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Fix demoralize and rally being swapped
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parent
f91bd8d9eb
commit
97ab7cf457
@ -46,7 +46,7 @@ namespace
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{
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{
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auto& creatureStats = target.getClass().getCreatureStats(target);
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auto& creatureStats = target.getClass().getCreatureStats(target);
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auto stat = creatureStats.getAiSetting(setting);
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auto stat = creatureStats.getAiSetting(setting);
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stat.setModifier(static_cast<int>(stat.getModifier() - magnitude));
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stat.setModifier(static_cast<int>(stat.getModifier() + magnitude));
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creatureStats.setAiSetting(setting, stat);
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creatureStats.setAiSetting(setting, stat);
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}
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}
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}
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}
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@ -491,11 +491,11 @@ void applyMagicEffect(const MWWorld::Ptr& target, const MWWorld::Ptr& caster, co
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break;
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break;
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case ESM::MagicEffect::FrenzyCreature:
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case ESM::MagicEffect::FrenzyCreature:
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case ESM::MagicEffect::FrenzyHumanoid:
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case ESM::MagicEffect::FrenzyHumanoid:
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modifyAiSetting(target, effect, ESM::MagicEffect::FrenzyCreature, CreatureStats::AI_Fight, -effect.mMagnitude, invalid);
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modifyAiSetting(target, effect, ESM::MagicEffect::FrenzyCreature, CreatureStats::AI_Fight, effect.mMagnitude, invalid);
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break;
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break;
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case ESM::MagicEffect::CalmCreature:
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case ESM::MagicEffect::CalmCreature:
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case ESM::MagicEffect::CalmHumanoid:
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case ESM::MagicEffect::CalmHumanoid:
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modifyAiSetting(target, effect, ESM::MagicEffect::CalmCreature, CreatureStats::AI_Fight, effect.mMagnitude, invalid);
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modifyAiSetting(target, effect, ESM::MagicEffect::CalmCreature, CreatureStats::AI_Fight, -effect.mMagnitude, invalid);
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if(!invalid && effect.mMagnitude > 0)
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if(!invalid && effect.mMagnitude > 0)
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{
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{
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auto& creatureStats = target.getClass().getCreatureStats(target);
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auto& creatureStats = target.getClass().getCreatureStats(target);
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@ -998,11 +998,11 @@ void removeMagicEffect(const MWWorld::Ptr& target, ActiveSpells::ActiveSpellPara
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break;
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break;
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case ESM::MagicEffect::FrenzyCreature:
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case ESM::MagicEffect::FrenzyCreature:
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case ESM::MagicEffect::FrenzyHumanoid:
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case ESM::MagicEffect::FrenzyHumanoid:
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modifyAiSetting(target, effect, ESM::MagicEffect::FrenzyCreature, CreatureStats::AI_Fight, effect.mMagnitude, invalid);
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modifyAiSetting(target, effect, ESM::MagicEffect::FrenzyCreature, CreatureStats::AI_Fight, -effect.mMagnitude, invalid);
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break;
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break;
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case ESM::MagicEffect::CalmCreature:
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case ESM::MagicEffect::CalmCreature:
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case ESM::MagicEffect::CalmHumanoid:
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case ESM::MagicEffect::CalmHumanoid:
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modifyAiSetting(target, effect, ESM::MagicEffect::CalmCreature, CreatureStats::AI_Fight, -effect.mMagnitude, invalid);
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modifyAiSetting(target, effect, ESM::MagicEffect::CalmCreature, CreatureStats::AI_Fight, effect.mMagnitude, invalid);
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break;
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break;
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case ESM::MagicEffect::DemoralizeCreature:
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case ESM::MagicEffect::DemoralizeCreature:
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case ESM::MagicEffect::DemoralizeHumanoid:
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case ESM::MagicEffect::DemoralizeHumanoid:
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