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std::visit everywhere!

This commit is contained in:
florent.teppe 2023-01-28 19:21:13 +01:00
parent f9da66e9ee
commit 9054722f4a
2 changed files with 77 additions and 15 deletions

View File

@ -260,10 +260,7 @@ namespace MWWorld
void CellRef::writeState(ESM::ObjectState& state) const
{
if (!mCellRef.isESM4())
{
auto& cellRef3 = mCellRef.getEsm3();
state.mRef = cellRef3;
}
std::visit(RefVisit{ [&](const ESM4::Reference& ref) {}, [&](const ESM::CellRef& ref) { state.mRef = ref; } },
mCellRef.mVariant);
}
}

View File

@ -40,17 +40,35 @@ namespace MWWorld
// Id of object being referenced
const ESM::RefId& getRefId() const
{
return mCellRef.isESM4() ? mCellRef.getEsm4().mBaseObj : mCellRef.getEsm3().mRefID;
struct Visitor
{
const ESM::RefId& operator()(const ESM::CellRef& ref) { return ref.mRefID; }
const ESM::RefId& operator()(const ESM4::Reference& ref) { return ref.mBaseObj; }
};
return std::visit(Visitor(), mCellRef.mVariant);
}
// For doors - true if this door teleports to somewhere else, false
// if it should open through animation.
bool getTeleport() const { return mCellRef.isESM4() ? false : mCellRef.getEsm3().mTeleport; }
bool getTeleport() const
{
struct Visitor
{
bool operator()(const ESM::CellRef& ref) { return ref.mTeleport; }
bool operator()(const ESM4::Reference& ref) { return 0; }
};
return std::visit(Visitor(), mCellRef.mVariant);
}
// Teleport location for the door, if this is a teleporting door.
const ESM::Position& getDoorDest() const
{
return mCellRef.isESM4() ? mCellRef.getEsm4().mDoor.destPos : mCellRef.getEsm3().mDoorDest;
struct Visitor
{
const ESM::Position& operator()(const ESM::CellRef& ref) { return ref.mDoorDest; }
const ESM::Position& operator()(const ESM4::Reference& ref) { return ref.mDoor.destPos; }
};
return std::visit(Visitor(), mCellRef.mVariant);
}
// Destination cell for doors (optional)
@ -82,10 +100,23 @@ namespace MWWorld
// For weapon or armor, this is the remaining item health.
// For tools (lockpicks, probes, repair hammer) it is the remaining uses.
// If this returns int(-1) it means full health.
int getCharge() const { return mCellRef.isESM4() ? 0 : mCellRef.getEsm3().mChargeInt; }
int getCharge() const
{
struct Visitor
{
int operator()(const ESM::CellRef& ref) { return ref.mChargeFloat; }
int operator()(const ESM4::Reference& ref) { return 0; }
};
return std::visit(Visitor(), mCellRef.mVariant);
}
float getChargeFloat() const
{
return mCellRef.isESM4() ? 0.f : mCellRef.getEsm3().mChargeFloat;
struct Visitor
{
float operator()(const ESM::CellRef& ref) { return ref.mChargeFloat; }
float operator()(const ESM4::Reference& ref) { return 0; }
};
return std::visit(Visitor(), mCellRef.mVariant);
} // Implemented as union with int charge
void setCharge(int charge);
void setChargeFloat(float charge);
@ -94,7 +125,12 @@ namespace MWWorld
// The NPC that owns this object (and will get angry if you steal it)
const ESM::RefId& getOwner() const
{
return mCellRef.isESM4() ? ESM::RefId::sEmpty : mCellRef.getEsm3().mOwner;
struct Visitor
{
const ESM::RefId& operator()(const ESM::CellRef& ref) { return ref.mOwner; }
const ESM::RefId& operator()(const ESM4::Reference& ref) { return ESM::RefId::sEmpty; }
};
return std::visit(Visitor(), mCellRef.mVariant);
}
void setOwner(const ESM::RefId& owner);
@ -106,14 +142,27 @@ namespace MWWorld
void resetGlobalVariable();
// ID of creature trapped in this soul gem
const ESM::RefId& getSoul() const { return mCellRef.isESM4() ? ESM::RefId::sEmpty : mCellRef.getEsm3().mSoul; }
const ESM::RefId& getSoul() const
{
struct Visitor
{
const ESM::RefId& operator()(const ESM::CellRef& ref) { return ref.mSoul; }
const ESM::RefId& operator()(const ESM4::Reference& ref) { return ESM::RefId::sEmpty; }
};
return std::visit(Visitor(), mCellRef.mVariant);
}
void setSoul(const ESM::RefId& soul);
// The faction that owns this object (and will get angry if
// you take it and are not a faction member)
const ESM::RefId& getFaction() const
{
return mCellRef.isESM4() ? ESM::RefId::sEmpty : mCellRef.getEsm3().mFaction;
struct Visitor
{
const ESM::RefId& operator()(const ESM::CellRef& ref) { return ref.mFaction; }
const ESM::RefId& operator()(const ESM4::Reference& ref) { return ESM::RefId::sEmpty; }
};
return std::visit(Visitor(), mCellRef.mVariant);
}
void setFaction(const ESM::RefId& faction);
@ -139,11 +188,27 @@ namespace MWWorld
{
return std::visit([](auto&& ref) -> const ESM::RefId& { return ref.mKey; }, mCellRef.mVariant);
}
const ESM::RefId& getTrap() const { return mCellRef.isESM4() ? ESM::RefId::sEmpty : mCellRef.getEsm3().mTrap; }
const ESM::RefId& getTrap() const
{
struct Visitor
{
const ESM::RefId& operator()(const ESM::CellRef& ref) { return ref.mTrap; }
const ESM::RefId& operator()(const ESM4::Reference& ref) { return ESM::RefId::sEmpty; }
};
return std::visit(Visitor(), mCellRef.mVariant);
}
void setTrap(const ESM::RefId& trap);
// This is 5 for Gold_005 references, 100 for Gold_100 and so on.
int getGoldValue() const { return mCellRef.isESM4() ? 0 : mCellRef.getEsm3().mGoldValue; }
int getGoldValue() const
{
struct Visitor
{
int operator()(const ESM::CellRef& ref) { return ref.mGoldValue; }
int operator()(const ESM4::Reference& ref) { return 0; }
};
return std::visit(Visitor(), mCellRef.mVariant);
}
void setGoldValue(int value);
// Write the content of this CellRef into the given ObjectState