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only NPC with fight over 80 will attack you now
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@ -72,9 +72,12 @@ void MWMechanics::AiSequence::execute (const MWWorld::Ptr& actor)
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mCombatPackage->execute(actor);
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mCombatPackage->execute(actor);
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}
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}
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else
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else
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{
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if(actor.getClass().getCreatureStats(actor).getAiSetting(1)> 80)
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{
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{
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mCombat = true;
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mCombat = true;
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mCombatPackage = new AiCombat("player");
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mCombatPackage = new AiCombat("player");
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}
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if (!mPackages.empty())
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if (!mPackages.empty())
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{
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{
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if (mPackages.front()->execute (actor))
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if (mPackages.front()->execute (actor))
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