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Preload surrounding cells when preloading an exterior cell destination
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023c87b215
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@ -66,6 +66,8 @@ namespace MWWorld
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/// Preload work to be called from the worker thread.
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virtual void doWork()
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{
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// TODO: make CellStore::loadRefs thread safe so we can call it from here
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osg::Timer preloadTimer;
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for (MeshList::const_iterator it = mMeshes.begin(); it != mMeshes.end(); ++it)
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{
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@ -334,15 +334,13 @@ namespace MWWorld
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std::string loadingExteriorText = "#{sLoadingMessage3}";
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loadingListener->setLabel(loadingExteriorText);
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const int halfGridSize = Settings::Manager::getInt("exterior cell load distance", "Cells");
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CellStoreCollection::iterator active = mActiveCells.begin();
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while (active!=mActiveCells.end())
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{
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if ((*active)->getCell()->isExterior())
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{
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if (std::abs (X-(*active)->getCell()->getGridX())<=halfGridSize &&
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std::abs (Y-(*active)->getCell()->getGridY())<=halfGridSize)
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if (std::abs (X-(*active)->getCell()->getGridX())<=mHalfGridSize &&
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std::abs (Y-(*active)->getCell()->getGridY())<=mHalfGridSize)
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{
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// keep cells within the new grid
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++active;
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@ -354,9 +352,9 @@ namespace MWWorld
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int refsToLoad = 0;
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// get the number of refs to load
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for (int x=X-halfGridSize; x<=X+halfGridSize; ++x)
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for (int x=X-mHalfGridSize; x<=X+mHalfGridSize; ++x)
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{
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for (int y=Y-halfGridSize; y<=Y+halfGridSize; ++y)
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for (int y=Y-mHalfGridSize; y<=Y+mHalfGridSize; ++y)
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{
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CellStoreCollection::iterator iter = mActiveCells.begin();
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@ -379,9 +377,9 @@ namespace MWWorld
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loadingListener->setProgressRange(refsToLoad);
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// Load cells
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for (int x=X-halfGridSize; x<=X+halfGridSize; ++x)
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for (int x=X-mHalfGridSize; x<=X+mHalfGridSize; ++x)
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{
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for (int y=Y-halfGridSize; y<=Y+halfGridSize; ++y)
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for (int y=Y-mHalfGridSize; y<=Y+mHalfGridSize; ++y)
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{
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CellStoreCollection::iterator iter = mActiveCells.begin();
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@ -448,6 +446,7 @@ namespace MWWorld
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Scene::Scene (MWRender::RenderingManager& rendering, MWPhysics::PhysicsSystem *physics)
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: mCurrentCell (0), mCellChanged (false), mPhysics(physics), mRendering(rendering)
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, mPreloadTimer(0.f)
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, mHalfGridSize(Settings::Manager::getInt("exterior cell load distance", "Cells"))
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{
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mPreloader.reset(new CellPreloader(rendering.getResourceSystem(), physics->getShapeManager()));
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}
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@ -640,24 +639,28 @@ namespace MWWorld
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if (sqrDistToPlayer < preloadDist*preloadDist)
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{
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MWWorld::CellStore* targetCell = NULL;
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try
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{
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if (!door.getCellRef().getDestCell().empty())
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targetCell = MWBase::Environment::get().getWorld()->getInterior(door.getCellRef().getDestCell());
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mPreloader->preload(MWBase::Environment::get().getWorld()->getInterior(door.getCellRef().getDestCell()), mRendering.getReferenceTime());
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else
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{
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int x,y;
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MWBase::Environment::get().getWorld()->positionToIndex (door.getCellRef().getDoorDest().pos[0], door.getCellRef().getDoorDest().pos[1], x, y);
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targetCell = MWBase::Environment::get().getWorld()->getExterior(x, y);
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for (int dx = -mHalfGridSize; dx <= mHalfGridSize; ++dx)
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{
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for (int dy = -mHalfGridSize; dy <= mHalfGridSize; ++dy)
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{
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mPreloader->preload(MWBase::Environment::get().getWorld()->getExterior(x+dx, y+dy), mRendering.getReferenceTime());
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}
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}
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}
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}
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catch (std::exception& e)
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{
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// ignore error for now, would spam the log too much
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}
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if (targetCell)
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mPreloader->preload(targetCell, mRendering.getReferenceTime());
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}
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}
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}
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@ -59,6 +59,7 @@ namespace MWWorld
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MWRender::RenderingManager& mRendering;
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std::auto_ptr<CellPreloader> mPreloader;
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float mPreloadTimer;
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int mHalfGridSize;
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void insertCell (CellStore &cell, bool rescale, Loading::Listener* loadingListener);
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