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changed fog configuration to more sensible default values
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@ -142,8 +142,8 @@ void InteriorCellRender::configureFog()
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Ogre::ColourValue color;
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color.setAsRGBA (cell.cell->ambi.fog);
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float high = 1000;
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float low = 100;
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float high = 10000;
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float low = 8000;
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scene.getMgr()->setFog (FOG_LINEAR, color, 0, low, high);
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scene.getCamera()->setFarClipDistance (high + 10);
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