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bugfix of bugfix ^^
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@ -23,7 +23,8 @@ void MWMechanics::AiSequence::copy (const AiSequence& sequence)
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iter!=sequence.mPackages.end(); ++iter)
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mPackages.push_back ((*iter)->clone());
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mCombat = sequence.mCombat;
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mCombatPackage = sequence.mCombatPackage->clone();
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mCombatPackage = 0;
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if(sequence.mCombat) mCombatPackage = sequence.mCombatPackage->clone();
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}
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MWMechanics::AiSequence::AiSequence() : mDone (false), mCombat (false), mCombatPackage (0) {}
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