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addition to c7010623fb419f928fb369b5e93cbcfe39c0e0c8 : apparently talking _is_ allowed during the starting sequence, it is only disabled via scripts for certain actors
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@ -11,9 +11,6 @@ namespace MWWorld
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void ActionTalk::execute()
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{
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if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
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return;
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MWBase::Environment::get().getDialogueManager()->startDialogue (mActor);
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}
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}
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