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Crash fix
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@ -200,7 +200,8 @@ namespace Resource
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for(unsigned int unit=0;unit<texAttributes.size();++unit)
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{
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osg::StateAttribute *texture = stateset->getTextureAttribute(unit, osg::StateAttribute::TEXTURE);
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apply(texture);
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if (texture)
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apply(texture);
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}
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}
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