGN_STRETCH">
<Widget type="ScrollView" skin="MW_ScrollView" position="4 4 422 217" align="ALIGN_LEFT ALIGN_TOP ALIGN_STRETCH" name="DestinationsView">
<Property key="CanvasAlign" value="Left"/>
</Widget>
</Widget>
<Widget type="TextBox" skin="SandText" position="8 255 24 24" name="PlayerGold" align="Right Top">
<Property key="TextAlign" value="Right"/>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" position="375 260 60 24" name="CancelButton" align="Right Top">
<Property key="ExpandDirection" value="Left"/>
<Property key="Caption" value="#{sOK}"/>
</Widget>
</Widget>
</MyGUI>

View File

@ -1,5 +1,4 @@
[Desktop Entry]
Version=${OPENMW_VERSION}
Type=Application
Name=OpenMW Launcher
GenericName=Role Playing Game

View File

@ -40,7 +40,7 @@ Fader::Fader(Ogre::SceneManager* sceneMgr)
Ogre::SceneNode* node = mSceneMgr->getRootSceneNode()->createChildSceneNode();
node->attachObject(mRectangle);
mRectangle->setVisible(false);
mRectangle->setVisibilityFlags (0x01);
mRectangle->setVisibilityFlags (2048);
}
Fader::~Fader()