From 97ab7cf457bf7cf5054d468eed54ce883f01ef0b Mon Sep 17 00:00:00 2001 From: Evil Eye Date: Mon, 3 Jan 2022 19:17:56 +0100 Subject: [PATCH] Fix demoralize and rally being swapped --- apps/openmw/mwmechanics/spelleffects.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/apps/openmw/mwmechanics/spelleffects.cpp b/apps/openmw/mwmechanics/spelleffects.cpp index aef6b26f19..558a7ebea8 100644 --- a/apps/openmw/mwmechanics/spelleffects.cpp +++ b/apps/openmw/mwmechanics/spelleffects.cpp @@ -46,7 +46,7 @@ namespace { auto& creatureStats = target.getClass().getCreatureStats(target); auto stat = creatureStats.getAiSetting(setting); - stat.setModifier(static_cast(stat.getModifier() - magnitude)); + stat.setModifier(static_cast(stat.getModifier() + magnitude)); creatureStats.setAiSetting(setting, stat); } } @@ -491,11 +491,11 @@ void applyMagicEffect(const MWWorld::Ptr& target, const MWWorld::Ptr& caster, co break; case ESM::MagicEffect::FrenzyCreature: case ESM::MagicEffect::FrenzyHumanoid: - modifyAiSetting(target, effect, ESM::MagicEffect::FrenzyCreature, CreatureStats::AI_Fight, -effect.mMagnitude, invalid); + modifyAiSetting(target, effect, ESM::MagicEffect::FrenzyCreature, CreatureStats::AI_Fight, effect.mMagnitude, invalid); break; case ESM::MagicEffect::CalmCreature: case ESM::MagicEffect::CalmHumanoid: - modifyAiSetting(target, effect, ESM::MagicEffect::CalmCreature, CreatureStats::AI_Fight, effect.mMagnitude, invalid); + modifyAiSetting(target, effect, ESM::MagicEffect::CalmCreature, CreatureStats::AI_Fight, -effect.mMagnitude, invalid); if(!invalid && effect.mMagnitude > 0) { auto& creatureStats = target.getClass().getCreatureStats(target); @@ -998,11 +998,11 @@ void removeMagicEffect(const MWWorld::Ptr& target, ActiveSpells::ActiveSpellPara break; case ESM::MagicEffect::FrenzyCreature: case ESM::MagicEffect::FrenzyHumanoid: - modifyAiSetting(target, effect, ESM::MagicEffect::FrenzyCreature, CreatureStats::AI_Fight, effect.mMagnitude, invalid); + modifyAiSetting(target, effect, ESM::MagicEffect::FrenzyCreature, CreatureStats::AI_Fight, -effect.mMagnitude, invalid); break; case ESM::MagicEffect::CalmCreature: case ESM::MagicEffect::CalmHumanoid: - modifyAiSetting(target, effect, ESM::MagicEffect::CalmCreature, CreatureStats::AI_Fight, -effect.mMagnitude, invalid); + modifyAiSetting(target, effect, ESM::MagicEffect::CalmCreature, CreatureStats::AI_Fight, effect.mMagnitude, invalid); break; case ESM::MagicEffect::DemoralizeCreature: case ESM::MagicEffect::DemoralizeHumanoid: